I made the mistake of listening to the early submissions and felt I could not compete with them. So I temporally abandoned my project.
But you're right, Mr. Fox, this is not about winning but about the experience and the feedback.
So here is my submission:
https://drive.google.com/file/d/1SjaSx9 ... sp=sharing
DAW: Ableton Live
Instruments
Drums: Native Instruments Action Drums
Percussion: Ableton Live TamTam Drums
Strings: 5 instances of Native Instruments Session Strings (Ensemble, Basses, Celli, Violi, Violins) with Ableton Autofilter on the Violins
Percussive Synth: KV331 audio Synthmaster 2 "BT 80's snapper sequencer" (BigTone Analog Basics 02 expansion)
Lead Synth: KV331 audio Synthmaster 2 "LD Edgy Rezzo"
Edit (added 25.07.2022)
I updated the picture and the description of the soundcloud track, but not the track itself.
My goal was to write a soundtrack that works well as a background; something you don't really notice when playing the game, but recognize when you hear it again.
The song is based on IV V iii vi. According to a video by David Bennet Piano, this chord progression is often used in Japanese game soundtracks and songs:
https://www.youtube.com/watch?v=6aezSL_GvZA
Unfortunately it is ONLY based on this chord progression. I had no inspiration for a B part, so the structure is AAAAAAAA (ran out of ideas).
I started with the strings and found the song boring until I found the "Snapper Sequencer"-Sound to spice up the song a little.
I had timing problems with the melody. The song is set in 75 BPM, as the action drums use 16th notes and I wanted to keep the speed down. The backside of this approach was that the quantization of the melody did not work out.
Feedback on how to fix this is very welcome.
The plugins I used:
Drums: Hornet Spikes to tame the spikes.
Violins: Ableton Live Autofilter on Cut-O-Move-preset. The violins were a little too annoying in the high frequencies, so I decided to put a filter on them and automate the frequency for some extra movement.
Percussion: AudioThing Megaphone on "50s Vintage LK" preset to make them a little more present.
Master Bus:
Hornet ThirtyOne MK2 on "Continuous Auto EQ-Mode"
Brainworx bx_masterdesk True Peak for slight changes in volume, tone and to make the bass below 126 Hz mono
Hornet The Normalizer for volume control
Mastering the mix Levels for checking possible technical issues
(end of Edit)