Re: SONGWRITING COMPETITION - SWC017 January 2019 - Submissions extended until 27-01-2019 11:59pm GMT+1/CET
Posted: Sun Jan 27, 2019 14:58 CET
DAW: FL Studio 20.1.1
Author/composer/producer: VCA-089
Title: Xenoscapes
Genre: Techno (Minimal)
BPM: 115
Key: E Minor (F# Minor)
WAV file: https://drive.google.com/open?id=1APG-M ... -nrUhilufb
Soundcloud FLAC:
So this is my first submission for this contest and I hope everything is done right. The mix could be off in some ways, I haven't trained my ears perfectly and there is also my current illnes that affecting my hearing. Still, hope you enjoy it.
Most of the sounds are created with One Small Clue "Grace" freeware sampler and it's built-in features, such as: looping, stretching, tempo sync, pitch shiting, filters, built-in ring modulators and lo-fi. The things like resampling, resynthesis, wavetables and granular synths are not used. When sample or a group of samples are loaded into Grace they not leaving it. External distortion, bitcrushing, sample rate reduction, granular effects and pitch/frequency shifters are not used.
Used plugins:
Generators:
x1 FL Studio sampler
x24 One Small Clue "Grace"
Native effects:
x4 Balance
x3 Parametric EQ 2
x10 Delay 3
x9 Reeverb 2
x3 Limiter
x3 Stereo Enhancer
x3 Flangus
x1 Wave Candy
VST effects:
x1 Sonimus "SonEQ"
x9 VoS "DensitymkIII"
x2 VoS "FerricTDS"
x1 VoS "NastyDLAmkII"
x5 TDR & VoS "SlickEQ"
x6 Thomas Mundt "LoudMax"
x4 Audiority "XenoVerb"
x1 Audio Thing "Outer Space"
x2 TAL "Filter 1"
x9 eaReckon "MIDI Polysher"
77 effects used in total.
Drums:
Kick drum -- General WAV tones "sin 400gz" with pitch modulation for body + "rect -6dBFS" for click.
Snare drum -- MarkS "chill out drums" with the snare hit extracted and layered with General WAV "Burst 1000gz" with pitch modulation to create a drum tone.
Toms -- Olly Audio "mix samples 042" with pitch modulation as a body and General WAV tones "white -6dBFS" as a snap. The result is very close to 909 toms.
Closed and open hitats -- FixInTheMix "metalhit" sample with strong amount of ring modulation and amp. envelope variations.
Noise hihat -- General WAV tones "white -6dBFS" with fast amp. envelope. Some of the hihat hits were sent to the channel with several delay units to create wierd rhythmic elements.
Cymbal -- FixInTheMix "metalhit" layered and looped several times to create cymbal hit and texture. Also sent to the delays.
Instruments:
Sub bass -- General WAV tones "sin 400gz" looped and pitch shifted. Very simple.
Metallic rumbling bass -- a segment of FixInTheMix "metalhit" sample looped to create a single cycle waveform, something closer to a classic FM bass. Than, passed through lowpass filter and aoutomated.
Bass guitar -- a note with a clear pitch extracted from evk "bass" loop, than passed through a compressor and BIAS FX Lite unit with a FX chain of: Booster>77 Silvertone low gain amp>EQ>Digital reverb with plate reverb setting. The result sounds quite keyboard'ish to me, so I think it will fit the genre.
Plucks arpeggio -- General WAV tones "rect -6dBFS" looped to create a pulse with sound, than passed through lowpass filter with envelope modulation. An undying classic.
Sweeping pad -- a segment of FixInTheMix "sustainedflute" sample looped to create mellow pad sound, than it passed through series of bandpass and lo-fi filters and than through tape flanger effect to create wide and wierd texture.
Etherial shimmer/choir pad -- donkeyt "accguitarloop1" stretched to the tempo and passed through extreme amounts of flanger and reverb.
Effects:
Spacecraft/UFO engine -- KyleJCrb "CarStartIdleVocalFoley" looped and pitchshifted, than passed through Grace's comb filter modulated by LFO. Than it processed through a chain of delay, flanger and reverb with extreme settings.
Processed loop -- MarkS "chill out drums" synced to tempo and processed through ring modulator, controlled by LFO. It has created some wierd chirpy sounds which works as a groove element.
Water heater noise -- a segment of noise from Mister Fox "Water Heater (Heatup)" sample looped, pitchshifted and passed through lowpass filter controlled by automation to create a classic noise sweep (with a touch of water heater warmth).
Water flow/rain soundscape -- a segment of flowing water from Mister Fox "Think Tank Flush" sample looped and passed through highpass filter. It is played several notes to create a dynamic water soundscape.
Lo-fi radio speech -- General WAV "Burst 1000gz" modulated by random LFO and passed through Grace's lo-fi filter. The keyboard controlling the amount of sample rate reduction to create different timbres on different octaves.
Feedback noises -- a segments of Mister Fox "Fun_with_Feedback_02" sample looped and pitch shifted (very high). It creates some wierd alien animal sounds.
Chirpies -- MarkS "synth keys" pitchshifted very high and passed throu a chain of effect, similar to spacectaft engine. It creates a passing birds sound (sounds more like bats tough).
Flanged Raiser -- Mister Fox "Fan Fast" sample with looping and pitch modulation, passed through comb filter which frequency controlled by an envelope. Than it passed through reverb and flanger with extreme settings. This sound is something like a distant spacecraft going into stratosphere.
