Re: MIX CHALLENGE - MC051 February 2019 - Submissions until 21-02-2019 11:59pm GMT+1/CET
Posted: Thu Feb 07, 2019 00:53 CET
First time participating here, thanks for hosting and doing this!
Mixed in Pro Tools Ultimate 2018.12
I approached mixing this as if I were mixing for client, and in general people hire me to mix for them because they like the way I interpret the music so I did the same thing here. I'm guessing my mix will end up being the most different to everyone elses. Listening the provided reference mix I knew straight away how I wanted this to sound; big/loud with a bit of edge/roughness but I wanted the mix to not hurt when listened to loudly. My mix should be listened to LOUD. In my head I kept imagining hearing this live and that directed a lot of my decisions.
Overall my goals were to have the guitars loud and in your face, make the drums sound like they were in a bigger space, give the vocals some slight grit/dirt, and fatten up the bass guitar for a consistent big low end. I mix "top down". Over years I've found this faster/easier/better for the way I work. So I start with a rough fader balance, then start to EQ/Comp on the mix buss to get the overall frequency response I want and musical pumping/control to everything. That's 80% of my mix sound, the fader balance and stereo buss along with fader automation. Automation is really important to me to make the mix come alive and keep things balanced and dynamic. Then I have subs/auxes for the main instruments and address anything that needs further control there. After, if any individual part/mic needs refinement I do that on a channel basis. And as an approach I find this means I do less on each channel and my mixes to me sound more cohesive and come together faster.
For Drums/Guitar sub/auxes I used UA SSL E channel strip for aggression and punch. On Vocals/Bass I used UA Neve 1073 channel for thickness and smooth top end. I also used UA A800 tape emulation on the subs/auxes with the same settings (GP9/30ips). Every channel has Slate VCC (in VMR) on the SSL 4KE emulation and the auxes/master buss has the Slate VCC 4KE buss emulation.
I used VCA's in ProTools for automation as much as possible, and sometimes automated individual channels here and there too.
I mixed this at 96K. Years ago I found this made it easier to mix, probably down to most plugins having less aliasing at 96K. I've output as 48K.
----------------------------------------------------------------------------------------------------------------
MIX BUSS
AirEQ for some sculpting, UA EQP-1A for thickness on bottom and sparkle up top, UA curvebender EQ for some richness in the mids. BX Townhouse has a fast release doing couple of db in loud sections for the musical pump I wanted, followed by UA SSL G Comp with auto release doing couple of db which helps tighten up kick/snare. UA ATR-102 tape emulation with bx masterdesk doing no compression or mastering type things, but used for making the mix mono under 100Hz or so. Again, the fader balance and mix buss is where 80% of my mix is done, along with fader automation once I've got my static mix done.
With my mixing I normally aim to have peaks 10-12b over the average based on the PT meters. I find this gives a good dynamic mix that is easy for a mastering engineer to deal with and make loud. So they have about 5-7db of peaks to limit/clip to get to the very loud typical volumes of todays masters which isn't too difficult, and my mix and balances stay fairly intact. Loud masters are made in the mixing, not the mastering (IMHO). Every mastering engineer I've dealt with agrees.
----------------------------------------------------------------------------------------------------------------
VOCALS
All vocals had UA Neve 1073 with preamp pushed slightly, and some eq to sculpt the vocal a little. Then UA A800 tape and a bit of UA 1176 blue with fast release into UA LA-2A grey for some opto style smoothing. I knew I wanted some grit/dirt on the vocals so I ended up with decapitator with the mix blend turned down. Finally soothe to help catch any resonant frequencies and act as a bit of de-essing.
FX - Lead Vox is sent to UA 480L and to another ATR-102 tape emulation that is set up to act as a slap delay with 166ms delay. The double vocal has the same but also some UA brigade chorus and 1/4 delay from UA precision delay. Extra vocals are similar but using soundtoys H3000 emulation instead of the brigade chorus.
