First of all, I always rate and score based on overall production. I rather prefer balanced production over fabulous mix but bad composition and vice versa. Each element have to support each other elements.
Regarding select genre Bigbeat, I just look at base principle and description found on the net:
"Big beat is an electronic music genre that usually uses heavy breakbeats and synthesizer-generated loops and patterns – common to acid house/techno." That's mean I will not compare track to something that was already produced. We do not need another copy of Prodigy or any other group. Track just need to stick to general principle defined by style.
Also my view regarding mix is not bound by the genre. Somebody may said and defend the track saying that it should be like that because every bigbeat track is going this way. I don't care about this. Mix should be clear with nice stage and good instrument separation no matter the style. Muddy will be always muddy same as harsh is harsh no matter the track genre. I again included some basic statistics and in few tracks also vectorscope to show and support my view about narrow stage.
There are some tracks that are in "usable" loudness range but true peak are out of bounds. It is just that my latest test shows that uploaded track after conversion to stream version (even the loudness is lowered) introduce more clipping. Kind of like there is applied expander that increase dynamic range but also increase true peak. 99.99% of users listen to the tracks directly from streaming services like soundcloud and not downloaded version. So if you want to make track sound as much the same as uploaded version you should watch the peaks to avoid additional distortion and other errors.
If somebody feels that I my comments are too much then I'm sorry. I will rather tell you what I really thinks about the track instead lying to you. It is possible that my view and opinion are not correct so you can always point me so I can learn also new stuff. This is reason why I'm here - to learn and to have fun.
J I L L I A M - Heavy Exhale
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Now regarding numbers and mix it seems you are moving forward and it is better then in previous round. From graphical view in span it also looks tonally balanced but only looks because it doesn't sound balanced. Most problematic is that you like distorted sound so much that you add some kind of distortion effect on almost everything. You placed instrument nicely on stage but because of this distortion and huge reverb it doesn't sounds right. Because of reverb track sounds muddy and you tried to make drums punch through the mix with distortion but it doesn't help. I think track fit the style but that distorted sound especially at the end of the track make it hard to separate instruments and this make it sound almost random and cluttered even that I know it is not.
Max momentary loudness -10,1 LUFS
Max short term loudness -11,4 LUFS
Integrated loudness -12,7 LUFS
Loudness range 7,2 LU
True peak L -1,22db
True peak R -1,51db
DC offset L -0.019%
DC offset R -0.015%
MarkS - 2nd step
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I'm trying to find something that suit the bigbeat style but I can't find much here in this track. Especially beat that is most important in this genre is missing. You have there simple 4/4 drum pattern without any drive and syncopation. Also missing aggressive energy that is very unique in this style mostly because of your drums pattern. There is too many elements here kind of played randomly. It almost feels like some of instrument are playing its own melody. It sound almost like lullaby but with aggressive sounding instruments. Most of parts sounds mechanical, almost like that sound is just triggered on timeline without any additional changes like dynamics. Every single note have same velocity. Regarding mix there are some instruments that are too loud for example that distorted lead starting at 3:12. This also break tonal balance in these parts. Also not sure why you have removed everything beyond 16kHZ.
Max momentary loudness -14,6 LUFS
Max short term loudness -15,9 LUFS
Integrated loudness -20,7 LUFS
Loudness range 10,8 LU
True peak L -5,97db
True peak R -5,91db
DC offset L -0.002%
DC offset R -0.002%
ANTHEMIC - Assemble
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Looks like you are still in previous round SWC019 based on name of your track
. Intro is nice but it should be shorter. There are some nice sounds in there and overall it sound nice but this is not bigbeat style but more like pop electro something. Like most edm it have really simple melody and that feels too much repetitive. Maybe this is correct way how the edm should be, I don't know but I prefer more complex composition no matter the music style. Stage is very narrow. Almost everything is centered.
There are tonal inbalance mostly because of bass that bring too much sub frequencies 80HZ and bellow. On the contrary mix sounds hollow. There is need to boost frequencies between 200HZ and 2kHZ.
