Some general info
As I write earlier my new headphones are really quality demanding one. My complains about mix, tonal balance and all that stuff are actually because of them. It doesn't mean I can do this better. Actually my track sound very harsh and bad especially in most crowded part starting at 1:20. Those problems regarding mix and frequencies I speak about are just suggestion based on my test with all tracks where I actually applied suggested setting with EQ. It not based just on observation, ears and numbers. But still these are just suggestion and everything is up to you and it doesn't mean that my observation are correct. Same as in previous round I included some track statistic for you and I hope I didn't do mistake while writing those numbers.
It is interesting to see how people react to same theme and how all of you tell as about it through the music.
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ANTHEMIC - NDE
Track have interesting introduction followed with nice transition to main part. The main part have interesting catchy melody but it really feels too repetitive with only small changes overall in this part. There is another short transition but it leads again to the same repetitive theme. I'm not saying it is bad, but it make feel too neutral without any end. It is like news section in TV that there is simple theme repeating over and over. Same theme for every news that happen no matter if something bad or good happen.
Now regarding mix and issues there. Pad in intro have removed too much upper harmonics and this makes it muddy almost resonating. It start aty about 140HZ and never go past 2kHZ. Weird thing is that you try to cut everything bellow 140HZ but without success. You forgot about 30HZ and bellow. I know you want ot make space for what comes next but this naked pad sounds really muddy. After other instruments join this pad it is little better but again even everything you have here have removed too much higher harmonics and freq past 4kHZ is almost empty. It really sounds harsh. Low strings and that sub hits only add another lover frequencies to this and make it even worse. Main part regarding frequency balance is a lot of better but it looks like you don't like mid spectrum. Freq from 1kHZ to 3kHZ need big boost. Even in this part are too much sub freq 40HZ and bellow. Stage have some depth but on other side everything sounds too centered.
Max momentary loudness -8,3 LUFS
Max short term loudness -9,4 LUFS
Integrated loudness -14,3 LUFS
Loudness range 9,2 LU
True peak L +0,71db /
76 clipped samples
True peak R +1.51db /
563 clipped samples
DC offset L +0.144%
DC offset R +0.145%
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mountaine - Who Knew...?
I really like the feel in this track but actually track is too short. I mean music part that start at 1:27. Strings in introduction are very nice but they are drowned behind that bass with kind of lofi effect on it and other effects. The first 30 sec from track is unnecessary (for me). That music part is simple but nice. It make you feel the emptiness or rather said discomfort and fear form this situation. Track feels like it was made in hurry, because I know you can create wonderful music but this one is not one of them. I expected more from a guy of your caliber. It is your fault showing your great skill in OSC.
Now regarding mix. That siren in beginning create unbalance in that short 30s effect introduction. Removed too much harmonics from it makes it little harsh and that noise in background doesn't have amplitude to balance the spectrum. Another section with the strings lacks air. Again your removed too much of upper frequencies and only some harmonics tones between 3kHZ and 4kHZ. Everything above 4kHZ is almost empty. It sound like I'm have earplugs. Next part doesn't change the situation. Only little more air added from other instruments but still 2kHZ and above is really empty. Everything sounds like coming from same distance. Some stage is there but it lacks some depth.
Max momentary loudness -10,1 LUFS
Max short term loudness -11,9 LUFS
Integrated loudness -18,6 LUFS
Loudness range 16,1 LU
True peak L -1.76db
True peak R -0.18db
DC offset L -0.286%
DC offset R -0.343%
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DoctorBob - Phone Freakin
Introduction is great but it should be shorter. There is a lot of things happening here. From 1:03 after intro to 3:32 it is very very nice. I can't even say which part I liked the most, maybe every part. But after that it becomes little cluttered/ There are some nice parts here too but there are parts when it is hard to follow and decide what is real theme for this part. So with some "tweaking" in those section it can be really great track. I even love that happy feel because for me blackout is good thing.
