Re: MIX CHALLENGE - MC100 October 2024 - Submissions until 21-OCT-2024 23:59 UTC+2/CEST
Posted: Sun Oct 20, 2024 10:04 CEST
Hi everyone!
As usual I had a lot of fun. For some reason I worked on the drums first. I began with some parallel compression on the kick and the snare, plus distortion. Other than that I had a boost on the snare near 200 hz and 6k, and on the kick at 97hz and 3.2khz. This seemed to give each some low end punch where it needed it and the higher end of it to cut through. I used slight sidechain compression on guitars and bass to help the drums cut through too.
The guitars were where I struggled the most, mainly because there were quite a few of them. I tried to treat a few of the different guitar pieces just a bit differently so they would sound distinct and you would be able to hear them in the mix. On on I threw on a guitar cabinet impulse with the fruit convolver. On another I added some distortion with love filter. Still another I used a phaser effect with the sweep frequency set to zero to give it a 'combed' sound, giving it pockets where other sounds can be heard through. Other than that, a bit of eq and panning to taste.
For some reason I loved a boost on the bass at just over 600 hz. I boosted it pretty far, and it had this funkier groove going on that I liked, which might be a matter of taste. I did a little bit of compression and distortion on it as well.
For the vocals I did a bit of compression and de-essing, as well as boosting slightly with a high shelf, but a cut at about 2.4khz because it just seemed to get a bit harsh there sometimes, and my guitars were coming through strong there already anyway. Nothing too fancy.
I used the room tracks to get the cymbal sounds I wanted. Probably the main thing I did was to drop a lot of the midrange, but to keep some of the low/low-mid, because it was useful for the snare, and the high, of course. This kept the cymbals crips but the snare and kick had some extra interest too. I did a little bit of compression to keep the cymbals a bit more in-your-face too.
I boosted one of the acoustic track around 4.5khz because it seemed like where it was coming through, relative to everything else. I feel like it added a little something different from all of the electric guitars that were going on. That was pretty much it! Thanks to SilverStoned and JeroenZuiderwijk for the track!
Here is my mix: https://drive.google.com/file/d/17M5Euw ... sp=sharing
As usual I had a lot of fun. For some reason I worked on the drums first. I began with some parallel compression on the kick and the snare, plus distortion. Other than that I had a boost on the snare near 200 hz and 6k, and on the kick at 97hz and 3.2khz. This seemed to give each some low end punch where it needed it and the higher end of it to cut through. I used slight sidechain compression on guitars and bass to help the drums cut through too.
The guitars were where I struggled the most, mainly because there were quite a few of them. I tried to treat a few of the different guitar pieces just a bit differently so they would sound distinct and you would be able to hear them in the mix. On on I threw on a guitar cabinet impulse with the fruit convolver. On another I added some distortion with love filter. Still another I used a phaser effect with the sweep frequency set to zero to give it a 'combed' sound, giving it pockets where other sounds can be heard through. Other than that, a bit of eq and panning to taste.
For some reason I loved a boost on the bass at just over 600 hz. I boosted it pretty far, and it had this funkier groove going on that I liked, which might be a matter of taste. I did a little bit of compression and distortion on it as well.
For the vocals I did a bit of compression and de-essing, as well as boosting slightly with a high shelf, but a cut at about 2.4khz because it just seemed to get a bit harsh there sometimes, and my guitars were coming through strong there already anyway. Nothing too fancy.
I used the room tracks to get the cymbal sounds I wanted. Probably the main thing I did was to drop a lot of the midrange, but to keep some of the low/low-mid, because it was useful for the snare, and the high, of course. This kept the cymbals crips but the snare and kick had some extra interest too. I did a little bit of compression to keep the cymbals a bit more in-your-face too.
I boosted one of the acoustic track around 4.5khz because it seemed like where it was coming through, relative to everything else. I feel like it added a little something different from all of the electric guitars that were going on. That was pretty much it! Thanks to SilverStoned and JeroenZuiderwijk for the track!
Here is my mix: https://drive.google.com/file/d/17M5Euw ... sp=sharing