Re: MIX CHALLENGE - MC075 April 2021 - Submissions until 21-04-2021 23:59 UTC+2/CEST
Posted: Sat Apr 10, 2021 21:50 CEST
mix: https://1drv.ms/u/s!AqpB-RLndYJrkLpai35 ... w?e=p3Kzg8
Alrighty, I went for the feeling of being at a live play or musical with actors on stage, etc. It was the vibe the song gave me. Most of the work was around volume automation. Many of the tracks were pretty close as is and they didn't need heavy treatment. I used softube British console emulation which limited some things like the frequencies I could high pass the tracks with, the compressor also seemed to give some thickness to the tracks without triggering actual compression which was nice.
Drums: Not to much here, some distortion on the kick/s via Omega TWK to give them a bit more impact. I did the usual where I treat the kicks separately from the rest of the drum tracks. The kicks get their own compression and are triggering a small amount ducking on the basses. The rest of the drums are parallel compressed via dbx160. There is some automation and eq added here and there in the drums as well.
Basses: Again, not a lot here, added some saturation to bass stem 03 and the juno bass to give them just a little more bite. The bass tracks are mono below about 140hz and have some widening above that.
Keys: Decent amount of reverb on most of these to contrast with the vocals. Besides the reverb, some eq, and chorus on the string stems there isn't to much here either. Was going for the feeling of supporting actors on stage. In a few spots there is some general volume automation for emotional impact.
Guitars: just a bit of eq, reverb, and some doubles with different eq settings to create a small amount of width on these. Most of the eq settings are to remove some of the low end or create a bit of width with phasing.
Vocals: Lead vocal tracks have de-essing done via melodyne but I didn't do any pitch correction. Also a fair amount of eq to brighten them up and a little bit of dynamic eq to pull out some of the lows down around 100-200hz in a few spots where it feels a bit to much. The vocals go to an add track for parallel compression, a bit of high end pop style boost, slap delay, 1/8 and 1/4 delays and a 1/2 delay right around 1:55. Other than that the background vocals have some eq and volume automation for impact, there also is some panning automation to help with the separation on the different parts.
Alrighty, I went for the feeling of being at a live play or musical with actors on stage, etc. It was the vibe the song gave me. Most of the work was around volume automation. Many of the tracks were pretty close as is and they didn't need heavy treatment. I used softube British console emulation which limited some things like the frequencies I could high pass the tracks with, the compressor also seemed to give some thickness to the tracks without triggering actual compression which was nice.
Drums: Not to much here, some distortion on the kick/s via Omega TWK to give them a bit more impact. I did the usual where I treat the kicks separately from the rest of the drum tracks. The kicks get their own compression and are triggering a small amount ducking on the basses. The rest of the drums are parallel compressed via dbx160. There is some automation and eq added here and there in the drums as well.
Basses: Again, not a lot here, added some saturation to bass stem 03 and the juno bass to give them just a little more bite. The bass tracks are mono below about 140hz and have some widening above that.
Keys: Decent amount of reverb on most of these to contrast with the vocals. Besides the reverb, some eq, and chorus on the string stems there isn't to much here either. Was going for the feeling of supporting actors on stage. In a few spots there is some general volume automation for emotional impact.
Guitars: just a bit of eq, reverb, and some doubles with different eq settings to create a small amount of width on these. Most of the eq settings are to remove some of the low end or create a bit of width with phasing.
Vocals: Lead vocal tracks have de-essing done via melodyne but I didn't do any pitch correction. Also a fair amount of eq to brighten them up and a little bit of dynamic eq to pull out some of the lows down around 100-200hz in a few spots where it feels a bit to much. The vocals go to an add track for parallel compression, a bit of high end pop style boost, slap delay, 1/8 and 1/4 delays and a 1/2 delay right around 1:55. Other than that the background vocals have some eq and volume automation for impact, there also is some panning automation to help with the separation on the different parts.