finally, I have a list for round2!
Sorry for those who didn't made it, there are many interesting mixes but I had to somehow figure out the ones with the technical merit as well as what I subjectively liked and thought their mixing decisions were suited for the song.
in no particular order:
Photonic
pro: really liked the overall tone and ambiance, (I think it captures the song well), also the delay effects and tasteful automation... great synth sound on the arp at the ending there!
minus: some longer reverbs on transition sounds (like on clap and tamb) are way too bright... and possibly a bit too stereo? , they seem a bit distracting, also the main chorus synth (IIRC, "CH 80s Keys" is the name) needs a bit more of a "stereo halo" , maybe a low-level down an octave filtered double also helps? Bass can get a bit too subby? ... check freqs below 60Hz
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CoiledEar
pro: like the crispy overall sound, clean yet stylish mix, opened and airy. Really like the "digi-glow-fuzz" on the pad also, you seem to have treated the main chorus synth as a synth GTR, a pleasant surprise, it works very well!
minus: overall sound can be too dominated by hats/highs, especially, the 1/8 hats that come in the chorus are too upfront (and also a tiny bit too transient rich). The "S&H Pad" is too dry, try a fairly mid-slow modulation effect on it, maybe a nice reverb send also and put it a bit more into the background as it seems a bit too upfront. Kick might be a bit too "well defined" = sacrifice a bit of mid-high punch for a better blend with the rest of the kit. Clap-hit before chorus, don't hear it at all...
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Wizoo
pro: Also like the "digi-breeze" on the pad, cool overall "walk-in-freezer" vibe going
minus: the S&H pad has this modulation or parallel mix channels that sound a bit too detuned, maybe darken the drums a bit? Overall sound or more the main chorus synth I guess, is giving the impression of honky_ness, ... take a look at about 527Hz and 1k ? Chorus 1/8 tamb loop is a bit too upfront.
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HenrikHjortnaes
pro: great, solid mix
minus: a bit too solid and "pop" for this song I believe... want more color/character/distance and less "pop" / polish / shine / ERs
snare delay(s) may be a bit too upfront try filtering them more if you wish to keep the created rhythm (which is nice) . I like that the snare gets progressively dryer in the outro part... but it might get too dry though... maybe a filtered and low-level mono plate/spring will fill the gap where the reverb is bone-dry. The "Pre CH EP" needs a different more in the background position with longer reverb (subjective opinion, I know) The verses has this pad with an applied LFO-type modulation, please make that a bit less noticeable.
Your mix is great, no doubt about that, but IMO it's not really for this song..
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DodgingRain
pro: cool overall mix
minus: crashes are way too loud: Main synth reverb cloud needs taming in the mids (take a look around 1k), kick feels a bit too muddy... or try a phase invert, overall mix may be to dark... watch those hats when brightening everything, a dynamic-eq or similar may help. A tiny bit of automation can liven up the arrangement, I notice that only the outro was touched in that respect..
[moderate="Mister Fox, 04-MAR-2018"]Copied over from late announcement - see here:
http://mix-challenge.com/forum/viewtopi ... 1912#p1912[/moderate]
satyatunes
pro: cool smooth pads, good sounding mix in general
minus: some elements seem too disconnected from others like the drums... completely different world from the rest of the elements. I understand contrast, but here it's too much. You started your mix with drums didn't you? ... and got the heavy sound shaping using the solo button more often than not?

..and didn't re-visit drums at the end of the mix.
on top of the feedback, here's what you can further try:
-try to get drums sounding more blended in with the smooth ambiance you've created (kick too full, heavy hip-hop character, maybe roll-off some lows? , snare too "crisp" and modern sounding, also try a different longer reverb (you can keep'n'add or replace the current one) ... hats, might be a good idea to slam them heavily against tape or try down-pitch shifting or something to shift and/or tame their energy from around 9.5k)