Hi Shea,
not a lot of text here, straight to the point. So let me please do that as well.
At 12:08min, this is by far the longest production in the bunch so far. Which saddens me to see that there was no additional documentation provided, neither was there a proper filename given. I hope you will remedy this by the end of the deadline. But from experience in this field, I can definitely tell you that just a "have this song, looking forward to your feedback" is definitely short and "non time wasting", but what might work for a company that is on a constant timer, might not work for a video game company that wants to "hear stories".
The production uses a long time to build up and is mostly "ambient noises". At the 3:30min mark, finally things start to happen. Which also brings me to the main criticism that in this case, "longer is not necessary better". Not what I'd expect in a sci-fi 4X strategy game, but more like a turn-based one (I'm definitely reminded of "Battletech" here) or something like "Endless Dungeon". Especially if we talk about the four-to-the-floor beat at the 4:04 minute mark, reaching up until 4:55min, and then repeating a couple of times throughout the production.
Does it fit the premise? Well, yes and no. Your production definitely has a sci-fi esque feeling with the vocals and the smooth pads. But it turns into ambient techno ever so often, which blurs the line. And the glassy/icy bell sound FX on top feel a bit distracting. Furthermore, the brief clearly stated:
We definitely do not want to hear any electronic based music that reminds us of techno.
Technically:
The song is really just too long in this state. I get the idea of the music just being "in the background" with certain elements sparking up again ever so often to keep the listener interested (the "ambient techno" kicks). I like a lot of the provided ideas, the production is evolving as it keeps going. But it also feels a bit cobbled together and relying too much on the same loops. It also has a weird cut at the 7:52min mark, before the Mongolian Throat singing kicks in. As if there is 1/8th of an extra beat that doesn't belong there, or as if there was a weird cut in a video that you tried to adapt to (only that here is no video present to score to). I also can't shake the feeling, that I've heard a similar production before. Maybe I've just worked with too many construction kits/loops and/or on audio material for promotions and commercials. I mean... this could be Zero G samples (Ethera for the vocals), this could be Omnisphere, I've definitely heard the pads plenty of times.
On small speakers, the icy FX noises clearly stick out, while later elements of the song are just getting list (vocal oohs), the synth flute, certain pulsing synths. You can definitely hear the 4/4 kick still on small speakers. But overall, things are a bit washed out after a while. The transition at the 7:52 mark however work quite well here. Maybe because small speakers "eat" certain intricacies and the aforementioned "washed out" feeling masks clashing frequencies. But then the fast tremolo type FX and general FX built up in that section are just turning too intense. You should definitely take another closer look.
Overall... interesting approach that could see a lot of fine-tuning still. Maybe even a cut of 2-3min of audio content. Maybe a "half-beat" (not every 1/4th) to get away from the ambient techno-esque feel in places. I could also think of a "simulated heartbeat" or similar to create "a living being" or "pulsar" type effect. This is where the experimentation comes in. Please Invest the remaining 3,5 days to fine-tune, see where things go. This is not an overnight job.
I'm interested in the final result.
