I also added some technical details at the end of each report, after analyzing the WAV files (in fact, I only listened to the WAVs). You don't need to do that. I just want to give you a small overview of where to look out for in the future maybe. And I sadly had to retrospectively disqualify an entry. More about that further down below.
Fix in the Mix - Spooky Level
This track definitely feels like as if it was out of a video game or some sorts. Did anyone of you ever play "Grabbed by the Ghoulies"? Or maybe the funny indie game "Chook and Sosig". Yeah, this would fit right in there. Maybe even an old point and click game of the early 90ies (however, the more funny ones).
I quite like the mix of the instruments - and from all entries, it's the most bright mixed one as well. Then again, it overall felt a bit... narrow... the upright bass was also pushed a bit too far back to my taste, while the harpsichord was too loud. Then again, the harpsichord was the driving element of the song. You could have also played a bit more with the panning of the pizzicato instruments. Especially on the melody runs, giving a bit more sense of space and confusion. I definitely like the throw in of Bach's "Toccata and Fuge" with the pipe organ later in the song. And I like the Theremin-ish synth at the end. Overall, very 60ies spooky cartoon and video games.
I quite enjoyed it.
TECHNICAL BONUS INFO:
- production was in 48kHz 24bit
- Loudness was -12LUFS ILk (okay IMO), -8,7LUFS SLk max
- track was limited to -0,2dBFS max, but showed +0,02dBTP, it therefore clipped
- mixdown had a DC Offset of about -78dB
OctopusOnFire - Mecha Spider Queen Skillfully Spins her web
Very interesting intro rhyhtm... At first I was like "is this going to get more mechanical?" - and I sure shouldn't be disappointed. Tape stop effect, beat change (which actually was a bit offputting first, but the bpm value is the same), and then the track went into in a dulled out industrial type hard rock production, that heavily reminded me of a dark, gritty carnival. I also liked the change of instrumentation. The harpsichord ever so often gives this track a whole different feel. I definitely love the glitched effects for the mechanical clock.
Though I didn't quite like the overall mix. It was a bit too dull for my taste. Maybe because of the aimed-at lo-fi sounding production, which in turn resulted in such low loudness readouts, since you didn't want to overload the RMS meter (too many low frequencies).
I did understand the route you went for (think huge drum with a soft mallet as kick, though I wish the whole set would have been a tad more clear in the higher frequencies), but the guitar was IMO not - how shall I put it - "screeching" enough (lack of upper mids, maybe a different amp would have worked better), the staccato voice samples drowned a bit in the rest of the production as well.
Overall, very interesting song. I could still fix the overall tone (sadly, no in-depth issues) with proper EQ and delicate stereo field manipulation. IMO, still room for "fairy dust". (drop me a PM, if you want to get a screenshot to see what I did to lift "the veil")
TECHNICAL BONUS INFO:
- production was in 44kHz 24bit
- Loudness was -21LUFS ILk (the lowest of all entries), -19,1LUFS SLk max - so fairly dense mixed
- track was peaking to -4,73dBTP max
- mixdown had a DC Offset of about -inf dB (no offset)
erictracks - Killer Trucker
I often enjoy Eric's vintage style productions (he's been a Mix Challenge client a couple of months back, and I know of his previous work). Same in this case. It has that 70ies feeling with a very mellow drum set (albeit, it being a bit dull - is that one of the Abbey Road Drums again?), and slap-back delayed vocals. Great balance of instrumentation, good sense of stereo field. The occasional dissonance to throw you off guard (especially at the beginning). And man, I just love your guitar tone (is that an amp sim? Would love to know which). Vocals are indeed a bit of a "sh*t-show" as you'd call it. But it fits well to the deranged feel of this "Trucker".
I did have the impression though, that you cut off the transients in some sort of manner. Usually, vintage mixes like this would show more transients on the waveform (and the production therefore peak higher on the Digital Meter). But no tin this case... It's not a mistake or anything. It just feels... unusual with these types of mixes.
Either way... This track definitely gave me that "horror" feel that I've got to know from games like Silent Hill, and various bad horror movies. Definitely nice work!
TECHNICAL BONUS INFO:
- production was in 44kHz 16bit
- Loudness was -16,4LUFS ILk, -13,1LUFS SLk max
- track felt like it was limited to -6dBFS max - at least from looking at the waveform. I miss the transients of the snare.
- mixdown had a DC Offset of about -90,3dB
Beeble - Devils and Angels
Okay, this one completely caught me off guard. I already know what some of your are capable off within a short time span (after listening to the tracks from SWC01), but I did not expect half a radio play, going into a chaotic rage mode with punk/metal parts in between, including an interesting intermission. Being German myself, I would have loved to hear what has been said by the devil (and maybe even other characters), but sadly, it got drowned out in the effects and mix.
Speaking of the mix... this track is fairly "hot". In fact, the loudest production of all the entries. And not perfect either.