Author/composer/producer: VCA-089
Title: Xenoscapes
Genre: Techno (Minimal)
BPM: 115
Key: E Minor (F# Minor)
WAV file: https://drive.google.com/open?id=1APG-M ... -nrUhilufb
Soundcloud FLAC:
So this is my first submission for this contest and I hope everything is done right. The mix could be off in some ways, I haven't trained my ears perfectly and there is also my current illnes that affecting my hearing. Still, hope you enjoy it.
Most of the sounds are created with One Small Clue "Grace" freeware sampler and it's built-in features, such as: looping, stretching, tempo sync, pitch shiting, filters, built-in ring modulators and lo-fi. The things like resampling, resynthesis, wavetables and granular synths are not used. When sample or a group of samples are loaded into Grace they not leaving it. External distortion, bitcrushing, sample rate reduction, granular effects and pitch/frequency shifters are not used.
Used plugins:
Generators:
x1 FL Studio sampler
x24 One Small Clue "Grace"
Native effects:
x4 Balance
x3 Parametric EQ 2
x10 Delay 3
x9 Reeverb 2
x3 Limiter
x3 Stereo Enhancer
x3 Flangus
x1 Wave Candy
VST effects:
x1 Sonimus "SonEQ"
x9 VoS "DensitymkIII"
x2 VoS "FerricTDS"
x1 VoS "NastyDLAmkII"
x5 TDR & VoS "SlickEQ"
x6 Thomas Mundt "LoudMax"
x4 Audiority "XenoVerb"
x1 Audio Thing "Outer Space"
x2 TAL "Filter 1"
x9 eaReckon "MIDI Polysher"
77 effects used in total.
Drums:
Kick drum -- General WAV tones "sin 400gz" with pitch modulation for body + "rect -6dBFS" for click.
Snare drum -- MarkS "chill out drums" with the snare hit extracted and layered with General WAV "Burst 1000gz" with pitch modulation to create a drum tone.
Toms -- Olly Audio "mix samples 042" with pitch modulation as a body and General WAV tones "white -6dBFS" as a snap. The result is very close to 909 toms.
Closed and open hitats -- FixInTheMix "metalhit" sample with strong amount of ring modulation and amp. envelope variations.
Noise hihat -- General WAV tones "white -6dBFS" with fast amp. envelope. Some of the hihat hits were sent to the channel with several delay units to create wierd rhythmic elements.
Cymbal -- FixInTheMix "metalhit" layered and looped several times to create cymbal hit and texture. Also sent to the delays.
Instruments:
Sub bass -- General WAV tones "sin 400gz" looped and pitch shifted. Very simple.
Metallic rumbling bass -- a segment of FixInTheMix "metalhit" sample looped to create a single cycle waveform, something closer to a classic FM bass. Than, passed through lowpass filter and aoutomated.
Bass guitar -- a note with a clear pitch extracted from evk "bass" loop, than passed through a compressor and BIAS FX Lite unit with a FX chain of: Booster>77 Silvertone low gain amp>EQ>Digital reverb with plate reverb setting. The result sounds quite keyboard'ish to me, so I think it will fit the genre.
Plucks arpeggio -- General WAV tones "rect -6dBFS" looped to create a pulse with sound, than passed through lowpass filter with envelope modulation. An undying classic.
Sweeping pad -- a segment of FixInTheMix "sustainedflute" sample looped to create mellow pad sound, than it passed through series of bandpass and lo-fi filters and than through tape flanger effect to create wide and wierd texture.
Etherial shimmer/choir pad -- donkeyt "accguitarloop1" stretched to the tempo and passed through extreme amounts of flanger and reverb.
Effects:
Spacecraft/UFO engine -- KyleJCrb "CarStartIdleVocalFoley" looped and pitchshifted, than passed through Grace's comb filter modulated by LFO. Than it processed through a chain of delay, flanger and reverb with extreme settings.
Processed loop -- MarkS "chill out drums" synced to tempo and processed through ring modulator, controlled by LFO. It has created some wierd chirpy sounds which works as a groove element.
Water heater noise -- a segment of noise from Mister Fox "Water Heater (Heatup)" sample looped, pitchshifted and passed through lowpass filter controlled by automation to create a classic noise sweep (with a touch of water heater warmth).
Water flow/rain soundscape -- a segment of flowing water from Mister Fox "Think Tank Flush" sample looped and passed through highpass filter. It is played several notes to create a dynamic water soundscape.
Lo-fi radio speech -- General WAV "Burst 1000gz" modulated by random LFO and passed through Grace's lo-fi filter. The keyboard controlling the amount of sample rate reduction to create different timbres on different octaves.
Feedback noises -- a segments of Mister Fox "Fun_with_Feedback_02" sample looped and pitch shifted (very high). It creates some wierd alien animal sounds.
Chirpies -- MarkS "synth keys" pitchshifted very high and passed throu a chain of effect, similar to spacectaft engine. It creates a passing birds sound (sounds more like bats tough).
Flanged Raiser -- Mister Fox "Fan Fast" sample with looping and pitch modulation, passed through comb filter which frequency controlled by an envelope. Than it passed through reverb and flanger with extreme settings. This sound is something like a distant spacecraft going into stratosphere.