To quickly answer your questions,
@alavault :
1) maybe re-balance the instruments just a bit, and/or use an EQ to "push out" the synths a bit more (especially the synth bass). Recommendation: listen to synth rock from the 1980s
2) sorry, can't help you there... The guitar is fine and a nice touch (I really like the tone, although maybe raise the reverb here and there just a tad), the overall concept is fine, I am just a bit picky about the overall instrument balance.
3) the concept of the SWC for quite a while now is to encourage conversation. Not only after the game (as final feedback to the finished "product"), but also during the game (as in: give feedback to each other what to maybe improve, or maybe redo).
Hope this helps
@EsteveCorbera -- your new version is a drastic improvement on the percussion part (although the hat is maybe a tad too loud). Finding the right frequency balance for certain instruments is now down to experience (and personal taste). Keep it up!
@becsei_gyorgy -- glad to see you back and experimenting. I really like your production so far.
A couple of things you might maybe like to address: the kick - if you got control over the layers, maybe play with them a bit, shift the "click" (attack) part into another frequency range. And a hint from an old friend of mine on the "hats" to keep them interesting... pan them out a bit in certain sections. The main driving force is still the kick and clap... but if you want to get some more movement on top of the synths, then maybe use some panning. Also... highly cliche (I know), but maybe "crash cymbals" (with 1/4th delay "fading out" over 1-2 bars) ever so often might be of interest. Most notably at harsh transitions (like the 4min mark, once the kick sets in again).
I'd actually reach for a 909 crash cymbal, and then not only pitch it as needed, but also blend it so that it isn't as obnoxious and out of place (volume, and the aforementioned delay). But it's your call.
https://www.facebook.com/sterlingmossuk ... 783088648/
https://youtu.be/5WB3NFX2tro
The "scraping synth" in the 3:30 part clashes a bit frequency wise with the other synth sounds... but that's also personal preference.
Looking forward to more entries