----------------------------------------------------------------------------------------------------------------
BASS
Duplicated the DI and used PT Sansamp and Neural DSP darkglass for some dirt and blended with DI. Both these feed into UA Neve 1073, UA A800, PT EQ3 dipping some low mids, UA distressor catching peaks into UA LA-2A grey. I wanted the bass to have big solid low end, with a bit of grit from the dirt duplicate. Auto-align was used on the dirt channel to improve the phase response and low end when combined with the DI. I also muted the bass in the intro until the second guitar comes in to give it more impact. The bass is also sent to the same vocal brigade chorus return which is something I stole from Andy Wallace years ago as I love the movement and widening on bass it gives (remember that the stereo buss BX masterdesk plugin is set to make it mono below 100Hz).
----------------------------------------------------------------------------------------------------------------
GUITARS
I ended up using the DI's for the main rhythms and put it through UA Friedman Dirty Shirley with my own custom IR's running in Redwirez mixIR plugin. I own the actual Friedman Dirty Shirley amp as well (and even the pedal version) and I love this amp. It's basically a modded JTM45 and I thought it would be perfect for this song. I was going to re-amp with my actual amp but I tried the plugin with my IR's to confirm that it was the right sound and loved the plugin sound with my IRs so much I kept it. David - what guitars did you use for the main 2 rhythm tracks? I LOVE the sound combined with the Friedman DS. I love the playing too, the rhythmic strums in between the chords etc are great. I panned these opposite to the reference mix.
Anyway, the guitar buss has the UA A800, UA SSL E channel, and soothe (to tame the high mids a bit so that it's not too harsh listening at loud volumes). The individual guitar channels have some minor BX SSL E to adjust and balance as needed, but the overall guitar sound is from the main aux and mix buss. The solo guitar also has the Massey THC plugin to give it some more distortion and make it a bit more "wild".
FX - Main gats are sent to UA Ocean Way reverb tweaked to my taste, and the solo guitar is sent to the same vocal slap delay, brigade chorus, and to UA Galaxy tape echo emulation.
----------------------------------------------------------------------------------------------------------------
DRUMS
First step I do with drums is use auto align to make sure the phase relationship is good, and this makes a MASSIVE difference in making the drums sound fatter. When I A/B this its incredible to me how much more solid and big the drums sound. As mentioned I wanted the drums to sound like they were in a bigger space, so I duplicated the room mic and used auto-align to delay it further while still maintaining good phase. Ended up probably in the 200ms area later (but with the exact timing and polarity flipping that auto-align suggests for that timing). This makes it sound like the mic was further away (like in a bigger room). I then compressed/EQ'd this track and sent it to the UA Ocean Way plugin to extend the sound further and seperate it from the original room mic sound. OH's I normally like loud and to capture the whole kit, here the recording was mostly just cymbals so I clipped gain the whole song so that the cymbals were lower and I could use the OH's louder for the main drum "picture".
On the drum buss I have the UA A800, SSL E for the EQ punch, and UA Neve 33609 for some slight compression pump. I then have a parallel drum buss sub with kick/snare/toms that has the UA A800, BX SSL E (would use UA version but running out of processing), and the UA API 2500 to slam the drums and that's blended in about 15-20db lower than the main buss. This buss also changes level relative to the main drum buss throughout the song as I want more or less of it. Individual channels have BX SSL EQ for tweaks where needed and UA transient designer on toms. OHs/HH/Rooms have soothe to tame the high end when needed.
FX - Snare/Toms and "Extended Room" are sent to UA Ocean Way reverb. Snare and Toms are also sent to UA AMS AMX16 on non-linear setting.
----------------------------------------------------------------------------------------------------------------
LINKS
Worth noting here that "dot" revisions are my own internal revisions that aren't part of typical client feedback rounds, so in this case "1.1" just means I tweaked the V1 mix once before "sending to the client" (or posting here in this case).
