I am stepping in, before this goes any further out of hand.
Yes, the Mix(ing) Challenge is technically a competition, but also a learning tool. I could tell you if "real world" stories where my initial mix was amazing and the client pleased with the initial results. But then after I was asked to revise thing ABC and the client listened again, I sometimes suddenly had to roll things back and/or re-adjust. Although in my case, that was mostly a back and forth 2-3 times, or with the client right beside me (so the "change of mind" happened within minutes even).
This is where one important thing comes into place:
the client has the final word.
You can bring up your points, sure. In cases, the client might even agree with you and you can find a compromise (not always the case -- depends on the client). But blaming it on equipment and/or
"there needs to be technical objectivity", this just doesn't work in this matter.
That is a different rule-set - from which I (as host and "keeper of the code") have the final word on.
As in - did you submit in the correct sampling rate and bitrate, does your mix not exceed a certain signal strength, is it suitably long so that a possible follow-up engineer can do proper fades for a release. did you use the right filename so that your mix can be easily found and identified, did you document your edits (not only for "total recall" purposes, but also for the learning aspect of the game), etc.
Trying to put the blame on "faulty" or "inferior" listening environments does not get us anywhere. The end-product is important, no matter what equipment you mixed on. If you managed to mix on noisy 4" 30W speakers with a consumer amplifier (maybe even the "Loudness Mode" EQ curve enabled), while somebody else mixed on 20000 EUR expensive studio monitors and room-in-room setup. However
your "inferior tech" mix not only translates better to all types of playback mediums than the other "high tier equipment one", but also pleases the client more... Then that is just how it is.
It is also a "daily moment" thing, listening to 50+ mixes, ear fatigue, tonal balance shift because you changed something else. Suddenly the thing that you did not touch, is now sticking out like a sore thumb. You didn't do bad. I mean... you've made it to Round 2 from xyz entries. You can be proud of your accomplishments, and you got feedback on top of that. Something you might not get at any other "competition" place.
In this case, the client chose the mix that "worked better" for him/her, and "Mix Round 3" is just the final icing on the cake to further refine things, or to figure out a personal tie that can't be broken.
The task is still:
Mix in such a way, that it sounds great on all possible playback mediums, and that barely any additional after-touches are necessary with a follow-up mastering process.
Which in reality, is really just final signal limiting and maybe even loudness adjustments, maybe a broad EQ to fix one annoying frequency, and and stereo correction tools before either encoding for MP3/AAC and/or "cutting to vinyl".
Yes, it really is that simple! Mastering
is not just some "holy grail" voodoo type of deal that suddenly creates the "uber-amazing sound" that you then hear on the radio. It can be, with the trade-off of having to use more tools to "fix a stereo mix". But to 97%, it's the main mix that you have created.
This is what the Mix(ing) Challenges are trying to teach. On top of "handling clients". This is a training exercise first and foremost. Without the fear of risking a loss of possible income from suddenly being ghosted, and/or taking a hit to your reputation. Something that no audio school will teach you. You win by learning from the experience. The licenses are a bonus incentive.
Now that we have this out of the way:
If I have to
one more time read things along the lines of
"the files have been borderline unusable" and/or "
in the real world, something like this doesn't happen" (as in: genre mismatch, non-perfect files being delivered, etc), then I have to unfortunately wake you from your slumber. This
is what is happening on a daily basis to some of us techs. You do not know how many hours have been invested behind the scenes for certain Mix(ing) Challenges throughout recent years, that ultimately resulted in the files at the quality that was provided to you.
@Los_ady said it best... if you want a different outcome for a future Mix(ing) Challenge, then please
do get in touch. Do invest the time as well, provide me with a demo mix and multi-tracks. Help keep the community alive, add to the learning experience. Maybe then we can get back on track with one mix per month between February and December. Everything else is just "talk".
With that said...
I ask everyone to please take a step back, and focus on the task at hand. Which is still "Mix Round 3" that will end about 30 hours (or 1 day, 6 hrs). Every participant has been pinged and sent a reminder email. And so far, we have no entries.
Any further commentary on this will either be
moved to General Gossip (if it is general questions that haven't been answered in the Rule Books or FAQ already), or just straight up deleted without any further commentary. If you keep on pressuring, I
will be issuing temporal suspensions (only once!). Don't agree with the concept / outcome of the game -- please don't hesitate to
send me a PM or
reach out via mail to request an account deletion and I'll get to that within 24 hours.
See you after the "Mix Round 3" entries.
