Indie Developer Game Company wrote: Hi @VCA-089,
thank you for your proposal. An interesting concept, but to be honest we're not super happy with the guitar sound, and things feel a bit ghostly and thin. Surprise us with a bit more "oomph" from your production, if possible. The second half of the song definitely works for an "in-game" section - but please do convince us to use this as an "Image theme".
- dev team
Technical Feedback (by Mister Fox)
I like that you're experimenting this month. Although I must admit that things are quite "bright" sound wise, which is only emphasized on small speakers (where the bass is basically lost), while the sound feels more balanced on studio headphones. I'd definitely use HF roll-offs to make your instruments less harsh. In fact, I'd even pull back on reverb for the hats and the snare is once more the "weaker" part of the production (maybe use one with less snare rattling, and slightly pitched down -- the drum kit sets the tone, and it feels very "General MIDI").
I also see that you've taken Musiclab RealLPC for a spin. As user of these instruments myself, I could give you a plethora of hints how to make this instrument sound a bit more realistic. But I think the biggest hints I can give you are: Hammer On (active, which are triggered with overlapping notes if Legato Mode is off), use the Humanize Mode (activate the following modes and settings: Pick position at +-1 steps, Stroke Time at 10ms, Strum time at 15ms, All Strokes +-15vel or to taste below 10-15, All Sounds and Mute/Bridge Mute turned on). This should already add to the realism. Dial back the master strength to 75% if things are too much. Then you basically only have to play with bending strings and vibrato. Oh and... for strums and palm mutes, play more with the velocity layers. The second half of the song works quite well, the first half sounds super-bright (LPF after RealLPC might tame things), and you can improve the chords a bit, if you add mini-gaps (32th note).
I really like the soundscape ideas. And while the track loops quite nicely, I am not a fan of the "Harsh Cuts" - but this is up for debate and personal taste. One of the tasks is to create a production that can stand alone but also loop. Yet stand-alone, the production feels cutting in too suddenly. Maybe experiment a bit more to find a middle-ground.
Please keep it up!