Re: MIX CHALLENGE - MC084 February 2022 - Submissions until 21-02-2022 23:59 UTC+1/CET
Posted: Thu Feb 10, 2022 13:27 CET
Hello all. First time round these parts.
Here's a mix. Hopefully I've followed all the rules properly. It reads as under -16dB integrated but it seems a bit louder than some others from a quick check through the posts. Is it OK?
https://drive.google.com/file/d/115n_lB ... sp=sharing
Drums: I wanted to even them out and catch the occasional sudden peak etc, so there are quite a few layers of compression, limiting, clipping in places. None of it doing very much but the cumulative effect was designed to make the performance more consistent and increase the density. Individual channels have EQ, compression, and then into a drum bus with more compression, parallel comp, tape sat.. There is also another parallel process for punch on the kick/snare, using sends and a tightly gated return.
Percussion: Some compression but most shakers/tambourines just EQ and balanced.
Bass: parallel Ampeg model blended with the DI and then through some saturation, EQ, a touch of 1176
Guitars: Acoustics EQd for more brightness, a bit of opto compression. Electric rhythm similar treatment. The lead was split across 2 channels to separate the solos/licks from the chords and treated slightly differently, with some extra modulation. Quite a bit of automation of level/pan on the lead.
Keys: just EQ mainly, a touch of saturation (more on the hammond)
Vocals: Lead and backing were all tuned gently (The rough mix has tuning so I figured this was a green light!). EQ, compression, light saturation all round. Doubler effect used subtly (increases a little in choruses on lead). Lead vox has a Slate VMR chain with both LA2A and SSL compressor models into a parallel 1176 (mix knob about 40%). Again I was looking to even out the performance and keep it fairly steady, then automate further where needed.
Effects: a handful of global FX on sends which things are sent to - a chamber and a vintage spring reverb, plus a non-linear verb just for the snare/toms. 3 different delays from a tight 16th to a ping-pong 1/4 note for the odd ear candy moment and one in between. Also a modulated micro-pitch type thing. Lots of things sharing these effects in various levels throughout the mix, often automated rides (especially for vox and lead gtr)
Mix bus: Tape sim, a couple of dBs glue compression from Kush Silika and then slight EQ from Kush Blyss, max +/-0.5dB. Both of these 2 add a touch of saturation as well. Blyss also has a slow-acting compressor for another 0.5dB GR. Most of the compression is done on a per-channel basis but these 2 plugins just bind it together a bit more. Final limiter doing next to nothing but just checking level via loudness meter.
Hope you enjoy!
Here's a mix. Hopefully I've followed all the rules properly. It reads as under -16dB integrated but it seems a bit louder than some others from a quick check through the posts. Is it OK?
https://drive.google.com/file/d/115n_lB ... sp=sharing
Drums: I wanted to even them out and catch the occasional sudden peak etc, so there are quite a few layers of compression, limiting, clipping in places. None of it doing very much but the cumulative effect was designed to make the performance more consistent and increase the density. Individual channels have EQ, compression, and then into a drum bus with more compression, parallel comp, tape sat.. There is also another parallel process for punch on the kick/snare, using sends and a tightly gated return.
Percussion: Some compression but most shakers/tambourines just EQ and balanced.
Bass: parallel Ampeg model blended with the DI and then through some saturation, EQ, a touch of 1176
Guitars: Acoustics EQd for more brightness, a bit of opto compression. Electric rhythm similar treatment. The lead was split across 2 channels to separate the solos/licks from the chords and treated slightly differently, with some extra modulation. Quite a bit of automation of level/pan on the lead.
Keys: just EQ mainly, a touch of saturation (more on the hammond)
Vocals: Lead and backing were all tuned gently (The rough mix has tuning so I figured this was a green light!). EQ, compression, light saturation all round. Doubler effect used subtly (increases a little in choruses on lead). Lead vox has a Slate VMR chain with both LA2A and SSL compressor models into a parallel 1176 (mix knob about 40%). Again I was looking to even out the performance and keep it fairly steady, then automate further where needed.
Effects: a handful of global FX on sends which things are sent to - a chamber and a vintage spring reverb, plus a non-linear verb just for the snare/toms. 3 different delays from a tight 16th to a ping-pong 1/4 note for the odd ear candy moment and one in between. Also a modulated micro-pitch type thing. Lots of things sharing these effects in various levels throughout the mix, often automated rides (especially for vox and lead gtr)
Mix bus: Tape sim, a couple of dBs glue compression from Kush Silika and then slight EQ from Kush Blyss, max +/-0.5dB. Both of these 2 add a touch of saturation as well. Blyss also has a slow-acting compressor for another 0.5dB GR. Most of the compression is done on a per-channel basis but these 2 plugins just bind it together a bit more. Final limiter doing next to nothing but just checking level via loudness meter.
Hope you enjoy!