Re: MIX CHALLENGE - MC053 April 2019 - Submissions until 21-04-2019 11:59pm GMT+2/CEST
Posted: Fri Apr 12, 2019 16:24 CEST
Hi everyone,
Here's my mix for this month's challenge:
WAV: https://www.dropbox.com/s/87vhbh7wp2wje ... 1.wav?dl=0
MP3: https://www.dropbox.com/s/fc0udkpwru12j ... 1.mp3?dl=0
Thanks to Morelia for providing the files, it was a very enjoyable project with a lot of potential. So I tried to take what was there and make it bigger and badder.
Generally, the elements in the mix have lots of compression and saturation, as you'd expect in this kind of song. I'll skip that (just see the pictures) and focus on the specific things I did for this mix. I'm always happy to answer any questions, anyway.
Drums were a critical part of the mix and the snare came already with its own sound, so I focused on it first. I wanted to expand it so the main hits were even more prominent than the ghost hits. For this, I created a trigger track, removing the ghost notes, that feeds the sidechain of an upward expander placed in the main snare. After that, I had room to work with the verb of the snare in a new track (Sn Stem - room), give it more of a gunshot quality to it and automate it throughout the track, coming up in the most aggressive parts (it's very apparent in the last 2 riffs). Nothing special on the rest of the drums (I just created an artificial room).
Bass has a duplicate track heavily distorted (with little radiator and UAD RAW)
For the guitars I used a combination of Amplitube 4 and Ownhamer IRs. I like that they have IRs from the rear of the amp, and it adds a lot of texture for guitar driven mixes.
I divided the vocals in 2 groups, for verse and chorus, but they have mainly the same treatment. I wanted to emphasize the effect of layering multiple voices, so other than the usual, I added Multiply to add some dimension. Other than what's in the picture, I used IK multimedia's Mic Room beforehand on every track to condition the voices a little better.
Nothing to note about the FX, just a little automation to add a particular verb on the "we fly" part.
On the mixbus, I used some sort of parallel mix (MIX 1), only for the guitars and voices. It's got an 1176 and an exciter. The Mix bus itself has an imager to mono the lower frequencies, compression and saturation. The "BitShiftGain" is adding 6 db to make it peak around -3db and neither the clipper nor the limiter are adding any loudness. The clipper is doing some stuff, but the limiter is set at -1db and not catching any peaks.
That's it, hope you guys like the mix and good luck to everyone!
EDIT: Forgot about the screenshots.
The Drums and Bass:
The Guitars and Vocals:
The Shouts and FX:
Here's my mix for this month's challenge:
WAV: https://www.dropbox.com/s/87vhbh7wp2wje ... 1.wav?dl=0
MP3: https://www.dropbox.com/s/fc0udkpwru12j ... 1.mp3?dl=0
Thanks to Morelia for providing the files, it was a very enjoyable project with a lot of potential. So I tried to take what was there and make it bigger and badder.
Generally, the elements in the mix have lots of compression and saturation, as you'd expect in this kind of song. I'll skip that (just see the pictures) and focus on the specific things I did for this mix. I'm always happy to answer any questions, anyway.
Drums were a critical part of the mix and the snare came already with its own sound, so I focused on it first. I wanted to expand it so the main hits were even more prominent than the ghost hits. For this, I created a trigger track, removing the ghost notes, that feeds the sidechain of an upward expander placed in the main snare. After that, I had room to work with the verb of the snare in a new track (Sn Stem - room), give it more of a gunshot quality to it and automate it throughout the track, coming up in the most aggressive parts (it's very apparent in the last 2 riffs). Nothing special on the rest of the drums (I just created an artificial room).
Bass has a duplicate track heavily distorted (with little radiator and UAD RAW)
For the guitars I used a combination of Amplitube 4 and Ownhamer IRs. I like that they have IRs from the rear of the amp, and it adds a lot of texture for guitar driven mixes.
I divided the vocals in 2 groups, for verse and chorus, but they have mainly the same treatment. I wanted to emphasize the effect of layering multiple voices, so other than the usual, I added Multiply to add some dimension. Other than what's in the picture, I used IK multimedia's Mic Room beforehand on every track to condition the voices a little better.
Nothing to note about the FX, just a little automation to add a particular verb on the "we fly" part.
On the mixbus, I used some sort of parallel mix (MIX 1), only for the guitars and voices. It's got an 1176 and an exciter. The Mix bus itself has an imager to mono the lower frequencies, compression and saturation. The "BitShiftGain" is adding 6 db to make it peak around -3db and neither the clipper nor the limiter are adding any loudness. The clipper is doing some stuff, but the limiter is set at -1db and not catching any peaks.
That's it, hope you guys like the mix and good luck to everyone!
EDIT: Forgot about the screenshots.
The Drums and Bass:
The Guitars and Vocals:
The Shouts and FX: