Well said,
@scottfitz. I think you've hit the nail on the head here.
I also feel that this is what the song provider was referring to, when he mentioned that there might almost be a right and a wrong way to mix this kind of production. The wrong way being a static mix.
Automation is absolutely the key here, in my opinion.
I tried to really embrace the dynamics, at the risk of being too bold about it. (e.g. 'Silence...')
But I also felt that to try and make it work, I had to compromise a bit, and not certain at all if I have achieved that goal.
Vocal tone is still at the center of my worries. The fatness of the drums and other elements as well. There is still so much left to improve. You could really dig in and automate all of your compressor settings, and you probably should to some degree, but be conscious how much this can also alter the tonal balance. It's so tricky. Then you'll be tempted to start automating EQ and well that's probably also a very dangerous thing which I would try to avoid, especially in multi mic setups.
Speaking of which, I think I've botched the piano, because it is all over the place spatially, and a lot of it just disappears in mono. I like how it sounds in stereo, but I fear it's not actually a great stereo sound. Probably the blend of the second mic pair, which might have been better off with the pan reversed. I might have also flipped the phase of one pair because I thought it sounded better. I'm missing experience to judge if that was okay. Probably not. But well, I'm here to learn.
I could have spent another few days tweaking, too, but I was really worried that I would end up making it worse and at some point drew a line (pun unintended) and thought, now is the time to wait for client feedback. To see which way to go from here, if I get a chance. But I also knew there would be a hot weekend coming up, and no way my PC could have coped with that. It shut itself down several times during rendering when it wasn't that hot. It's a very old machine, I'm saving up for something new. Until then - anyone have tips how to adjust rendering speeds in Reaper? I would be fine with real-time, but not a fan of bouncing.
Still very unsure if this would work at all on modern distribution channels or even today's radio to be honest. Although it's ridiculous, because everywhere (well except vinyl perhaps), the available dynamic range should be much higher today than it was fourty odd years ago. Probably including vinyl if you factor in all the amazing pre-mastering options available today, even if cutting lathes have literally remained the same. (... I wrote pre- because I have learned that cutters can be extremely specific about certain terms).
But much of it has to do with listeners habits of course (tried to avoid the word consumers here), and well from that standpoint I guess the last 20 years have just been a steep regression. Technology didn't make us better listeners I'm afraid.
As far as I know, A Night At The Opera was one of the first productions (if not the first), to make use of computerized automation systems.
invented by Neve. The first systems became commercially available a year or two later, so I'm guessing they used a prototype Neve console, or some kind of insert rig. That is pure speculation on my part. I wasn't able to find more detailed information about this online, unfortunately. Actually done on a Trident console. Thanks MrFox.
I think it's hard to appreciate just how much of a game changer (hate that word but true) and enabler that technology was and continued to evolve into over time. The older ones among us have had a similar experience with the digital audio revolution. Just look at your DAWs, any of them (but Reaper in particular, hehe) and the plethora of options they provide, along the miles of rope to hang yourself with. It all sort of started back then.
Enjoying this discussion at the risk of giving all my game away.
Yeah, Queen was never cool, Mr.Fahrenheit.
Damn, can I change my user name? Wish I had thought about it earlier.
Edit: a word, or three