Max momentary loudness -8,3 LUFS
Max short term loudness -10,0 LUFS
Integrated loudness -11,4 LUFS
Loudness range 13,5 LU
True peak L +0,70db / 350 clipped samples
True peak R +0,42db / 33 clipped samples
DC offset L -0.007%
DC offset R +0.008%
Leonard Bowman - Weapon of Choice
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There is interesting beat here that suits the style but it is buried in mix. Drums need to be more upfront with more power. Here I can hear mostly that "hihat" pattern that sounds more like crash cymbal. Also sometime you hear snare hits but that's all. There some nice transition and changes in composition but composition itself without energy is not enough. I loose interest too quickly. Most problem here are because of instruments choice or rather said how they were used. It is again same like before in your tracks. Everything sound like it comes from instruments without life. No dynamics and expressions in instruments and even on lover velocity the sound is same. Like old school midi played through opl synthesis. I think this is your weakness. You have good ideas and awesome compositions but the sound is always too "weak" and lifeless. Numerically tonal balance is there but numbers wont deceive my ears. There are some problems but nothing serious.
Max momentary loudness -12,0 LUFS
Max short term loudness -13,5 LUFS
Integrated loudness -15,4 LUFS
Loudness range 4,3 LU
True peak L -1,47 dB
True peak R -1,10 dB
DC offset L +0.001%
DC offset R +0.001%
minuskx - Experience
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That drum and percussive pattern sounds like that are coming right from one of the Prodigy track but still something is missing here and it's sounds incomplete. Where is the kick? I miss heartbeat. It is kind of zombie drum pattern like undead bigbeat that is alive without being live. Stage here doesn't exist here. It sound almost you are switched to mono to do better mix and you forget to switch it back when exporting/rendering track.
Because of missing heart mix feels very weak. Need to feel the that low frequencies. All frequencies 1kHZ and bellow need boost. Yes it is bigbeat but there is missing energy here because of the mix.
Max momentary loudness -11,1 LUFS
Max short term loudness -12,8 LUFS
Integrated loudness -15,4 LUFS
Loudness range 5,9 LU
True peak L +0,52 dB / 7 clipped samples
True peak R +0,80 dB / 12 clipped samples
DC offset L -0.001%
DC offset R 0
toadhjo - Sharper Knife
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Simple but it have definitely bigbeat feel. It think that beat is drowned in mix and it should be more upfront here in this genre. From what I hear in all bigbeat production and based on written description of it the beat is most important base building block. Here it feels more like background. I don't mind simple melody since most of this stuff have really simple melody or almost no melody but something should lead the track and move forward. Stage, stage, stage. Another track with almost nonexistent stage. Everything is almost mono.
Numerically track have nice tonal balance but my ears want more air.
Max momentary loudness -9,8 LUFS
Max short term loudness -11,9 LUFS
Integrated loudness -14,2 LUFS
Loudness range 5,3 LU
True peak L -1,09 dB
True peak R -1,09 dB
DC offset L 0
DC offset R 0
Shiftdelete - The Virus
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Yup it have definitely bigbeat feel. Simple but good. What I miss there is something that define the expression. Something that add some emotions there and choose the which side you want to interpret here. Now it feels empty and very neutral. It is more like some kind of background music that just support something else that you have not show us yet. Mix sounds balanced. Stage is there but it can be wider since some parts in track are very narrow, for example at 0:20 where you have only beat and bass. This part is pure mono. What is bad that you went for max loudness too much and mix have over compressed feel. Going for -9 LUFS or even lover require more work and also skills in order to avoid clipping and distortion.
Max momentary loudness -6,9 LUFS
Max short term loudness -8,0 LUFS
Integrated loudness -9,3 LUFS
Loudness range 2,2 LU
True peak L +0,80 dB / 7827 clipped samples
True peak R +0,90 dB / 7090 clipped samples
DC offset L -0.002%
DC offset R -0.002%
donkey tugger - I am donkey, you are not donke
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Short but awesome. Somebody can say that it is too short but I rather prefer short track with nice ideas and composition and this is clear example of nice work. Great beat and use of ... uhm well everything. Great, really really nice stage compared to the rest of us in this round. Instruments have they own place on stage and they don't fight each other. Now to some bad things here. Tonally it look balanced but I do not like mix and processing especially drums. It sound squishy and muddy. I was not expecting such a poor mix from you
because you already prove that you can do it a lot of better then this. Still this is my favorite track especially because it sound different then the rest and lively. Nice work.
