@Christoph_K, thank you to have selected my mix for the round 2!
Here is what I've done from your feedback:
- Intro is very noisy, guitar is too bright and too loud: true, I removed the "intro GTR parallel" track (the noise came from this one), repanned the main intro GTR and added a Maag EQ (little boost at 2.5kHz). The guitar tone is much darker and there is no more noise.
- Accordion is nice, vocals are nicely blended with fx: thanks!
- Part 2 is great. The swell could be a bit louder though: thanks, I love the part 2, it really "launches" the song. The swell's volume has been increased.
- Very good vocal treatment overall: thank you very much! I was really happy to read that because vocalse are... Vocals, you know what I mean.
- The BGV hall has to much sizzle. In part 3 there is some bright reverb wich is smearing the top end too much (maybe the same as on the BGVs?). Pay attention to your reverbs, they tend to get out of control: yes, I know that managing reverbs properly will be an eternal fight for me!

There's a mid/side EQ on the reverb bus to tame the mid and push the reverb aside, I re-EQed the reverbs to tame the side high frequencies and it seems much clearer. Maybe your comment will make my reverbs fight easier for the future.
- GTR solo is too lost: yes, it's true. I send both bottleneck GTR tracks to an aux track and compressed them to get more consistency and sustain. The volume has been increased too.
- BGVs are too low: the reverbs EQ helped a lot to get them clearer, but the volume has been increased a little bit.
- The cinematic percussion in part 3 is barely audible: I added a transient shaper to get more attack and a parallel comp to make it more powerful. And there's now a volume automation to get it louder on part 3.
The R2 link:
https://drive.google.com/file/d/1NDSaF5 ... sp=sharing