Re: MIX CHALLENGE - MC049 November 2018 - Submissions until 21-11-2018 11:59pm GMT+1/CET
Posted: Wed Nov 21, 2018 05:10 CET
Mp3 - https://my.pcloud.com/publink/show?code ... nVgbyElJA7
Wav - https://my.pcloud.com/publink/show?code ... gX77XFWDP7
I referenced some Jeff Healy for a basic blues/rock sound without attempting to emulate that sound. I just wanted to make sure my mix could be played alongside that sound without being too disturbing. I also referenced the original mix for general direction.
I ran NLS Channels & Busses throughout.
I re-amped the guitars with Amplitube 3. I used bx console G for eq, Scheps 73 for drive, Tuco for comp, and Velo for leveling.
I copied the Bass & put NoAmp on one channel for some drive and left the original Bass dry. I used ReaEQ on both channels to blend, then bussed the two Bass channels through a little MaxxBass for some bottom and Tuco for leveling.
Snares were mixed through Scheps 73 for drive & mild shaping, smartEQ2 to clean up resonances, C6 for more shaping, & Tuco for punch.
Kick 1 was gated and both Kicks got ReaEQ for balancing. They were bussed through Firefly, ANIMATE for some bottom punch then MBandPass to sooth the low end.
OH, Hat & Room all got bx console G. OH & Room also got an instance of PSP FETpressor for a bit of smashing. I bussed then through ReaEQ to tame the harshness.
Lead Vox went through MAutoVolume & Tuco for leveling, smartEQ2 & C6 for tonal shaping, then Velo to make sure it always stayed on top.
I also used several instances of MSpectralDynamics side-chained to duck 1. Guitars with vocals, 2. Bass with Kick, and 3. Guitars with Vocals. It's an amazing plugin that can be used for all kinds of things!
Master channel had SSLComp for glue and bx hybrid V2 for low & hi pass filtering and stereo widening
Wav - https://my.pcloud.com/publink/show?code ... gX77XFWDP7
I referenced some Jeff Healy for a basic blues/rock sound without attempting to emulate that sound. I just wanted to make sure my mix could be played alongside that sound without being too disturbing. I also referenced the original mix for general direction.
I ran NLS Channels & Busses throughout.
I re-amped the guitars with Amplitube 3. I used bx console G for eq, Scheps 73 for drive, Tuco for comp, and Velo for leveling.
I copied the Bass & put NoAmp on one channel for some drive and left the original Bass dry. I used ReaEQ on both channels to blend, then bussed the two Bass channels through a little MaxxBass for some bottom and Tuco for leveling.
Snares were mixed through Scheps 73 for drive & mild shaping, smartEQ2 to clean up resonances, C6 for more shaping, & Tuco for punch.
Kick 1 was gated and both Kicks got ReaEQ for balancing. They were bussed through Firefly, ANIMATE for some bottom punch then MBandPass to sooth the low end.
OH, Hat & Room all got bx console G. OH & Room also got an instance of PSP FETpressor for a bit of smashing. I bussed then through ReaEQ to tame the harshness.
Lead Vox went through MAutoVolume & Tuco for leveling, smartEQ2 & C6 for tonal shaping, then Velo to make sure it always stayed on top.
I also used several instances of MSpectralDynamics side-chained to duck 1. Guitars with vocals, 2. Bass with Kick, and 3. Guitars with Vocals. It's an amazing plugin that can be used for all kinds of things!
Master channel had SSLComp for glue and bx hybrid V2 for low & hi pass filtering and stereo widening