Hey,
My first mix challenge, really enjoyed working on this - would appreciate any feedback!
https://drive.google.com/file/d/1RUt7bk ... sp=sharing
I tried to keep the vocals sounding fairly natural compared to the rough mix, although I still did some tuning on the less accurate notes.
The individual drums already sounded pretty good, so the changes I made were more focussed on gelling them together and making the groove feel a bit more bouncy to suit the lyrics.
A lot of really great sounds in this track and I enjoyed the printed FX. Initially it sounded a little erratic to me with the wide variety of different VSTi sounds, so I tried to make the different elements sound cohesive and 'glued' together (saturation and reverb really helped with this), as well as working on making the transitions feel right. Details below...
Kick
EQ to add some sub-bass and cut a little low mids ~300Hz (Melda MDynamicEq)
Snare
EQ shelf to add some treble and give more presence (Melda MDynamicEq), plate reverb for more sustain and splash (Ableton convolution reverb)
HH-Claps-Snare
EQ shelf ~5kHz to add some brightness and bring out hihat a little (Melda MDynamicEq)
Compression - just a touch to control hits with clap (Klanghelm DC8C3)
Dynamic EQ - to reduce sustain of upper mids ~1 - 3kHz, make them a bit tighter to help with the groove and less interfering with vocals
Volume shaper - to pump with the kick a little and make the groove feel more bouncy (Ableton CV shaper)
Reverb - Small amount of room reverb and a larger, longer reverb with automation to smooth transition into pre-chorus and outro (Melda MTurboReverb)
Perc
EQ to cut lows, limiter to control peaks, room reverb to push it back in the space a little (Melda MTurboReverb)
Synth-perc
EQ to cut low frequencies below ~300Hz
Autopan to give a small stereo movement
Compression sidechained from Kick to make it pump a bit
Reverb - room reverb to push it back in the space a little (Melda MTurboReverb)
Claps
Vibrato to add a small amount of pitch variation and make it sound less static
Autopan to add some variation in stereo position for interest
Reverb - room reverb to add some depth and glue it to other drums (Melda MTurboReverb)
Rototoms
Panning automation so they move around the stereo field for more excitement
Sub-octave - added some -1 octave for more bass thump (Melda MHarmonizerMB)
Saturation - thickening and adding a bit of sizzle (CHOW tape)
Delay - 1/4 note ping pong to widen the stereo image
Reverb - fat sounding plate reverb for a bigger sound (Ableton convolution reverb)
EQ to cut super lows below ~70Hz and boost ~100Hz for more body (Ableton EQ)
Crash
Delay and reverb to lengthen, compression SC from Kick to make it pump a bit
DRUM BUS
Saturation to give them a bit more thickness and weight (Soundtoys little radiator and Klanghelm SDRR2)
Compression to glue drums together, ~2dB reduction with slow attack (MTurboReverb Distressor model)
Limiting, occasionally catching some of the bigger peaks (Toneboosters Barricade)
Bass 1
Compression to add a little more attack (Melda MTurboCompressor SSL model)
Volume shaping to make it more 'plucky' and to reduce volume when kick hits at the same time (Melda MTremolo)
Bass 2
Chorus to add some movement and texture, quite subtle (Melda MChorusMB)
Compression sidechained from Kick to make it pump a bit
BASS BUS
EQ to add sub-bass below ~100Hz, small dip ~70Hz to make space for kick and small bump at ~600Hz to cut through on smaller speakers
Saturation with SDRR2 to add some sizzle/grit
EFX
Autopan and delay on bass growl, EQ to reduce 'chirpy' sound on sub (Ableton EQ)
Lots of delay and reverb on swish
Guit-ac
EQ to brighten a bit (Ableton EQ), light compression to even out volume and add some attack
Guit-funky
Dynamic EQ to reduce sustain ~600Hz (TDR Nova)
Saturation to add thickness and weight (SDRR2 and Decapitator)
Boost ~150Hz to give more body
Reverb - room reverb to give it some space (Melda MTurboReverb)
Pizz
EQ to cut lows below ~90Hz and boost a little presence ~2kHz (Ableton EQ)
Light compression to even out dynamics (Ableton compressor)
Reverb - large plate (Ableton convolution reverb)
SYNTHS
Cutting lows to reduce muddiness
Adding filtering for build ups and movement (automating cut-off and resonance, particularly on pad)
Saturation on bus (Airwindows BusColors)
Reverb - large plate (Ableton convolution reverb)
Compression sidechained from Kick to make it pump a bit
Dynamic EQ sidechained from vocals to duck the midrange out the way in the mid channel
Piano
EQ to remove low mud and nasal frequencies ~1kHz
Light compression to even out and add sustain (DC8C3)
Compression sidechained from Kick to make it pump a bit
Compression sidechained from vocals to duck out the way
Saturation to add a little dirt
Reverb - large plate (Ableton convolution reverb)
VOCALS
De-essing quite a lot (Airwondows and Analog obsession LOADES)
Some tuning using Melda MAutoPitch and GSnap, with automation to change settings to suit different phrases. Also did some manual tuning using Ableton clip transpose in certain words
Saturation to thicken (SDRR2 & Analog obsession TUBA)
Doubling effect on chorus, more in later choruses than first (Melda MUnison)
Compression to bring vocals forward and even dynamics (MJUCR & TRacks 1176)
EQ to brighten and to cut lows below ~90Hz. Also added a bit of warmth ~150-200 Hz
Dynamic EQ of upper midrange to even out tone a bit and control some harshness on certain words
Saturating high frequencies to add 'air'
Plate reverb (Melda MConvolution)
Automated Hall reverb adding more atmosphere in intro and outro
Chorus and delay in outro so its a bit more dreamy
Background vocals widened and doubled, with automation to increase effect in later choruses. BGs were de-essed more and slightly wetter reverb to push them back a little.
MASTER BUS
Compression with slow attack fast release, 1-2dB, to add a little punch and make the rhythm feel a little tighter (TRacks SSL model)
Saturation for energy and thickness (Airwinbows BusColors and FerricTDS tape simulation)
EQ for some tone shaping (adding shelf below ~100Hz, shelf above ~8kHz and cutting some lower mids)
Limiter just catching the big peaks (TRacks STealth limiter)
Cheers!
Tom