Re: MIX CHALLENGE - MC076 May 2021 - Submissions until 21-05-2021 23:59 UTC+2/CEST
Posted: Sun May 16, 2021 18:07 CEST
Nice track! I went for a brighter more modern mix.
https://1drv.ms/u/s!AqpB-RLndYJrkMQRCyg ... Q?e=qWxSWW
Drums:
Kick is gated to get rid of some of the flub and tighten up the track. Also eq'ed against the bass. Most of the rest of the drums are eq, compression, some distortion/saturation and some small panning. There is also a little bit of volume automation here and there to make the choruses hit a little harder. The drums minus the kick are parallel compressed at the bus level.
Bass: This has a lot on it, a REDDI, sans amp, eq, compression, and a transient shapper for more attack. The bass is also widened above 235Hz, mono below that. There are a few notes of the bass that I mutted out right before going into the choruses so they hit harder.
Guitars: Brighten up quite a bit, main guitar part is doubled with a double hard right with a slight delay, different eq curve and heavy reverb. Main guitar has a chorus while double does not.
Keys:
Mostly eq and compression. Rhodes and Piano are blended with a little bit of saturation on the piano.
Arp: This has some saturation and eq. Also the ping pong delay has some automation to take it out in a few spots where it doesn't make sense or I wanted a short drop between sections such as going into the chorus. Ping pong is nothing fancy, just waves H-Delay.
Pads: These have some eq to seperate the three along with some saturation to thicken them up a little bit. The dream pad is widened but the other two pad tracks are not.
Vocals: Used Melodyne to do a little bit of tuning here and there, sibilance control, and I did reduce some of the vibrato and pitch on a few small parts to even out the vocals and have them sound better. I think that would have been fine at the original vocal speed but it sounded strange on the vocals given they were sped up. I also used an eq match to bring the vocals between the chorus and verses a little closer but the chorus vocals have an ADT effect applied to make them different from the verses. I did go for the telephone effect in the vocals at the end which is mostly eq, saturation and compression. Beyond all that the vocals have a couple delays, reverb, parallel compression, and some dynamic eq. The backing vocals have a little less processing and I mainly used parallel compression, eq, some delay and reverb. The relative level on the reverse ah is quite a bit lower than in the production rough where it seemed out of place.
https://1drv.ms/u/s!AqpB-RLndYJrkMQRCyg ... Q?e=qWxSWW
Drums:
Kick is gated to get rid of some of the flub and tighten up the track. Also eq'ed against the bass. Most of the rest of the drums are eq, compression, some distortion/saturation and some small panning. There is also a little bit of volume automation here and there to make the choruses hit a little harder. The drums minus the kick are parallel compressed at the bus level.
Bass: This has a lot on it, a REDDI, sans amp, eq, compression, and a transient shapper for more attack. The bass is also widened above 235Hz, mono below that. There are a few notes of the bass that I mutted out right before going into the choruses so they hit harder.
Guitars: Brighten up quite a bit, main guitar part is doubled with a double hard right with a slight delay, different eq curve and heavy reverb. Main guitar has a chorus while double does not.
Keys:
Mostly eq and compression. Rhodes and Piano are blended with a little bit of saturation on the piano.
Arp: This has some saturation and eq. Also the ping pong delay has some automation to take it out in a few spots where it doesn't make sense or I wanted a short drop between sections such as going into the chorus. Ping pong is nothing fancy, just waves H-Delay.
Pads: These have some eq to seperate the three along with some saturation to thicken them up a little bit. The dream pad is widened but the other two pad tracks are not.
Vocals: Used Melodyne to do a little bit of tuning here and there, sibilance control, and I did reduce some of the vibrato and pitch on a few small parts to even out the vocals and have them sound better. I think that would have been fine at the original vocal speed but it sounded strange on the vocals given they were sped up. I also used an eq match to bring the vocals between the chorus and verses a little closer but the chorus vocals have an ADT effect applied to make them different from the verses. I did go for the telephone effect in the vocals at the end which is mostly eq, saturation and compression. Beyond all that the vocals have a couple delays, reverb, parallel compression, and some dynamic eq. The backing vocals have a little less processing and I mainly used parallel compression, eq, some delay and reverb. The relative level on the reverse ah is quite a bit lower than in the production rough where it seemed out of place.