Re: MIX CHALLENGE - MC088 October 2022 - Submissions until 21-10-2022 23:59 UTC+2/CEST
Posted: Fri Oct 21, 2022 22:36 CEST
Hi All,
Here’s my mix: MC088__EatMe__Shift__Zajus
The description below is only a part of the entire mix as automation also played a great role in my mix, mostly panning and volume, but also specific effects like EQ, Haas effect and reverb.
Drums:
Kick: I have inverted the phase on the second KD and EQs them slighly differently, both to remove some mids and to bring up more high end from the second kick. On bus I have then used bx_subfilter to add some low-end rumble (only active during certain sections of the song), transient shaper to get slighly more aggressive attack and again EQ to remove some mi
Snare: EQ to reduce resonance at ~ 300Hz and boost low-mids. Transient shaper to sharpen attack.
Hi Hat: Autopan to very slighly let the noise “dance” around center, and a very subtle ping-pong for both hi-hat and hi-hat noise.
SnapFinger: Haas trick for a stereo efect
Bass
Bass1: Chorus effect, Bass Professor and regular EQ to shape the low end and limiter.
Bass2: This is the only case where I used the dry version of a track. I have used limiter and a flanger to add some movement.
Both bass tracks are then routed together and EQd to fit in well, and then compressed with side chain from the kick
Synths
MauSynth_Lead: A lot of compression and limiting to control the volume of the track, saturation plugin to help it stand out.
Superwave: Strong panning effect, staturation and EQ to remove low-end rumble and hi-end hiss
Synth1: I have tried Rotor to add a little movement, and then narrowed the stereo field to sit more in the center. EQ to match the other tracks better.
Keys and others
SY77 Piano: Only slighy widening
E-Piano: Volume modulation to add some rhythmical tremolo effect
Piano fortissimo & Harp&Flute: Nothing at all
Some of these are bussed together and then further EQd to remove rumble or just fit with other sections better.
Thanks for the opportunity to mix this song!
Here’s my mix: MC088__EatMe__Shift__Zajus
The description below is only a part of the entire mix as automation also played a great role in my mix, mostly panning and volume, but also specific effects like EQ, Haas effect and reverb.
Drums:
Kick: I have inverted the phase on the second KD and EQs them slighly differently, both to remove some mids and to bring up more high end from the second kick. On bus I have then used bx_subfilter to add some low-end rumble (only active during certain sections of the song), transient shaper to get slighly more aggressive attack and again EQ to remove some mi
Snare: EQ to reduce resonance at ~ 300Hz and boost low-mids. Transient shaper to sharpen attack.
Hi Hat: Autopan to very slighly let the noise “dance” around center, and a very subtle ping-pong for both hi-hat and hi-hat noise.
SnapFinger: Haas trick for a stereo efect
Bass
Bass1: Chorus effect, Bass Professor and regular EQ to shape the low end and limiter.
Bass2: This is the only case where I used the dry version of a track. I have used limiter and a flanger to add some movement.
Both bass tracks are then routed together and EQd to fit in well, and then compressed with side chain from the kick
Synths
MauSynth_Lead: A lot of compression and limiting to control the volume of the track, saturation plugin to help it stand out.
Superwave: Strong panning effect, staturation and EQ to remove low-end rumble and hi-end hiss
Synth1: I have tried Rotor to add a little movement, and then narrowed the stereo field to sit more in the center. EQ to match the other tracks better.
Keys and others
SY77 Piano: Only slighy widening
E-Piano: Volume modulation to add some rhythmical tremolo effect
Piano fortissimo & Harp&Flute: Nothing at all
Some of these are bussed together and then further EQd to remove rumble or just fit with other sections better.
Thanks for the opportunity to mix this song!