Stage is nice with good placement of instruments and depth but what some unbalance in frequency spectrum almost broke that stage. Low doesn't have enough power when needed - some "umpf". Low mid section is freq spectrum is loud making mid section sound harsh that also doesn't help to feel the stage. It kind of like every instruments is playing in mid section within same octave. No massive sounding lows when needed and no sparkly air when needed too. You crated nice stage and then "ruined it" with gluing everything together because each instruments fights for same frequency range.
Max momentary loudness -11,1 LUFS
Max short term loudness -12,3 LUFS
Integrated loudness -15,3 LUFS
Loudness range 12,0 LU
True peak L -3.22db
True peak R -3.05db
DC offset L +0.016%
DC offset R +0.011%
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J I L L I A M - A sad quiet Age / Only Wind is Howling
Really nice track with almost like destructive feel. Like the blackout means end of the world. Yep for some of people it can be truth especially for those who are observing and controlling our world. Some more dynamics to play for example for piano could bring more expression. But you cant add more expression to your track because there is no place for this. Track as I said is nice but it is ruined with bad mix.
Regarding tonal balance it is funny because based on what I can see on spectrum analyzer it looks balanced but truth is that is not. Most of numerical balance and air is because of distortion that you have here in whole track. No matter what number show it sounds very harsh and very distorted. You went for max loudness too far as you can see your integrated loudness is -8,5 LUFS while you have some reserve regarding peaks in track. Because of that you squashed and removed almost all dynamics in track. It is even impossible to do proper analysis and point to problematic area because it is simply too flat.
Max momentary loudness -5,9 LUFS
Max short term loudness -6,8 LUFS
Integrated loudness
-8,5 LUFS
Loudness range 2,8 LU
True peak L -2,43db
True peak R -2,06db
DC offset L -0.018%
DC offset R -0.011%
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The Exponent - Desolation
As I said before I like the simple easy to remember. Nice melodic introduction and not just effects. You show you don't need to use orchestral stuff to create track with epic feel. It have the most Epic feel of of tracks posted here. I can only say - cool.
Now to my favorite part. Mix seems to be balanced most of time with some minor jumps here and there. Most problematic part is the one with this detuned "piano". You removed too much upper harmonics and most frequencies for it are between 600 - 1000HZ make it little muddy and harsh. Yup on my new LZR 980 it is really obvious. Look like that sound is played later too when normal piano is introduced leaving those peaks in frequency I mention. So mix regarding frequency seems ok but problem here is stage. No depth here and maybe there is little too much reverb. Not sure why but it looks like these days trend is use as much reverb as you can on everything to create stage. I can't hear that much reverb in any awesome production from some well known music even if I play more synthesized stuff for example from Jarre or Vangelis not to mention some jazz or orchestral stuff. They sound more dry with just little reverb when needed to create depth.
Max momentary loudness -10,5 LUFS
Max short term loudness -10,9 LUFS
Integrated loudness -14,0 LUFS
Loudness range 8,7 LU
True peak L -0,94dB
True peak R -0,95dB
DC offset L 0%
DC offset R 0%
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Clueless - Dark Days
Actually this is cool minimalistic approach. Not much melodic stuff here but maybe this is what it make it interesting and it really fits the mood. This is well, great and you show that sometime less is more regarding atmosphere.
But there is always but ..
Not sure if it is intentional but it sound too much distorted. What I mean that it is clear that this distortion is unnatural and it is everywhere. It feels more like tape emulation but I newer understand why should I do this to the sound. Add noise and distortion to it. Why you have degraded sound quality? Some kind of nostalgia? It sound harsh. Regarding tonal balance it looks like you removed most of sub frequencies 80HZ and bellow and with peak at around 110HZ. It sound little like it is coming from radio. In some part there is also unbalance from 2kHZ to 4kHZ and you removed too much above 4kHZ so track is missing some air. Another problem is that there is no stage. Everything is almost mono and absolutely no depth. Every instrument is sitting on top of each other in center.
Max momentary loudness -12,2 LUFS
Max short term loudness -13,1 LUFS
Integrated loudness -17,4 LUFS
Loudness range 9,2 LU
True peak L -6,70dB
True peak R -6.63dB
DC offset L -0.004%
DC offset R -0.002%
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UprightJoe - A Call Unanswered
Interesting but it feels more like action or chase scene. Snares here have too much militaristic feel compared to the rest of instruments. For brass section at 2:14 (and for some other parts too) you should change articulation to staccato or at least marcato instead sustain to bring more bite. That sustain have too long attack phase for this part. That string phrase feels dominant making it kind of too repetitive. Interesting parts are those with that guitar.
