Hi there,
As always, excuse me for my bad english. It doesn't get better when I try to describe some things:)
For all contestants: If you want to use any of my so far provided material from the Zitrone EP by Rahel or your portfolios, you have my permission. But refer to the original mix and maybe that you mix is made in context with this challenge.
For all contestants of the next round: as in the past few weeks, I will be very busy for another few weeks, so I want to make contacting me easier for you. If you have any questions, send me a mail to my private mail address. I will than respond as fast as possible, since I can answer quick and mobile.
[moderate="Mister Fox"]Edited this post to hide the mail address via the Sponsor Tag, so that web-crawlers (hopefully) not pick up this address to bomb you with spam. This is an exception! To everyone - please do
not post email addresses in public or in your signature. If I see that, I'll remove this entry, in worse case even your signature feature.[/moderate]
For the feedback etc. I used the name in your files, since they don't always match the usernames in this forum.
Mork
Optoslam
Green-Dog
PaulArmruster
finnishcharm
Tapwater
LughSenedrson
JulienMeirone
Drumwizard
Paperthin
Mork
There is something about the transient of the snare that I’m not sure of. It sounds less like natural attack and more like brutal force. As you said „…it was unusually hard to get them to work as a unit.“. Yes, I know what you mean. That’s why I never really loved that song. But you really achieved a pretty musical mix, I think. As sad, the snare’s attack is a little weird and that makes the snare stick out in a way I’m not sure about. Maybe add more dirt and less transient to the snare or so to make it fit better. Other than that, the toms low end are pushing the mix away at some points, maybe tame that a little bit.
Optoslam
Try to find another reverb for the guitar. the spring reverb you have now is more irritating than that it would add anything to the song. I’m not into the clipping like sound of the toms when hit hard as for example in the middle of the first chorus. Maybe you could find a different style of saturation or get rid of it?
Green-Dog
The overall frequency balance of your mix sounds kind of centered around 1k or so. That makes the mix sound compact and kinda more „punk“, but at the moment it is a little overwhelming. In addition there is a lot sub low’s going on in the bass and the kinda clashes for me with the rest of the mix. maybe you could reduce both a touch , balance it and get it to groove a little more and feel less heavy.
PaulArmruster
As the backing vocals stack, they build up a bit at certain points and push the lead vocals and the guitars a little further back in the mix. Try to find a way of recuding this and get the backing vocals to sit a little smoother in the mix. The tom hits sometimes sound very thin and aggressive with a lot of snappy transients in it. Try to make them sit better as well and get them smoother. I am really into this boomy middy kick sound you got there. somehow it has no highs or attack at all, but manages it’s way through the mix way better than I thought, even when I cut the lows and only listen to the high-mid to high frequencies. But maybe get it a touch more present without ruining this character kick sound you have. But so that you don’t have to search for the kick, but hear it a little but more present. At some points when the crash cymbals are hit, they are a little loud and kinda harsh somewhere in the higher mid - high area. Get that fixed as well. Make the chorus guitars 3dB quieter or so, the are a bit too loud.
finnishcharm
The kick is a little too sub heavy and sounds more like a PA kick than a record kick. The verse guitars hit the compressor a touch to hard at some points and you kinda get a pretty snappy transient that isn’t very smooth. That also feeds your fx and produces an unnatural sound. I really like the weird fx on the snare in the second verse, but I don’t dig the vocal effect as much. Maybe try something slightly different, but watch out that the snare fx doesn’t sound too weird if the vocals should have no fx at all. Right now they kinda introduce that there could happen more, if they don’t, the snare fx might be a bad choice suddenly.
Tapwater
So this mix in my opinion has to be part of round 2, so I just went for it, but I gotta say, I can’t tell if I’m maybe hearing some samples on the drums…? I kinda feel like I read your name in past mix challenges so I think your familiar with the rules, but if you did, please be honest.
On to the feedback: I love this warm, dry, but punchy drums. I kinda think more extreme would even be better. right now you, the drum sound in the intro is very dry, but you still hear a little room. I think it would be awesome no get it a little more unnatural in that part. of course in the later parts of the song, a little room isn’t bad for the drums as they stil have to fit the mix, but try to find a way to keep their intro character more as in the drum solo, I feel like they lost their magic. Do you know what I mean? That could be really awesome but you gotta find a thin path to walk on hear.
Other than that. Please do some EQ moves to reduce the presence of the guitar delay.
LughSenedrson
I like the mix, but I don’t like your fx use. These very long and present reverbs kinda take the groove out of the mix. The chorus sounds gut even if I’m not sure here bout the fx being that loud in the full band tops. I actually think, you gotta do a 180 degree turn here regarding the fx you used. Just kill all fx returns you have and start over.
And fade all fx out in the end, whatever you are going to use. This version now just has a weird reverb tail at the end.
JulienMeirone
The kick sound is basically alright, but there is a touch of some low end going on that maybe wouldn’t have been a problem to me if the song hadn’t solo drum parts. It feels like some compression that leads to the kicks lows/low mids to be a little too present beyond the initial attack and thumb. As if these lows kinda fart a little too long. I find it difficult to explain, but try to make the low sustain less on the kick basically.
Your mix has kind of a dry touch too it that I like, but the drums have a little too much and too long reverb on for the balance of how the rest of the mix feels to me.
In the drum solo there is some weird gate action happening that is a little distracting. maybe turn the gate of for this bit or try to find another way of making in more natural there. Kill the delay tail at the end of the song
Drumwizard
The reverb on the drums sound too unnatural for me. Maybe a different reverb, maybe quieter, maybe EQ, maybe maybe, but something different. I think the guitars can be a little less sharp. Also try to find another approach fo the backing vocals. Right now they are very present and far back in the mix at the same time. Cut the delay that bleeds into the drum solo.
Paperthin
Kill/Change the very long reverb on the drums. It doesn’t add much to the sound right now other than pushing the drums in a room they are not comfortable in. Maybe try going for shorter reverbs in general here. Cut some mids on the snare. Get the lead vocals a bit less muffy and a little bit more present in the mix. In the drum solo suddenly appear harsh frequencies in the snare I didn’t notice before in the song. Try to get that a little rounder.