The "radio play" section for example is too loud compared to the music. I also wanted to know where the sound snippets came from - I had a feeling that I've heard these samples before. So I did some quick Google-Fu and found out that they are sadly copied 1:1 from "Queensryche - I remember now" (from the "Operation: Mindcrime" album), which is actually a knock-out criteria as this is not "original content", but previously released copyrighted one (which could cause a lot of issues in turn!). So technically, that is a rule violation!
Let me quote the Rules and Guidelines:
The music production itself is fitting the chaotic theme that you got from this sort of mental asylum. But the mix could have been better in terms of instrument balance. It did feel like a bad mix of early "Devil May Cry" (again, a video game) tracks - which were washed out at best. The drums could have definitely been louder for sure, so could have been the vocals. The effect additions (devil and sound FX) were overpowering the rest. This rips you out out of the immersion, unless you're half asleep and let your mind wander. If you aimed to go for that bad mixed 80ies metal sound, it's could work. But it still throws you off IMO.
- Please no cover version / rearrangement / remix from somebody else (like a popular chart release). If in doubt, contact the Mix Challenge staff
- Please only use tools you are legally entitled to use
A quite interesting production music wise, with an interesting story (which fit quite nicely to this month's theme) that kept me excited due to the radio play element... until I found out where the "radio play" section came from. Pity...
TECHNICAL BONUS INFO:
- production was in 44kHz 16bit
- Loudness was -10,2LUFS ILk, -4,3LUFS SLk max (that is a bit hot!)
- track was limited to -0,3dBFS max, but showed +0,67dBTP, it therefore clipped
- mixdown had a DC Offset of about -88,9dB
nige - A Devonian Nightmare
I quite like the instrumental production for this track. It's a nice blend of 90ies Alternative Metal and Prog-Rock. I definitely enjoyed the guitar tones with this one (well balanced). The bass, not so much to be honest. And even though I really like what you can do with Slate Digital Drums - as with all other productions in this competition that use these samples, it doesn't quite fit (or at least not perfectly). In this case, it's once more the kick drum, which is also clashing frequency wise with the bass. Not so much on studio headphones, but definitely on full-range speakers (8" woofers, bass reflex).
The story would definitely fit this month's theme, and heavily reminds me of those bad horror dime novel's with crappy 60ies artwork. But the vocals destroy the immersion for me. They're not only mixed a tad low for my taste (which is quite typical for 90ies grunge), but they're also clashing with each other. At some points in this production, they just drown themselves out and it's hard to follow what's going on. Even with headphones. So adding the text was a huge help. You should definitely keep an eye on that with your future productions.
TECHNICAL BONUS INFO:
- production was in 44kHz 16bit
- Loudness was -16,7LUFS ILk (okay IMO), -13,5LUFS SLk max
- track was limited to -0,95dBFS max/ -0,94dBTP
- mixdown had a DC Offset of about -68,2dB
Tbase2000 - Halloween
Well, this is actually almost the same production as Beeble's entry. Including the same cut from the Queensryche album. However the main difference here, is that the production is way more quiet and quite squashed as well (which the waveform shows, and also the LUFS readouts - so it was "mastered", and then loudness adjusted). Due to this, the vocals are a bit more in front, so are the drums. Which is better than Beeble's mix, but that's about it. Still so much room for more. Also in terms of "mastering".
I'm also quite glad that we didn't see 2-3 versions of the same production this month.
TECHNICAL BONUS INFO:
- Track was not names properly, track was withdrawn (therefore, participant was disqualified)
- production was in 44kHz 15bit
- Loudness was -16,7LUFS ILk (okay IMO), -15,5LUFS SLk max (not a lot of movement)
- track was limited to -7,00dBFS max/ -6,81dBTP
- mixdown had a DC Offset of about -88,9dB
SUMMARY:
Some interesting productions for this month. Though there are some tracks that could have seen some extra work for sure (IMO and all that, speaking from the viewpoint of an Audio Engineer, I'm not a Songwriter). Maybe I did expect more screaming sounds, oldschool theremins and the likes. But it was an "open genre" game - so it's fine.
I am however not fine with using preexisting, copyrighted audio material. It was a creative attempt, definitely no doubt about that - and it did catch my attention. But ultimately, we can't do that - and it's a bit of a cheap cop out.
I'm also disappointed that the documentation (again, part of the rule set) came a bit short for half of the entries. So please take note of that for the future.
My votes are therefore (first and second place is interchangeable for me):
10pts - erictracks
9pts - OctopusOnFire
8pts - FixInTheMix
7pts - nige
0 pts - Beeble (an A for creativity, disqualified for uncleared use of copyrighted material)
0 pts - Tbase2000 (disqualified due to withdrawn content, but the use of copyrighted material would have done the same)
See you in Songwriting Competition 03