Re: MIX CHALLENGE - MC078 July 2021 - Submissions until 21-07-2021 23:59 UTC+2/CEST
Posted: Mon Jul 19, 2021 14:04 CEST
Hi!
mix: https://www.dropbox.com/s/5fzerk1b4s7mw ... t.wav?dl=0
First I focused on drums, bass and vocals. I wanted punchy drums, El Cabu up front, Ayoub just behind.
With the other intruments, I tried to create depth and texture.
Kick: +5db boost at 270Hz
Added sub frequencies (MBassador)
removed resonance and added attack (dbx160, Transpire)
Snare: +4db at 4kHz
removed resonance and added attack (dbx160, gate)
saturation, bosst at 220Hz and 7kHz (BritChannel)
room reverb (ValhallaRoom)
Overheads: Low cut at 128Hz
room reverb (Reverence)
I tried to reduce crash cymbals with automation
Drums bus: compression (TDR Molotok)
parallel compression saturation (1176 VLA-FET, SDRR2)
Bass guitar: "Bass DI" track for the low frequencies (LowShelf boost at 150Hz, compression)
"Bass" track for the dirt (boost at 700Hz, saturation), stereo chorus for a wider Bass (ValhallaSpaceModulator)
rythm guitar: Doubler and reverb to add space
saturation
solo guitar: a lot of compression (MJUC, 1176)
saturation (Quadrafuzz)
tone shaping (SlickEQ, Wires)
Keys: doubler and reverb to add space
Organ: saturation, chorus, eq, delay, reverb
Brass: Low cut at 435Hz
Room reverb (Reverence)
Ayoub: compression (MJUC, 1176) deesser
delay, short and long reverb
El Cabu: compression, deesser
Mix Bus: gentle EQ
glue compressor (BUSTERse, DC8C3)
mix: https://www.dropbox.com/s/5fzerk1b4s7mw ... t.wav?dl=0
First I focused on drums, bass and vocals. I wanted punchy drums, El Cabu up front, Ayoub just behind.
With the other intruments, I tried to create depth and texture.
Kick: +5db boost at 270Hz
Added sub frequencies (MBassador)
removed resonance and added attack (dbx160, Transpire)
Snare: +4db at 4kHz
removed resonance and added attack (dbx160, gate)
saturation, bosst at 220Hz and 7kHz (BritChannel)
room reverb (ValhallaRoom)
Overheads: Low cut at 128Hz
room reverb (Reverence)
I tried to reduce crash cymbals with automation
Drums bus: compression (TDR Molotok)
parallel compression saturation (1176 VLA-FET, SDRR2)
Bass guitar: "Bass DI" track for the low frequencies (LowShelf boost at 150Hz, compression)
"Bass" track for the dirt (boost at 700Hz, saturation), stereo chorus for a wider Bass (ValhallaSpaceModulator)
rythm guitar: Doubler and reverb to add space
saturation
solo guitar: a lot of compression (MJUC, 1176)
saturation (Quadrafuzz)
tone shaping (SlickEQ, Wires)
Keys: doubler and reverb to add space
Organ: saturation, chorus, eq, delay, reverb
Brass: Low cut at 435Hz
Room reverb (Reverence)
Ayoub: compression (MJUC, 1176) deesser
delay, short and long reverb
El Cabu: compression, deesser
Mix Bus: gentle EQ
glue compressor (BUSTERse, DC8C3)