Re: MIX CHALLENGE - MC102 February 2025 - Submissions until 21-FEB-2025 23:59 UTC+1/CET
Posted: Thu Feb 20, 2025 13:10 CET
I really enjoyed putting my hands on this beautiful song and great production! I only had two hours to work on it and this is my first mix pass. Unfortunately i don’t have time to work on it in more detail, but that may also be a good thing 
Here’s what I did:
All tracks are treated with Softubes SSL4K via the console 1 ecosystem.
DRUMS
All Drumtracks are summed with the UAD API2500 and the Softubes Zener Limiter in parallel. Kick and Snare have a second parallel compression channel. The Snare top had a nasty spike in the transient which I didn’t like so I controlled this with Softubes transient designer.
BASS
The bass DI was reamped with the Brainworx Ampex SVT, the original Amp track was high passed. In parallel I used a „Bass crush“ channel with a UAD Fairchild 670 with heavy compression to get a steady low end.
GUITARS
The guitars just have some Pro Q4 to shape the tones and get rid of some nasty spikes and resonances with the newly introduced spectral dynamics. UAD LA3A for compression. The Acoustic is just EQ.
KEYS
Just EQ and balance, Reverb.
VOCALS
The BG are compressed with the MagicDeathEye + deessing.
The leadvocals got Q4, UAD 1176, UAD LA2A, Weiss Deesser and a UAD Neve1073 crunch channel in parallel.
Effects
Softubes Atlantis chamber for drums and guitars, UAD ATR102 Slapback delay on some guitars and Leadvocals, UAD EMT250 with a longer reverb for the synths and Process.Audio Ripple Delay on guitars.
Mixbus
all tracks are summed with the Neve summing extension in LUNA, Pro-MB, outboard SSL comp, Kazroq green, UAD Studer 800 tape and Master Plan.
I hope you like it
https://www.dropbox.com/scl/fi/vtw2h80w ... idevm&dl=0

Here’s what I did:
All tracks are treated with Softubes SSL4K via the console 1 ecosystem.
DRUMS
All Drumtracks are summed with the UAD API2500 and the Softubes Zener Limiter in parallel. Kick and Snare have a second parallel compression channel. The Snare top had a nasty spike in the transient which I didn’t like so I controlled this with Softubes transient designer.
BASS
The bass DI was reamped with the Brainworx Ampex SVT, the original Amp track was high passed. In parallel I used a „Bass crush“ channel with a UAD Fairchild 670 with heavy compression to get a steady low end.
GUITARS
The guitars just have some Pro Q4 to shape the tones and get rid of some nasty spikes and resonances with the newly introduced spectral dynamics. UAD LA3A for compression. The Acoustic is just EQ.
KEYS
Just EQ and balance, Reverb.
VOCALS
The BG are compressed with the MagicDeathEye + deessing.
The leadvocals got Q4, UAD 1176, UAD LA2A, Weiss Deesser and a UAD Neve1073 crunch channel in parallel.
Effects
Softubes Atlantis chamber for drums and guitars, UAD ATR102 Slapback delay on some guitars and Leadvocals, UAD EMT250 with a longer reverb for the synths and Process.Audio Ripple Delay on guitars.
Mixbus
all tracks are summed with the Neve summing extension in LUNA, Pro-MB, outboard SSL comp, Kazroq green, UAD Studer 800 tape and Master Plan.
I hope you like it

https://www.dropbox.com/scl/fi/vtw2h80w ... idevm&dl=0