kevin gobin wrote: ↑Mon Oct 15, 2018 11:45 CEST
Dear fellows, do you want me to strictly apply the rules and disqualify everyone but you because of the mp3 tagging?
Personally, I'd say being more strict towards adhering to the rules should be a thing, not only for the learning factor. The Mastering Challenge
is about paying attention to detail (also considering the bonus license pool). And the biggest details here, along with providing a good edit, are:
- are the edits within target specs (WAV at Redbook Audio 44kHz 16bit, MP3 of that at 320kbit)
- are the productions at the correct loudness target? (in this case, -14LUFS ILk)
- do the productions clip? (exceed -1dBTP)
- have the MP3 files been properly tagged?
Granted, the bar is set fairly high because of the argument "errors in the render can result in huge costs with the reproduction plant".
Although there is often no way for the client to check if the material is within specs (I can do that, since I have the tools - but we can't assume that the client of the challenge has those as well). So instead of asking for providing DDPs or CUE/WAV versions with IRSC codes (not provided in this game!!!) and PDFs, as this is the norm with properly set-for-mass-reproduction edits, a simple WAV at the Redbook Audio format is more than fine (read: 44kHz at 16bit). This one can be easily checked for clipping and proper bitrate readouts in pretty much any host out there.
The importance of a properly tagged MP3 or M4A/AAC file shouldn't be underestimated though. Music platforms are often stupid and don't provide proper ID tagging. And the worst thing to have, is your listeners to get access to your music in MP3/M4A form but the file isn't properly named. Or the songs can't be searched for since the tags are missing. Replacing compressed files is not as drastic as a misprint through a mass-reproduction plant, but still annoying to do, not to mention time consuming. Also - not every user will re-download your edits if you messed something up.
This is not a songwriting or mixing game where proper file tagging can be ignored without repercussions. This challenge is simulating
the Mastering process, and it's not just about the "icing on the cake - done in 10 minutes flat", but how careful you worked. That... is the main goal here.
If there is ultimately only one winner in the end and not three, then so be it.
Some tools for ID3 Tags:
IDTE-ID3 Tag (Windows)
Winamp/AIMP (Windows)
iTunes (macOS)
Foobar2000 (Crossplatform, although I haven't checked how close they stick to standards)
Some hosts also render out ID3 tags for MP3s. I am aware of Steinberg Wavelab (although I'm not using that feature myself) and IIRC also Presonus Studio One. Personally, I triple check in a media player like AIMP (Windows) if things are not messed up and also copy the ID3v2 tags over to ID3v1. Not every ID3 tagging engine works the same, and because of backwards compatibility to old devices. That is extra manual labor, but it pays off in the long run.
kevin gobin wrote: ↑Mon Oct 15, 2018 16:12 CEST
I've just checked Olli H mp3 with the link he gave me and it is correctly tagged indeed. Sorry Olli H!!!
So I checked and confirmed with Reaper in "source properties": Dave McIsaac and Wizoo also tagged their mp3 correctly: sorry my friends!!!
This confirms what I just wrote
But you're the client, you have the final word.