You should clean that drums more because they bring too much sub frequencies to to mix. You should lover some freq 100HZ and bellow and make drums cut through the mix a little more. Frequencies 6kHZ and above need boost. You have to reduce also some frequencies from 400HZ to 1kHZ. Stage is there also some depth but because missing air it is not evident.
Max momentary loudness -9,0 LUFS
Max short term loudness -10,8 LUFS
Integrated loudness -14,0 LUFS
Loudness range 14,4 LU
True peak L -0,31dB
True peak R -0,31db
DC offset L +0.003%
DC offset R +0.004%
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toadhjo - Apocalypse Makes Perfect
The track feels like underscore to movie trailer. There are some interesting parts with best one starting at 1:36 but it feels and sounds more like some extinction level event movie. Kind of meteor going to fall and wipe all life on earth. It fits title perfectly but I'm not sure what apocalypse you mean. But it is for sure nice piece.
Piano in intro stick too much and cause litle tonal unbalance. Especially that hammer striking the striking string is little harsh but nothing serious. The rest of track feels more harsh. Frequencies starting from about 6kHZ up to about 15kHZ need boost to bring some sparkle and to remove that harsh from sound. Frequencies starting at 100HZ up to about 3kHZ need gentle reduction. Stage is there but it skulk in the harsh mix.
Max momentary loudness -7,9 LUFS
Max short term loudness -10,1 LUFS
Integrated loudness -14,1 LUFS
Loudness range 16,7 LU
True peak L -2,40 dB
True peak R -1,74 dB
DC offset L -0.001%
DC offset R -0.006%
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Dr Dendrite - Symphonic Protestant
Very interesting and very atmospheric track. Simple and beautiful but I absolutely not sure about where I have to look for blackout. It feels too bombastic and very spacey. Kind of space exploration. Even introduction support stargazing theme. I wish that this short end part with bells will be longer since I like it much.
Mix feels and sounds balanced but also too cluttered. It could be because all instruments are everywhere. Like for example instead placing brass section on right you place them everywhere on stage. On top of them you place other instrument but also everywhere. This makes instruments fight each other and ruin stage. It feels more like reverb with wide setting for whole track.
Max momentary loudness -10,8 LUFS
Max short term loudness -11,3 LUFS
Integrated loudness -14,6 LUFS
Loudness range 10,8 LU
True peak L -2,67 dB
True peak R -1,96 dB
DC offset L +0.025%
DC offset R +0.029%
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erictracks - maybe it’s a good thing
Finally somebody that share my opinion about blackout. Interesting introduction that transcend from kind ominous atmosphere to peace. Nice composition. I like it very much.
Great stage. Tonally balanced with some small problems. What I don't like that that sustain string (violas) section is too upfront. Most problematic part regarding tonal balanced and overall "harshness" start in last part from 3:00. Some instruments fight for lead in same frequency spectrum, producing small harshness in mix. Frequency between 200 - 800HZ need to be reduced (gentle ) and small boost to freq 8kHZ and above to give little more air.
Max momentary loudness -12,8 LUFS
Max short term loudness -14,1 LUFS
Integrated loudness -17,2 LUFS
Loudness range 8,5 LU
True peak L -2,27 dB
True peak R -2,24 dB
DC offset L 0%
DC offset R 0%
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Los_ady - Lost your head
Interesting combination of simple beat with hammond organ. Transition from intro could have more impact, it is now more like just fade in. As I said it is interesting track and it have feel of human race in confusion. Like they do not know what to do now and they feel lost. The image is quite clear and thought about it makes me smile. What I think it can improve it is more variation to drum pattern to add more confusion through different rhythm and maybe syncopation. You have choose acoustic snare but it sound same in every hit make it sound artificial. I miss different dynamics per velocity to avoid this machine gun effect. Totally different approach compared to the rest of us.
