EchoOread wrote: ↑Wed Jul 11, 2018 23:32 CEST
Haha...passing the bong. Thanks for the inputs. It was very kind of you to take the time to show. Now on to the next question, shall we? I read somewhere about the release of the compressor to be in time with the music. I know how to figure it out (60,000/bpm). However, what confuses me is: in order to have the release (from the compressor) to be in time with the music, would I have to take the attack time into consideration? Logically, the attack and release time (both) should be equal to the timing, are they not? For example, if the song is 60bpm (easier to calculate) then a quarter note should be 1s or 1,000ms. Now if I want to have a sound (any) to pump in time with the music at quarter note I should have the release precisely @1,000ms. If I have an attack time, let's pretend that I want to preserve the front end of the sound, at 55ms for the attack time then the release should be at 945ms (55+945=1,000ms) if I want it to return at the quarter note. According to Bobby Owensky, using my example, 55ms is the time it takes for the compressor to compress (at whatever ratio/threshold), and 945ms is the time it takes to return back to the threshold. So the entire time for the compressor to work and release, if I want it to be in time with the music, then it follows that both the attack and release time should equal to 1s or 1,000ms (or whatever note value we choose). If we choose to release at eighth note (500ms) keeping the attack time the same, the release time should be 445ms. Am I reading it right? Thanks. This is an open question, so anyone with knowledge of this should chime in if they want. Thank you in advance.
I'm not a fan of doing maths while mixing. Probably it's nice to know about that data to set it around the ballpark, but I wouldn't rely on that 100%. That's just me, though, probably others do it like that with great results.
There's this example I read on a book (don't remember which right now, sorry, maybe it rings a bell for someone around here) about setting the time for delays. It could kinda apply to compressor release, if the intention is to make it move with the general beat of the song, and not just bring an element forward with a very short release, for example.
It goes like this, more or less, iirc:
- Teacher asks students to set a general delay for a song. Most of them do the usual math thing: 1/4, 1/8, calculate miliseconds from the tempo, whatever. Results are okay. No problem.
- Teacher asks them to calculate it again like this: Grab an object, just heavy enough to feel its weight and move it up and down without much effort. Asks students to lift it following the beat of the song, and adjust the delay time according to the moment the object goes back to the initial state more naturally. It's not exactly a fraction of the beat, it's around there, but suddenly the song has a more natural movement and cadence.
So my point would be not to obsess over numbers. If you still want to do some calculations, set the release on that number and then move it around a bit just to see if it FEELS better a little off (music is all about feeling it!!).