vintage wrote: ↑Thu Sep 27, 2018 10:25 CEST
Would it be possible to have a link that includes all the songs of the challenge at the same time? with all normalized volumes would be the best to compare?
To answer these questions real quick:
Collecting all mixes and dropping them in one post is a whole lot of work, and actually not possible as the forum has a link/quote limitation. Keep in mind, currently one person handles everything(!) resolving around the Mix Challenge. it is (currently) easier to do for the Songwriting Competition, but it's still manual work.
Regarding Loudness Normalization - people can do that themselves.
I wrote a simple tutorial as to "how" in the production techniques sub-forum:
How to: Loudness Normalization (Manually and Automated)
vintage wrote: ↑Fri Sep 28, 2018 13:59 CEST
The ideal for me to deliver a mix in 24 bits / EBU R128 -23LUFS (medium level) -06TP (peak) DR14 (dynamic) to give way to the mastering engineer.
A bit Off-Topic, but since it got brought up:
The values are not correct, or rather highly dependent on the final medium you want to distribute. If it's "Broadcast", then EBU R-128 (-23LUFS ILk/-1dBTP max, although France requests -24LUFS ILk/-2dBTP max) might be the route to go. If it's modern day streaming, then it's -16LUFS to -14LUFS (at -1dBTP max).
The "Dynamic Range" (Maat DR-Meter mk II) is mostly irrelevant in this case, and a fairly outdated way of measuring program material. It's is also highly dependent on program material "density" (if you don't have strong peaking transients, then your DR value will be low! I've also written plenty about this on KVR Audio).
The focus of the Mix Challenge is to just mix, not go into fine details with ITU-R BS.1770-x specs. Mix with a combination of a Digital Meter and VU Meter / RMS (realtime) Meter, work with a reference level of the known -18dBFS (EBU convention R68) or -20dBFS (SMPTE RP 0155). Your mixes will naturally be within -21dB RMS to -15dB RMS (or -18dB RMS avg) with a healthy signal peak that can(!) reach up to -1dBFS max.
Mastering is a different topic/game.