Re: MIX CHALLENGE - MC060 November 2019 - Submissions until 21-11-2019 11:59pm GMT+1/CET
Posted: Fri Nov 15, 2019 20:18 CET
Hi, this is my first time as a contestant here rather than a song provider...
WAV:
https://drive.google.com/file/d/1yFI2Xp ... 8fUGm7Lz0M
MP3:
https://drive.google.com/open?id=16RwZx ... 7LQ7j5Rmno
Very nice song, I like it, great melodies and a good arrangement. Hats off!
My intention was not to stray too far away from the rough mix level and panning-wise, but I tried to give the song a more open, lively quality. Rather natural, not too processed.
vocals: the sibilants were hard to deal with, I tried a combination of sibilants copied to another track (polarity switched), dynamic EQ and de-essers. A few esses I just replaced with better sounding ones. Still not overly happy...
A lot of pre-gain automation to level the dynamics. A few notes needed a bit of tuning.
A little bit of a de-clicker for some of the noises. Serial compression, rather lightly on the track, then some heavier parallel on a send.
Several dynamic EQ bands, some for the resonances in the louder notes (800,3400Hz) and some for taming the harsh hi end.
FX: general room with extra pre-delay, a bit of widening with detuned delays, automated tape-delay that routes into a plate reverb. All vocal FX have another de-esser before them.
background vocals: yeah. badly tuned, but they're background, so what. Declick, heavy de-essing (manual and plugins, some timing correction, EQ to cut out mids, compression, further de-essing.
FX: Room reverb, 1/8 delay panned to the opposite side.
acoustic guitars: I didn't use the DI tracks, the mic tracks sounded ok. Needed a bit of denoising. Some heavy EQ especially in the low mids (lots of 200Hz cut out), parallel compression.
The solo guitar got some pregain automation to even out level differences and some serial compression. A bit of an 1/8 note delay.
piano: just a bit of EQ to pull out 200 and 2400Hz. lots of room reverb.
strings: I pulled them a bit forward in time so they didn't drag as much. EQ on the single tracks, removing hi end. I tried to make them sound a bit less artificial and put them in the background with a tape emulation and some LA2A compression. Just room reverb.
bass: duplicated the track, reamped one with amplitube, on the other put some distortion and mixed it slightly in. Then EQ (cut very low end and high end), serial compression (first low threshold/ration and short attack, then some LA2A style), then added a bit off 100 and ~600Hz
drums: gate on kick and snare, basic drum EQ, light compression and some parallel saturation/distortion on snare and overhead. Parallel compression on the drum bus. Separate variant of the room reverb with mostly early reflections for ambience. There was no drum room so I tried to fake one with reverb, compression and saturation and mixed it in. Snare got a bit of extra (plate) reverb.
orchestral percussions: I didn't want it to dominate. Cut some 100 and 850Hz, added some 230,440 and 3400 Hz. Added a low end shelf but ducked it with the kick. Some heavy 1176 compression and parallel distortion.
FX: room reverb and extra plate reverb with a bit of automation.
reverbs: I mainly used two reverb channels with a room reverb, one with a bit of predelay, more early reflections for sounds that should sit a bit more upfront (guitars, vocals), one with no predelay and less early reflections for background sound (piano, percussion, strings)
overall volume automation on tracks and busses.
on the master bus some tape emulation, light compression (max 2dB of GR), and a limiter just to catch the peaks, not doing much.
I think I used the words "a (little) bit" too often...
That was fun!
WAV:
https://drive.google.com/file/d/1yFI2Xp ... 8fUGm7Lz0M
MP3:
https://drive.google.com/open?id=16RwZx ... 7LQ7j5Rmno
Very nice song, I like it, great melodies and a good arrangement. Hats off!
My intention was not to stray too far away from the rough mix level and panning-wise, but I tried to give the song a more open, lively quality. Rather natural, not too processed.
vocals: the sibilants were hard to deal with, I tried a combination of sibilants copied to another track (polarity switched), dynamic EQ and de-essers. A few esses I just replaced with better sounding ones. Still not overly happy...
A lot of pre-gain automation to level the dynamics. A few notes needed a bit of tuning.
A little bit of a de-clicker for some of the noises. Serial compression, rather lightly on the track, then some heavier parallel on a send.
Several dynamic EQ bands, some for the resonances in the louder notes (800,3400Hz) and some for taming the harsh hi end.
FX: general room with extra pre-delay, a bit of widening with detuned delays, automated tape-delay that routes into a plate reverb. All vocal FX have another de-esser before them.
background vocals: yeah. badly tuned, but they're background, so what. Declick, heavy de-essing (manual and plugins, some timing correction, EQ to cut out mids, compression, further de-essing.
FX: Room reverb, 1/8 delay panned to the opposite side.
acoustic guitars: I didn't use the DI tracks, the mic tracks sounded ok. Needed a bit of denoising. Some heavy EQ especially in the low mids (lots of 200Hz cut out), parallel compression.
The solo guitar got some pregain automation to even out level differences and some serial compression. A bit of an 1/8 note delay.
piano: just a bit of EQ to pull out 200 and 2400Hz. lots of room reverb.
strings: I pulled them a bit forward in time so they didn't drag as much. EQ on the single tracks, removing hi end. I tried to make them sound a bit less artificial and put them in the background with a tape emulation and some LA2A compression. Just room reverb.
bass: duplicated the track, reamped one with amplitube, on the other put some distortion and mixed it slightly in. Then EQ (cut very low end and high end), serial compression (first low threshold/ration and short attack, then some LA2A style), then added a bit off 100 and ~600Hz
drums: gate on kick and snare, basic drum EQ, light compression and some parallel saturation/distortion on snare and overhead. Parallel compression on the drum bus. Separate variant of the room reverb with mostly early reflections for ambience. There was no drum room so I tried to fake one with reverb, compression and saturation and mixed it in. Snare got a bit of extra (plate) reverb.
orchestral percussions: I didn't want it to dominate. Cut some 100 and 850Hz, added some 230,440 and 3400 Hz. Added a low end shelf but ducked it with the kick. Some heavy 1176 compression and parallel distortion.
FX: room reverb and extra plate reverb with a bit of automation.
reverbs: I mainly used two reverb channels with a room reverb, one with a bit of predelay, more early reflections for sounds that should sit a bit more upfront (guitars, vocals), one with no predelay and less early reflections for background sound (piano, percussion, strings)
overall volume automation on tracks and busses.
on the master bus some tape emulation, light compression (max 2dB of GR), and a limiter just to catch the peaks, not doing much.
I think I used the words "a (little) bit" too often...
That was fun!