https://www.dropbox.com/s/h9ouoicuuc5pd ... 2.wav?dl=0
Hi all!
Phew, barely made it! Sorry for the last minute entry. Cool song and thank you for providing it for us!
Overall when I heard the song, I thought there were a lot of cool parts going on, lots of neat vocal things, but it seemed to all be happening all the time, which to me took away from the impact. So my idea was to mix this in a way that would create more movement and scene changes between sections. Since this song doesn't have that huge in your face very obvious chorus when it hits, I felt that I should try and help it with creating a change of scenery just a bit from each section and try to keep the song interesting to the ear throughout, so that we could feel a little more impact from the chorus. Anyway, here is what I did.
First I organized all the tracks in Pro Tools and did any level balancing using both clip gain, faders, and pans. I like to clip gain things that are really dynamic, like the vocals for example in this song. To me this was the biggest challenge, as it sounded like she was singing on and off the mic at times...her tone changes a bit throughout being more bright when she is singing into the mic, then gets a bit muffled when she pulls back or looks away. So I used a lot of clip gain up front to balance all of this out at least to start.
Once I have all the tracks balanced and I understand what is going on in the song, sometimes I'll go straight to my master bus and start tweaking, but in this case I went through the individual tracks first just a bit. I felt it was a good recording, which helps, but I wanted to get things sounding a little more "finished" before I did any overall balancing.
Mixed in Pro Tools through a Phoenix Audio Nicerizer Jr. 16 channel summing mixer.
Drums:
I started with the drum bus overall, and put the Acustica Audio Amber 3 plugin (I love this EQ). Just a bit of low end and top to give the drums a big sound. Then the bus went out to my hardware SSL 611EQ's. On individual channels I used a little Gold 3 EQ (Neve 1081) for kick and toms, and then some Crave EQ just for a little sculpting. Also looks like I used Digi Lofi on the toms. I sent drums to an AMS RMS 16 IR reverb set to Non Lin, and the toms also got a little Spring and Plate reverb. The overdub toms went through the drum bus, with just Crave EQ and the 3 reverb sends.
Bass:
Acustica Audio Viridian EQ (Helios Type 69 setting), Crave EQ, Viridian Comp (kinda like a Fairchild setting), Taupe (tape emulation) from Acustica.
I mainly wanted the bass sitting above the drum and sounding tight. Looks like a boosted around 100 and also some low mid stuff between 400-900hz.
Guitars:
They all got combinations of either Gold 3 (Neve), Sand 3 (SSL), Purple 3 (Pultec), and Viridian (Helios Type 69) EQ's. I like to mix them up a bit so each guitar has it's own sound just a bit. Also used Crave EQ for general sculpting. I don't think exact frequencies are important as it changes every mix...but I wanted the guitars to clean up just a bit, and have a nice balanced but forward midrange. Some of the guitars, like the Pre Chors and Chorus Cabs got a little plate. The pre chorus guitar also got the Non Lin verb as well as some delay on the opposite side. On the crunch guitar I put a bit more distortion to really try and make it aggressive sounding for it's short appearance in the song. The funky cab got a bit of limiting (Frontier limiter), Gold 3, Taupe and then HDly just to give it some length...it also went to the non lin and spring.
Keys/Rhodes/Pad/Swells:
These all basically got some sort of widening, either with the A1 plugin or Ozone Imager. I like to sneak a little distortion into some of these sounds as well, I used Kilohearts distortion on the build, decapitator on the Swell, and LoFi on the Keys...as far as saturation/distortion. EQ's were Gold 3, Waves API 550, and Crave EQ. Again, just using things that come to mind to make them fit. On the Build track, I put PanMan from Soundtoys so it kinda moves around randomly. The Rhodes, Swell, and Build also got some non lin, spring and plate.
Lead Vocals:
I had the most challenge with these. Again, it sounded like a lot of movement on the mic while recording or something. So getting the vocals consistent throughout was my challenge. I originally ran her through some hardware and printed, then realized it was the wrong sound. So, the final chain ended up being:
Waves F6- Waves MV2- Gulfoss EQ- Frontier D16 Limiter- Acustica Audio Tape- Sand 3 EQ (SSL)- Crave EQ- Waves F6 Again- Eiosis DeEsser- HARDWARE Bluestrip 1176.
I don't typically have this much going on, but I felt it needed it and everything was just doing a little hear and there...solving 1 or 2 problems each. For instance, the Sand 3 EQ I was using for the filters, and just a little bump in the mids and high end. The last F6 was only controlling the harsh top end around 8-12khz. The Frontier limiter was more for the sound...not limiting much just a bit on peaks. Last in the chain was my hardware bluestripe 1176 from Audioscape...I mixed into this. Love it on vocals.
Effects wise, it went to the non lin, spring, plate, a doubler in parts, and then an Ursa Major IR...for the really cool lush sounding verb in spots. Love that thing.
Crunch Vocals:
I used BF76, Digi EQ7, Crystalizer from Sound Toys and Phaser from Kilohearts. I wanted it to have more movement. I also automated it to come in and out more in certain sections, rather than leaving it static through pretty much the whole song. I felt this ads more interest to the vocals.
Low Vocal:
Digi EQ 7 and BF76. Again, mostly rides to bring it in and out to create more interest.
Soft Vocals L and R:
Hard panned, used some pitch shifting just a few cents on each side to create more width...then Gold 3 and Digi EQ. Also delayed one side a bit. Again, did rides to bring them in and out, up and down throughout the song to create more movement.
Backgrounds:
Purple 3 (Pultec eq), Crave Eq, Amber 3 Comp, and a bit of auto tune. A couple notes were bugging me, so I did a little tune nothing major. I wanted these to just blend nice and not stick out too much.
Ahhs:
They all got submixed to an aux that had some Purple 3 (pultec), Viridian Comp (set to Pie setting), Crave Eq, Vocal Doubler, Ozone Imager for widening, LoFi and Digi EQ7. They also went to the non lin, spring and plate. I tried to make this sound like a raw gang in a room.
Stereo/Mix bus:
Everything was summed out through my Nicerizer Jr. summing mixer. It has 2 outputs. On Out A I have a Heritage Audio 609A hardware comp (33609 clone). On Out B, I use Pulse Techniques Solid State hardware Pultecs, with the 16khz and 30hz bands cranked...and a bit of attenuation. I then blend this in under Out A. These both go back into pro tools through my Antelope Orion to two aux tracks, sometimes I'll slightly clip the converters as it gives it a nice saturation. The two auxes go to a main mix bus...where I have Erin Comp and Erin EQ (Acustica Audio)...and finally Gulfoss EQ.
There is no limiting or mastering going on anywhere. I believe my mix came out at -18LUFS average.
I hope this works and hope you enjoy the mix!
Thanks again