
Still had a nice time with the stems. Cheers again to all involved!
very nice mixJamesMusic wrote: ↑Sun Jul 14, 2019 20:36 CESTHi Chris, Mister Fox and the Mix Challenge community.
Cool song, it was fun to work on! Please see linked below links to my interpretation of the mix.
WAV 24bit 48k - https://www.dropbox.com/s/nw9g8g7dl8tjw ... c.wav?dl=0
MP3 320kbps - https://www.dropbox.com/s/7dtrubfuvs3ee ... c.mp3?dl=0
Here are some notes on the mix process.
- Created a tempo map from the original drum performance
- Referencing the tempo map I tightened up timing in various places while retaining the natural ebb and flow of the bands performance.
- Phase aligned drum set
- Phase aligned bass DI and mic
- Kept only the one best sounding mic for each guitar stereo pair. This eliminated phase issues and created a more defined stereo image when panning them hard left and right.
- Retuned lead vocal from original file
- Lo-fi effect on intro, before drums come in, to sound like an old cassette tape demo
Lead vocal
Boost in the low end and top end, compression and saturation to help it cut through mix, long decay reverb and delay that raises volume during long vocal notes
Backing vocals
High passed at 200hz, compressed heavily and lots of reverb
Acoustic guitars
Boost around 400Hz to fill out midrange of mix, high shelf boost to just side signal for extra width. Compression for more consistent strum attack and a touch of reverb
Keys
Cut low mids and lows, boosted above 2k, gentle compression, delay effect and reverb
Bass
On DI some pultec style bass focusing, and distortion added to mic, heavy compression on both
Kick
Blended mic and sample to taste. Boosted lows and highs, scooped out quite a bit of mids, light compression, reduced sustain with transient shaper and gate, some subtle reverb
Snare
For both mics, Gated, boosted lows and highs, scooped out 400Hz. Long decay reverb
Overheads
Panned 75% left and right, some compression to even out cymbal hits, touch of saturation, wide cut at 1k, wide boost at 12k
Drum bus
Pultec boost in lows, subtle boost at 4K, boost in highs and subtle roll off of ultra highs, parallel compression for punch, limiter to rein in some snare peaks, some saturation
Tambourine
High pass at 2k and a boost at 12k, a delay effect during outro and a limiter to tame peaks
Master bus
Light bus compression to glue things together
And a couple of screenshots - https://www.dropbox.com/s/kw3au6zd5ny32 ... 1.png?dl=0
https://www.dropbox.com/s/ryrftbf4dzs1c ... 1.png?dl=0
Cheers,
JamesMusic
that was very creative. very nice. I enjoyed a lot to listen to it!!SeanieLloyd wrote: ↑Mon Jul 15, 2019 18:04 CESTHi everyone, here's my remix. Hopefully shared correctly but I'm sure I'll be quickly educated if not.
Not mastered - lots of headroom so feel free to crank it up.
WAV: https://drive.google.com/file/d/1lA_e5l ... sp=sharing
MP3: https://drive.google.com/file/d/1dIrvot ... sp=sharing
To my ears the song had such potential 'epic-ness' to it, I chose to go down an orchestration/soundtrack route and try and make it as BIG as I could.
I decided to go full-tilt/no mercy with the timing. Dividing every hit etc and nailing to the grid. No copy/pasting though, so the part remains exactly 'as played' but now with a rigid tempo of 90BPM. Took ages, but though it was a worthwhile route to go down.
As I was adding alot of orchestration using samples etc, having everything set to a rigid time made more sense too. Makes programming and creating those parts SO much easier.
Added some choppy 'Col Legno' style parts. I haven't got any good sample libraries, so I've created my own here by recording normal 'long' type string parts, and then chopping them up. Takes ages but sounds more interesting than the regular long sustained notes. Also drives the song along. It is a slow tempo, so adding the double-time strings gives it a bit of movement.
Added 2 cello's, 2 Basses, 2 single (different) violins. It's kind of a Frankenstein sextet.
Processing then, breifly:
Vocals - 'Ghost Limb' sounded like a great excuse to use the reverse reverb trick, so did this on the second verse. Totally OTT!
Multi-band compressed (Waves C6) some mids to try for a smoother vocal tone. Added a loop of the word 'limb' as it's own little part.
Put the Falsetto vocals on a different track and EQ'd those slightly differently, took a bit more of the 'edge' off them at about 5k.
Drums - kept all original drum parts. No samples. Waves SSL 4000 Channel strip for EQ and Compression on each drum track.
KICK - didn't use the Kick Sample provided, and thought it was a well recorded 'Real Kick'. The example mix had quite a clicky heavy-metal sound to it, but I went for a fatter, chunkier job. Big boost at 84hz followed by a big scoop at 200hz.
Snare: Used more of the C1000 mic than the top one in the end. The overheads picked up enough of the top I reckon.
I couldn't quite eq the original overhead/cymbal part enough to make the parts jump out that I wanted though, so I did overdub in a few places using my own Splashes and a China/Trash.
Added chimes and a reverse cymbal too. I have no shame.
Drum Bus: SSL COMP 'Glue' about 4db.
Bass guitar (DI Only): Studio Devil Bass Amp Pro. 8x10 cab, added a fair bit of drive and high-mids.
Sidechaining: Dipped the bass guitar about 4db with the kick drum.
Acoustic Guitar: Only used 2 of the provided tracks. Notched out some of the harsher frequencies - around 3k, panned the LDC left a bit and SDC right a bit. Reverb.
Piano: Nice piano part. Such a great hook. Added a reverse piano note and about 4 tonnes of plate reverb.
Mirrored the piano part with Mellotron strings and removed the acoustic guitar on the 2nd verse. Sounds creepy and I like it.
Also makes the 'nice' jangly middle-8 seem like a huge relief when it comes in.
Stuck a solo horn part on the middle 8 too.
Put a couple of little 'breaks' in for tension in a couple of obvious places.
Bus FX:
TC Electronic M30 for more subtle 'Hall' glue on most tracks.
Lexicon MPX for massive 'Plate' effect reverb.
Soundtoys Echoboy for slight 'slapback' style delay on vocals in places.
Nothing on the master bus.
SONAR X3e Channel Strip with S-Type Console Emulation on each channel.
Look forward to hearing any comments and listening to everyone elses takes on this track. Thanks to Christopher Wilson for recording and sharing and Balaban And The Bald Illegles for writing the epic song!
Excuse my spelling. English IS my first language, I'm just thick.
Sean