Max momentary loudness -8,1 LUFS
Max short term loudness -8,7 LUFS
Integrated loudness -11,4 LUFS
Loudness range 7,6 LU
True peak L +0,69 dB / 117 clipped samples
True peak R +2,31 dB / 465 clipped samples
DC offset L 0
DC offset R 0
Marc Rapture - NXT Level
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Intro is too long. What I mean even the break that should move the track beyond introduction still same like intro. Too repetitive without any significant changes and no even that kick you introduce at 0:44 doesn't break that intro feel. Track I mean main theme start at 1:09 so i think even introduction should have something interesting or crate the tension that something big is coming. Like the guitar stuff but seems drum pattern is same whole time. I would like to see breaks and changes in track with length of 3:30. Stage is there but it can be wider even more. Mix feels balanced maybe some boost in low-mid frequency starting from 300HZ up to 1,5kHZ.
Max momentary loudness -12,2 LUFS
Max short term loudness -13,8 LUFS
Integrated loudness -15,0 LUFS
Loudness range 3,2 LU
True peak L -0,05 dB
True peak R +0,01 dB / 1 clipped sample
DC offset L +0.007%
DC offset R +0.007%
functionform - Buddha be praised
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Now you learn that soundcloud uses original name of track for uploaded file. Yup I learned this here too in this competition. So be sure next time that you named your track correctly. Really like idea of using sounds from kungfu movie but ... mix is squashed with very narrow stage that doesn't support composition. I was looking for more creative way of using samples from movie and was waiting for some kind of story behind. It feel more like just triggering certain sound in certain time with beat in background. Beat have big/breakbeat feel but that kick sound and pattern are more like for some metal track. There are some nice parts like the the one in 1:22 with gong that create tension like during fight. Some instruments or rather say sounds are placed on stage nicely while the most of the track is too narrow. Mix need more air and it looks like you removed everything above 15,4kHZ. This is why it lack sparkle and air in mix.
Max momentary loudness -8,5 LUFS
Max short term loudness -10,2 LUFS
Integrated loudness -13,0 LUFS
Loudness range 4,0 LU
True peak L +0,02 dB / 9 clipped samples
True peak R +0,02 dB / 3 clipped samples
DC offset L -0.015%
DC offset R -0.016%
Mellow Browne - Flint Eastwood
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Track have definitely bigbeat feel. Simple but from what I hear from tracks that represent this style that they are all, ehm well simple. Intro should be shorter, since there is nothing interesting happening there and whole time I waited for something to come. That exposed high pitch sound is annoying. There are some nice parts here and there and drum pattern really fit bigbeat style. I will like to hear some variation to this pattern since it looks it is same loop over and over whole time only with one intro and one fill during transitions. Mix feels balanced except that intro sound, especially when bass is introduced that add power with sub frequencies. Maybe a small boost to frequencies starting at 120HZ up to 350HZ since bass is more like everything bellow 120 and beat is more above those 350 so this range feel empty. Also some reduction to freq starting from 5kHZ up to 9kHZ. What I really like here is stage. There is nice depth and instruments are placed nicely especially in intro.
Max momentary loudness -11,7 LUFS
Max short term loudness -14,1 LUFS
Integrated loudness -16,7 LUFS
Loudness range 7,3 LU
True peak L -1,33 dB
True peak R -1,14 dB
DC offset L 0
DC offset R 0
► Show Spoiler
01. donkey tugger - I am donkey, you are not donke
02. Mellow Browne - Flint Eastwood
03. Shiftdelete - The Virus
04. Marc Rapture - NXT Level
05. minuskx - Experience
06. toadhjo - Sharper Knife
07. functionform - Buddha be praised
08. Leonard Bowman - Weapon of Choice
09. J I L L I A M - Heavy Exhale (it have good energy but the mix really ruined this track)
10. ANTHEMIC - Assemble (sound nice but no bigbeat there this is reason why it is here)
11. MarkS - 2nd step