Wav - https://drive.google.com/open?id=1R44CX ... 0xlHYi6Hcl
MP3 - https://drive.google.com/open?id=10DExR ... VvuR1PAaBu
Remember, listen LOUD.
-Hook
Mixed in Pro Tools Ultimate 2018.12
I approached mixing this as if I were mixing for client, and in general people hire me to mix for them because they like the way I interpret the music so I did the same thing here. I'm guessing my mix will end up being the most different to everyone elses. Listening the provided reference mix I knew straight away how I wanted this to sound; big/loud with a bit of edge/roughness but I wanted the mix to not hurt when listened to loudly. My mix should be listened to LOUD. In my head I kept imagining hearing this live and that directed a lot of my decisions.
Overall my goals were to have the guitars loud and in your face, make the drums sound like they were in a bigger space, give the vocals some slight grit/dirt, and fatten up the bass guitar for a consistent big low end. I mix "top down". Over years I've found this faster/easier/better for the way I work. So I start with a rough fader balance, then start to EQ/Comp on the mix buss to get the overall frequency response I want and musical pumping/control to everything. That's 80% of my mix sound, the fader balance and stereo buss along with fader automation. Automation is really important to me to make the mix come alive and keep things balanced and dynamic. Then I have subs/auxes for the main instruments and address anything that needs further control there. After, if any individual part/mic needs refinement I do that on a channel basis. And as an approach I find this means I do less on each channel and my mixes to me sound more cohesive and come together faster.
For Drums/Guitar sub/auxes I used UA SSL E channel strip for aggression and punch. On Vocals/Bass I used UA Neve 1073 channel for thickness and smooth top end. I also used UA A800 tape emulation on the subs/auxes with the same settings (GP9/30ips). Every channel has Slate VCC (in VMR) on the SSL 4KE emulation and the auxes/master buss has the Slate VCC 4KE buss emulation.
I used VCA's in ProTools for automation as much as possible, and sometimes automated individual channels here and there too.
I mixed this at 96K. Years ago I found this made it easier to mix, probably down to most plugins having less aliasing at 96K. I've output as 48K.
----------------------------------------------------------------------------------------------------------------
MIX BUSS
AirEQ for some sculpting, UA EQP-1A for thickness on bottom and sparkle up top, UA curvebender EQ for some richness in the mids. BX Townhouse has a fast release doing couple of db in loud sections for the musical pump I wanted, followed by UA SSL G Comp with auto release doing couple of db which helps tighten up kick/snare. UA ATR-102 tape emulation with bx masterdesk doing no compression or mastering type things, but used for making the mix mono under 100Hz or so. Again, the fader balance and mix buss is where 80% of my mix is done, along with fader automation once I've got my static mix done.
With my mixing I normally aim to have peaks 10-12b over the average based on the PT meters. I find this gives a good dynamic mix that is easy for a mastering engineer to deal with and make loud. So they have about 5-7db of peaks to limit/clip to get to the very loud typical volumes of todays masters which isn't too difficult, and my mix and balances stay fairly intact. Loud masters are made in the mixing, not the mastering (IMHO). Every mastering engineer I've dealt with agrees.
----------------------------------------------------------------------------------------------------------------
VOCALS
All vocals had UA Neve 1073 with preamp pushed slightly, and some eq to sculpt the vocal a little. Then UA A800 tape and a bit of UA 1176 blue with fast release into UA LA-2A grey for some opto style smoothing. I knew I wanted some grit/dirt on the vocals so I ended up with decapitator with the mix blend turned down. Finally soothe to help catch any resonant frequencies and act as a bit of de-essing.
FX - Lead Vox is sent to UA 480L and to another ATR-102 tape emulation that is set up to act as a slap delay with 166ms delay. The double vocal has the same but also some UA brigade chorus and 1/4 delay from UA precision delay. Extra vocals are similar but using soundtoys H3000 emulation instead of the brigade chorus.
