hi guys! for this comp I gone pretty wild with automations, mainly on reverbs, filters and saturation.
Drums are made with carboard (kick), clap and lightswitch for the hat.
the bass and the synth are made sampling the saw tone in waves CR8.
then there is alot of random stuff provided heavily processed.
I just slapped every sound on the playlist and then picked, cutted, sculpted whatever I felt like, it was really like when I used to paint at school, it was very fun!
One of the sounds I liked the most is "removing dried paint" and you can tell because I slapped it very often during through the track especially on the intro, break and outro you can hear it although it is pitched down. it has really good textures I loved it hahaha
before the drums starts you can hear also "paper cutting machines" I loved the machine sound and I used it just before the drums like a scream before the "drop" and also at the end.
Those 2 sounds were used very often as textures but many times they are very processed with automated reverbs, filters,pitch and also gate-like-gain automation so they are pretty much unrecognizable there.
Then there is "smash wine bottle", you can hear it clearly 2 times through the track.
there is "burst 10000 hz", which I used like the classic beep you hear like in mario kart when the race start,just before the "drop". I thought it would be fun also it fits very well since the track is very robotic/machine-like kind of vibe.
"finger cymbals" was one of the first sounds I picked, love it, it was just the perfect cymbal to slap a very big, long tayl reverb on, you can hear it as the beat starts and then on the other verses I just cutted very suddendly the reverb tail or gated it with some automated saturation to give the listener some funny variation you don't expect.
there is "crash 6" reversed, pitched and so on, "random smacks" which you can hear before break and outro with a nice reverb, oh and also I picked some breaths you can hear in the "random smacks" sample and used them like hats in the break before the second drop starts and in the outro.
another "smack" was used as the clap you can hear come in on the second drop.
there is "mic bass" heavely distorded and gated used for some nice breaks.
"female kiwi scream" reverbered, pitched and delayed just at the end of the 2 parts and "EXP_drum_loop_closed_hat" reversed, pitched and formant-filtered used one time as one of the first little breaks.
I think that's it for the samples
The main arrangement focus here was on automations to give the track constant movement, variation and ear candies.
On the mixing side I really wanted to push it to the limit with saturation, especially to open the sides, to give nice color, presence, fullness and stereo goodness.
One thing I learned with this track is: don't rely too much on phase correlation meters!
pushing the sides I noticed the track in certain moments was out of phase so I picked acustica audio spacecontrol, which has a very peculiar phase limiter to keep the track in phase but then when I finished the track I felt like it losed her stereo goodness, so I re-opened the project and reworked the mix withou spacecontrol and using only my ears and than when I was done I A/B-d them and the difference was night and day!
trust me, don't even look at that meter, just trust your ears!
Enjoy and happy new year!