Franz wrote: ↑Tue Oct 16, 2018 22:44 CEST
hello to all,
I come to the following topic in this very interesting competition with a title that has, among
other quality sounds very clean: outside the staggering number plug-in are used (is it really
necessary and if so, why ? ), and if you really want to understand and / or learn, I would like
the candidate to the mixing competittion explains how they do it: tracks are listened to first,
are they corrected right away or compared to other tracks, etc, etc, and also explain his
artistic approach.
To express myself well on the artistic notion which is (too) often neglected in the comments,
I take as an example in the title which interests us here, the VOICES. For my taste,
in many mixes proposed, the female voice is much too strong compared to the male voice:
it must, in my opinion, be a second voice and not be a duet, which would take away all its
meaning to the history. Here is a little idea of debat ....
Cheers
Franz
Hi!
I think you have a good point.
Listening to the mixes of other participants is a great way to learn, and it is much more effective not only with a description of the processes, routing, etc., but also understanding the concept to reach the final result.
Since this is my first Mix Challenge, I did not take into account how important the concept and description of the workflow is.
I apologize for that.
fese wrote: ↑Wed Oct 17, 2018 11:14 CEST
What would interest my in the explanations is not exactly what plugins where used and how you did your bus routing, but thinks like
- what problems did you encounter and how did you solve them?
- how did you EQ, e.g. where did you need to cut because it sounded ugly in your opinion, where did you use boosts. As someone who still struggles with eq-ing such information is always valuable.
- what tracks did you use for referencing? What did you look for in the reference (again, I still don't know how to really use reference tracks to effect)
- and of course the aforementioned "artistic" decisions: why did you do those to achieve what?
You don't have to explain your whole mix or the EQs on all tracks, but a few lines with what you regard as the most important things would be great!
This was my work flow.
Listen to the original mix a few times, before you start mixing.
I discovered some things.
1) The song is beautiful!
2) is very well played, and the arrangements are simple and effective.
3) the original mix is very good!
Then I began to work with the concept of "I will not make artistic decisions, I will try to be as transparent as possible, the engineer's job should not be noticed here"
As a footnote I must say that my wife thinks that that is ALSO an artistic decision.
I decided to strengthen the previous points respecting the original mix as much as possible, using it as a reference.
The first thing was to import the tracks to the Pro Tools session and get a balance only with the faders. Then I began to equalize with all the instruments playing (without voices), by problems of masking between some instruments (for example the piano and the guitar in the zone of the bass and mid-bass). I have two sets of monitors, Yamaha Ns10 and Adam A7x. I used the Ns10.
I made cuts on the lows and low mids of the piano until I started listening to the lows of the guitar. I always try to equalize like this: if I find two instruments competing in the same place, I equalize cutting the masker, until I can hear the two complementing each other. Just then I make small boosts in the area where each one makes me more pleasant, and highlights the way they complement each other.
Then it was more evident that the instruments that handle the groove are the piano, the guitar and the drums.
The guitar is mono, and the piano is stereo. I decided that a stereo guitar would work better with the piano, and it would not sound just like "I've panned this instrument to this side"
In my first post I described how I did it.
Then, equalize everything again, and start panning instruments to achieve a stereo balance (on Adams). While doing all this, I was adding tape plugins, but to control transients as naturally as possible to add color, and compression too. And then I returned to equalize, but with my monitoring in mono (Ns10). When I could hear the instruments clearly, separated one from the other and without masking, place the voices in the mix, without eq, only faders and deessers.
At that moment, I began to work to try to achieve an adequate ambient sound. The compression of the drum's Room took me to look for the same type of reverb for everything, to create a unified ambient sound. I used a room reverb and the send is filtered and equalized BEFORE hitting the plugin.
I had previously listened to some small inconsistencies in the tempo of the solo guitar so I made small editions to correct it.
Then I equalize and compress the voices and do the automation (Adams) to get to the mix that I posted.
The whole process took approximately 6 hours, with breaks of 10 minutes every hour.
Most of the time it was dedicated to the equalization and compression of voices and automation.
I will appreciate comments and suggestions.
Cheers, J.