----------------------------------------------------------------------------------------------------------------
BASS
Duplicated the DI and used PT Sansamp and Neural DSP darkglass for some dirt and blended with DI. Both these feed into UA Neve 1073, UA A800, PT EQ3 dipping some low mids, UA distressor catching peaks into UA LA-2A grey. I wanted the bass to have big solid low end, with a bit of grit from the dirt duplicate. Auto-align was used on the dirt channel to improve the phase response and low end when combined with the DI. I also muted the bass in the intro until the second guitar comes in to give it more impact. The bass is also sent to the same vocal brigade chorus return which is something I stole from Andy Wallace years ago as I love the movement and widening on bass it gives (remember that the stereo buss BX masterdesk plugin is set to make it mono below 100Hz).
----------------------------------------------------------------------------------------------------------------
GUITARS
I ended up using the DI's for the main rhythms and put it through UA Friedman Dirty Shirley with my own custom IR's running in Redwirez mixIR plugin. I own the actual Friedman Dirty Shirley amp as well (and even the pedal version) and I love this amp. It's basically a modded JTM45 and I thought it would be perfect for this song. I was going to re-amp with my actual amp but I tried the plugin with my IR's to confirm that it was the right sound and loved the plugin sound with my IRs so much I kept it. David - what guitars did you use for the main 2 rhythm tracks? I LOVE the sound combined with the Friedman DS. I love the playing too, the rhythmic strums in between the chords etc are great. I panned these opposite to the reference mix.
Anyway, the guitar buss has the UA A800, UA SSL E channel, and soothe (to tame the high mids a bit so that it's not too harsh listening at loud volumes). The individual guitar channels have some minor BX SSL E to adjust and balance as needed, but the overall guitar sound is from the main aux and mix buss. The solo guitar also has the Massey THC plugin to give it some more distortion and make it a bit more "wild".
FX - Main gats are sent to UA Ocean Way reverb tweaked to my taste, and the solo guitar is sent to the same vocal slap delay, brigade chorus, and to UA Galaxy tape echo emulation.
----------------------------------------------------------------------------------------------------------------
DRUMS
First step I do with drums is use auto align to make sure the phase relationship is good, and this makes a MASSIVE difference in making the drums sound fatter. When I A/B this its incredible to me how much more solid and big the drums sound. As mentioned I wanted the drums to sound like they were in a bigger space, so I duplicated the room mic and used auto-align to delay it further while still maintaining good phase. Ended up probably in the 200ms area later (but with the exact timing and polarity flipping that auto-align suggests for that timing). This makes it sound like the mic was further away (like in a bigger room). I then compressed/EQ'd this track and sent it to the UA Ocean Way plugin to extend the sound further and seperate it from the original room mic sound. OH's I normally like loud and to capture the whole kit, here the recording was mostly just cymbals so I clipped gain the whole song so that the cymbals were lower and I could use the OH's louder for the main drum "picture".
On the drum buss I have the UA A800, SSL E for the EQ punch, and UA Neve 33609 for some slight compression pump. I then have a parallel drum buss sub with kick/snare/toms that has the UA A800, BX SSL E (would use UA version but running out of processing), and the UA API 2500 to slam the drums and that's blended in about 15-20db lower than the main buss. This buss also changes level relative to the main drum buss throughout the song as I want more or less of it. Individual channels have BX SSL EQ for tweaks where needed and UA transient designer on toms. OHs/HH/Rooms have soothe to tame the high end when needed.
FX - Snare/Toms and "Extended Room" are sent to UA Ocean Way reverb. Snare and Toms are also sent to UA AMS AMX16 on non-linear setting.
----------------------------------------------------------------------------------------------------------------
LINKS
Worth noting here that "dot" revisions are my own internal revisions that aren't part of typical client feedback rounds, so in this case "1.1" just means I tweaked the V1 mix once before "sending to the client" (or posting here in this case).
Wav - https://drive.google.com/open?id=1R44CX ... 0xlHYi6Hcl
MP3 - https://drive.google.com/open?id=10DExR ... VvuR1PAaBu
Remember, listen LOUD.

-Hook