Greetings!
This is my first mix challenge, I appreciate your input and apologize in advance if I have made any errors in posting. I'm excited to join the community and look forward to being involved however I can.
Thanks to TREEEYE for submitting the song, I really enjoyed mixing it! I responded immediately to their description of the song ("Selga" which means in Latvian 'Deep place (in the sea, in a big lake, in a wide river) far from the shore') and took their title selection as my inspiration for this mix. I live on an island and grew up in the sea, I think (hope) I understand the mood they are going for. I tried to emphasize space and motion, creating a three dimensional mix while trying not to rely on thick reverbs to create ambiance. I also wanted to be as true to the original guitar tones as I could be; most guitar players agonize over perfecting their tone and I don't want to rob them of that effort.
The .wav file:
https://drive.google.com/file/d/1ryKYFR ... sp=sharing
Mixed using
Presonus Studio One v. 4.6.1
ITU-R BS.1770-3 Loudness:
-18.72 LUFS
Peak Amplitude:
-4.25 dB
True Peak Amplitude:
Left -4.10 dBTP, Right -4.07dBTP
Details:
I started with the drums, choosing to mix the original files rather than use the premixed files provided. I decided to use the strength of the drum samples (their consistency) to move effects around the sound field. For example: The verse high hat file has a reverb and a delay that are panning at different rates and amounts, an excellent trick made so much easier with the Movement plugin (by Output). That got me started with a space that felt like deep water without being buried in thick reverb. I continued that philosophy with the rest of the drum tracks, using panning to help reinforce my three dimensional soundscape. I used the SSl G Channel and SSL Bus Compressor when needed. The shaker, bell and cymbals were key here, they had to placed just right to create the depth I was going for.
Bass - I doubled the bass track; using one for thick low end and the other for clarity. I ran both through an SVT plugin as will as the SSL G Channel from Waves.
Guitars - I only used the SM tracks to save on phase correction. I used panning and extremely mild reductive EQ and compression as needed using the SSL G channel. I tried to preserve the fragility of the guitar solos while still bringing them forward in the mix.
Keys/Synths - More panning, mild EQ and compression using the same SSL plugins. I reinforced the bridge riser track using BBE's Mind Bender guitar pedal plugin. Provided more of the sound without changing it too much or increasing the volume drastically.
Jembe - After phase correction I decided I only really wanted the fleshy sound of the skins, not the tone of the drums themselves. EQ and compression to the rescue.
In the end I ran 4 busses for shared EQ and compression (drums, keys, guitars and bass) and used 5 FX sends for reverbs, an extremely light parallel compression for cymbals and the jembe tracks and the Waves Abbey Road Saturator to help juice the guitar leads.
On the master bus I used the Waves Abbey Road Redd17 console emulator and the SSL Bus Compressor set to 4:1.
Reverbs: MPXi NativeVerb (multiple), Movement.
Kick drum extra: Bark of the Dog (subharmonic enhancement)
That's about it! I hope you like it and look forward to any suggestions. I can certainly make the track louder if I make it to round 2 but I wanted to see if I could mix well within the volume constraints of the contest rules. I can't wait to hear your mixes. Thanks to Mix Challenge for hosting this!