A final word on the Nige / FixInTheMix debate...
I took a listen to all entries so that I can fully understand the main criticism given:
Production being too loud and certain parts being distorted
Here are the numeric readouts for all entries. Although please keep in mind - I got these values from MP3s since only one participant submitted a WAV. So dBTP readouts can be way off (MP3 to WAV conversion).
donkey tugger - Oncoming Traffic
- production was in 44/32 (MP3 conversion)
- Loudness was -13,0LUFS ILk, -10,3LUFS SLk max
- track was +0,04dBTP max
- mixdown had a DC Offset of about -115,3dB
FixInTheMix - Contra Tiempos
- production was in 48/32 (MP3 conversion)
- Loudness was -13,0LUFS ILk, -10,5LUFS SLk max
- track was -0,18dBTP max
- mixdown had a DC Offset of about -67,0dB
Nige - Summer Soul Winter Mind
- production was in 48/32 (MP3 conversion)
- Loudness was -4,7LUFS ILk, -2,7LUFS SLk max
- track was +1,04dBTP max
- mixdown had a DC Offset of about -102,4dB (Left) / -72,3dB (right)
kc23 Coffee.Nothing
- production was in 48/24 (WAV)
- Loudness was -17,1LUFS ILk, -12,6LUFS SLk max
- track was -1,68dBTP max
- mixdown had a DC Offset of about -78,7dB
Technically, Nige's entry was a rule violation, as they clearly state (and I quote)
Rules & Guidelines: Rules for Participants wrote:It is recommended to not go higher than -14LUFS SLk (avg) or K-12v1 (avg) in terms of perceived loudness (mastering)
Now this loudness can be explained due to the following main things:
1) the track was pushed mastering wise
2) a very, very undefined bass
3) probably DC offset issues (see numeric readouts)
After pulling the production down to -12LUFS ILk (like the majority of the entries), it actually felt more quiet compared to DT's and FixInTheMix's entry because of the lack of transients and the (again) undefined bass. The vocals were a clear sound design choice here - so I won't argue.
But this topic is definitely(!) something to look out for in the future. Especially considering the Loudness War - and in case of Nige's former comment "I am working on an album", also for the distribution plant.
We could argue for pages regarding "lounge music" versus "rock music". But the idea of the Songwriting Competition is to (first and foremost) create "something", then talk about technical details later. There is no focus on super detailed mixing and mastering in the SWC, but a lot of people do this nearly automatically while songwriting/producing these days. However, I do agree that our main attention should be more on the songwriting/production side of things, rather than "is this thing super great mixed".
I also understand that it is not easy to compare tracks with each other, especially if the music genre is not equal. That will always be a problem - and personal taste will always play a huge role in this as well. Unless we really start to focus on "themes" and "locked" genres (which will happen in the near future). But I wanted to create more general participation first, before we dive back into certain limitations.
That is all from my side of the fence.
You all did great - because you "created" something! You can add that to your learning experience and can only grow from this in the future.
See you in the next challenge