Stage is there but it should be wider. Frequency around 250HZ and below need to be reduced. Frequency around 2kHZ up to 8kHZ need moderate boost but this also mean adjusting levels of instruments since it will make some instruments louder and more upfront like snare. Also some minor boost to frequency above 8kHZ to add some air. Even there is some tonal unbalance track doesn't have any part that sound harsh and it feels balanced. But adjusting those frequencies I mention bring more space and air to mix and this also slightly improve stage.
Max momentary loudness -8,0 LUFS
Max short term loudness -11,3 LUFS
Integrated loudness -17,3 LUFS
Loudness range 11,5 LU
True peak L +0,12 dB /
112 clipped samples
True peak R +0,11 dB /
159 clipped samples
DC offset L +0.035%
DC offset R +0.036%
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MarkS wrote - Strange Things
Yup it really have kind of strange atmosphere. Choosed instruments and composition support the idea. Some more dynamics to section can help it more or adding one quieter part to add some expectation or rather said more tension to the track. What I do not like is choice of kick. It sound strange almost like punch hit. For me it just not belong here.
Looks like most of you including you doesn't like high-mid and high frequency range. You need huge boost to frequencies 8kHZ and above to bring air. You cut too much of it making track sound muddy and harsh in some parts. Some minor boost to frequencies from 2kHZ to 8kHZ. Frequencies starting from 300HZ to 2kHZ need to be reduced gently while freq bellow 160HZ and especially around 85HZ need to be reduced even more. Stage here is missing. Most of instruments is in center and you tried to adding space by moving this plucked piano hit from left to center. Stage here is for me biggest problem.
Max momentary loudness -12,3 LUFS
Max short term loudness -14,3 LUFS
Integrated loudness -19,3 LUFS
Loudness range 12,2 LU
True peak L -3,99db
True peak R -3,99db
DC offset L +0.011%
DC offset R +0.012%
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Leonard Bowman - Post
This is neat track with interesting elements. Mid ambient part that act like very slow riser is cool. What I miss is more dynamics in brass section in intro but also at the end. For example the track should start with brass playing softer. You played it whole time overblown even on lover velocity. Same for end part that is played with lover amplitude but still sounds overblown making it sounds more artificial. If the library you are using doesn't have enough velocity layers you need to simulate them with filter.
Stage is missing. The whole track sounds like you have reverb on master in order to add some room or rather said space to everything. Even that reverb widen track, it still feels like sound is coming from center of room. In brass section there is almost nothing in 100HZ and bellow making it sound weak. But it is hard to analyze tonal balance here because of that reverb end how it is setup.
Max momentary loudness -12,3 LUFS
Max short term loudness -14,8 LUFS
Integrated loudness -21,6 LUFS
Loudness range 13,3 LU
True peak L -6,64 dB
True peak R -3,33 dB
DC offset L +0.033%
DC offset R +0.021%
► Show Spoiler
Voting is not my favorite part, but somebody must be first and somebody must be last. I was not ... no I'm still not sure if I voted correctly.
01. erictracks - maybe it’s a good thing (12pts) - you were at first on 2nd position but your happy theme wins over Desolation
02. The Exponent - Desolation (11pts) - actually this is not 2nd place but 2nd first place
03. DoctorBob - Phone Freakin (10pts) -
04. mountaine - Who Knew...? (9pts) - actually I know that you can make it better
05. Clueless - Dark Days (8pts) - don't degrade your sound
06. J I L L I A M - A sad quiet Age / Only Wind is Howling (7pts) - better mix and you will be higher
07. ANTHEMIC - NDE (6pts) - good atmosphere but more variation please
08. Dr Dendrite - Symphonic Protestant (5pts) - great track but it is more like startrek ost
09. toadhjo - Apocalypse Makes Perfect (4pts) - humans are apocalypse not blackout
10. UprightJoe - A Call Unanswered (3pts) - nice but for action scene
11. Los_ady - Lost your head (2pts) - good head shaker but that snare cause my head stop
12. MarkS wrote - Strange Things(1pts) - you nailed the track name and the strangest thing is that kick