Okay stop - seriously... please stop and take a step back!stefanos wrote: ↑Wed Feb 24, 2021 17:48 CETWhen i partitipate in the competition i didnt know really the rules , so yes thats my mistake.
I will not change the way i mix because of some rules.
You are an engeneer as i am so i guess u understand ballance.So really tell me if u ballance a song with no dynamics right will you have dynamic range?
You are mixing up "dynamics" (as in compression, transient shaping, gain riding), "Dynamic Range" of a song (DR-Value), and "perceived loudness"/"target loudness" (LUFS ILk). Three completely different things.
The Mix(ing) Challenge allows you treat, filter and compress signals/limit their dynamic range (bass being a prime example, or vocals) as you seem fit. This is an artistic decision. The end product is important, and you can get there without pushing the "target loudness" to a square wave. This is what you call "(mix) balance".
The "Dynamic Range" of a song is measured between average signal strength (Loudness) and maximum signal strength (dBTP max). The higher the range, the more "dynamic" a track is, the more punchy and "alive" it can sound. This is highly genre dependent though, and could fill pages in books.
The "Integrated Loudness" is how loud the whole mix (from start to finish) actually is, while retaining all dynamics, transients and volume rides of individual signals you've set up. "Limiting" the mix to -16LUFS ILk, or rather setting the loudness to this "target value", results in a larger and more healthy dynamic range (or DR-Value) overall, and non-castrated/damaged transients. The production can be just as "punchy" (perceived), but it still has it's transients, will be a whole less ear fatiguing and better to handle down-stream (possible mastering, integrating into videos, broadcasting, radio, release on tape or vinyl, etc). Recommended video watch: "Matt Mayfield Music - The Loudness War" (2006), which explains this visually in less than 2 minutes.
The Mix(ing) Challenge does not ask you to change your mixing style (aside from: no drum sample triggering/drum shell replacement allowed, and treat your summing bus artistically). In fact, it does the complete opposite: it asks you to shine with your skills, maybe try something new in the process. Teach and learn by just participating, experiment, adapt, upgrade your skill-set.
The only person that is currently confusing things, and saying "misconception all those novice guys have", is you. If you ignore established Rules and Guidelines, that is your prerogative. But then the off-comments aren't fair.