Hey guys,
here is my mix - it was a nice experience working with high quality recordings, most sources I'm working on normally are much more lo-fi
MP3:
https://mega.nz/#!jsM1naKJ!m0tf90CHeRja ... 5SoXlS3i7c
WAV:
https://mega.nz/#!PttDTa4D!XyoXWO9je4VF ... S4q5B29CpI
I went for a full sound with punchy drums and I tried to squeeze some more excitement out of the track while retaining some warmth and life to keep the sound from becoming too artificial. Kick and snare went through some iterations but I'm pretty satisfied with them by now. The guitars, however, were quite a challenge for me because it was just too easy to push their sound into a direction that turned out not to work - still something I have to make some progress when I finally get to work on another metal project!
I'm using quite a lot of plugins that just do specific things in small steps so I'll stay with some "highlights": API-2500 and 550B on the kick to really push it's low-end and click, plus some more attack by using a bit of parallel compression with Rocket. Snare goes through MJUC (mk3) for some punch and hifi drive. I got experimental with the toms and pulled out nearly 6 dB around 300 Hz while adding 6-9 dB at 1.5 and 8 kHz with the SSL E-Channel eq, then some treatment with Transpire and again a bit of parallel procession with Rocket for more attack. Kick and Snare also went into a separate squash track for more parallel treatment with Rocket, Transpire and VEQ to add another layer of life.
For the bass, besides other treatments, I pulled out quite a lot around 6k and used VComp for some analogue punch.
The guitars went through a lot of eq treatment (probably way too much...) and through the CLA-3A. I also catched some peaks here and there with the L1 at the end.
By the way, the piano posed somewhat of challenge (to be honest, I didn't even notice it in some mixes here so far). I wanted it to be audible beneath all the other things going on without creating a mess, while make it sound a little more analogue.
I generally use quite a lot of subtle ducking (about 1 dB at max) between instruments (some also using multi-band sidechain compression), so the guitars make room for snare, kick and also the piano, and the bass makes a bit room for the kick, and so on.
Cheers
Andre