today, I would like to talk about some upcoming changes regarding a core game mechanic of the Songwriting Competition. The biggest point of contention has always been the final step of the game - the voting process. Up until this point, all participants were asked to give feedback to each other and cast a vote for everyone, until we exceed 20 participants. This resulted in growing dissatisfaction, because of felt unfair behavior towards the "last spots" on the personal vote list. However, without casting a vote, there can not be a Winners Podium, and therefore no bonus licenses addressed.
After gathering a lot of feedback, and some testing behind the scenes, I might have found viable solutions. They will certainly need some adaption time and this will also not be free of flaws, as you can read in a moment. However, I am confident that this will result in positive feedback, and more engagement in the long run.
Let's get to it, shall we...
SONGWRITING COMPETITION
Changes to the Voting Process game mechanic
I would like to introduce a "Tiered System" on casting your vote, depending on the participant amount. Technically, we can introduce a "Top 3 vote" system even at low participation. Yet in order for this to work, we need at least 7 attendees. While testing with old score sheets, I realized however that some participants might be completely left out. So this is not ideal, and a point we could further discuss. Personally, I would like to skip this tier, and start with the "09 or more participant" one.
Tiered Voting System Idea:
- 01 to 06 participants -- no tiered voting system, everyone please casts a vote for all participants
- 07 to 08 participants -- vote for personal Top 3 entries (voting for 42,85% to 37,50% of the participants)
- 09 to 14 participants -- vote for personal Top 5 entries (voting for 55,55% to 35,71% of the participants)
- 15 to 20 participants -- vote for personal Top 7 entries (voting for 46,67% to 35,00% of the participants)
- 21 participants or more -- vote for personal Top 10 entries
Feedback mechanic
Another big point of criticism, was that giving feedback to everyone felt jarring. Some might not even be good at writing constructive criticism, and or they don't know what to do. Others might not feel comfortable, especially if they're new to the community. As somebody that joined the game myself to give feedback to everyone (as part of the "Virtual Client" special game mechanic), I can also confirm a certain time investment.
So to take the pressure out of the "final assessment", and thanks to plenty of feedback from private conversations, I came up with the following.
Feedback writing idea:
- Reflect on your experience with this game (in 2-3 paragraphs tops), then...
- either -- give some final thoughts on at least 3, but no more than 5 entries that stood out to you (general thoughts)
- or -- give constructive feedback for at least 3, but no more than 5 entries that could see possible improvements (more technical - especially for, in your opinion, lower ranked productions)
Final thoughts?
I am aware, that this endeavor might definitely result in certain drawbacks. For example: the final feedback won't cover everyone. And some fine-tuning will be needed. However, one can still participate in giving feedback during the initial submission process (late-stage WIP until final version), if you feel comfortable to do so.
I do plan to make both the feedback and voting process mandatory from this point forward. Previously, only the voting was mandatory. I am confident however, that this lowered the entry bar quite significantly. And I am also certain, that these changes will feel less jarring and/or frustrating overall, which in turn could also mean, that we see more participants in the the long run.
You might also be asking: "But what about the current Bonus Point Mechanic?"
Good question. I am considering adjusting the one or another thing. The 01pts per participant "Voting Process" does feel obsolete with the "Tiered Voting System". Especially considering that giving feedback and casting a vote will be mandatory, and will therefore be the only disqualification criteria. Previously, you could still make a statement, but only voting for half of the participants. However, not many people did that. The incentive was "feedback for all, stay high on the score sheet".
I am considering to at least adjust the bonus points for documenting ones production. With the last three Songwriting Competitions (SWC059/July 2022 to SWC061/September 2022), I noticed that there is a recurring debate on "what should even be listed?", which is a very good question actually. Like... should you really list each individual FX module that you used? Or if you utilized 30 different sample packages, then those as well? Some of us have a quite extensive setup at this point. Can we maybe simplify this, like with the Mix(ing) Challenge, that you should rather focus on one or two sounds you've enjoyed sculpting and how you got there? Or at least mention if you used "sampled instruments" vs "real instruments"? This is definitely something to talk about.
I still think that "credit where credit is due" is absolutely mandatory. If you collaborated with somebody, say for recording a part, vocals, lyrics, or even mixing, that should be pointed out. Something that is often ignored, or plain downright forgotten.
This is where a Rule Set Addendum would definitely help. Time management is an issue though.
We still got more than 14 days until the current running Songwriting Competition ends (SWC062 / October 2022). However, I'd already love to try this new mechanic with SWC062 October 2022, and then fine-tune things as we go.
Please let me know your thoughts down below.
Thanks for reading