https://drive.google.com/drive/folders/ ... sp=sharing
so here's the screen shots, there are all track plugins.
** Addendum, as of this edit, the
mp3 is also in the above folder, but with a small correction in the summing EQ that improves clarity, it's just a monitoring issue. This is after the end of round 1.
As the file names are of little help for the structure, I had to do some preparation, each track got a one-letter tag during the pre check, which decided the bus (only minimal changes later on).
So here is the fun:
► Show Spoiler
(the following command file was created with Excel, where I had the column for the tag letters.)
rename "Ambiloop Azure Drums.wav" "A1 Ambiloop Azure Drums.wav"
rename "Bell.wav" "G Bell.wav"
rename "CS 80 1.wav" "I CS 80 1.wav"
rename "CS 80 2.wav" "I CS 80 2.wav"
rename "CS 80 3.wav" "I CS 80 3.wav"
rename "Damage Industrial Hats.wav" "A2 Damage Industrial Hats.wav"
rename "Damage Snare.wav" "A1 Damage Snare.wav"
rename "Ethera.wav" "V Ethera.wav"
rename "Field snare.wav" "A1 Field snare.wav"
rename "Music box.wav" "F Music box.wav"
rename "octave DoPahTet.wav" "U octave DoPahTet.wav"
rename "Omnisphere Bass.wav" "C Omnisphere Bass.wav"
rename "Omnisphere loop.wav" "B Omnisphere loop.wav"
rename "Retro 1.wav" "E Retro 1.wav"
rename "Retro 2 .wav" "C Retro 2 .wav"
rename "root DoPahTet.wav" "U root DoPahTet.wav"
rename "Shortnoise bass.wav" "C Shortnoise bass.wav"
rename "String run.wav" "H String run.wav"
rename "Strings and sopranos.wav" "G Strings and sopranos.wav"
rename "Stylus crash.wav" "A2 Stylus crash.wav"
rename "Stylus riser.wav" "F Stylus riser.wav"
rename "Stylus shaker.wav" "B Stylus shaker.wav"
rename "Symphonic strings.wav" "H Symphonic strings.wav"
rename "third DoPahTet.wav" "U third DoPahTet.wav"
rename "Vocalise C pad.wav" "B Vocalise C pad.wav"
rename "Vocalise harmony.wav" "B Vocalise harmony.wav"
rename "Vocalise Intro.wav" "F Vocalise Intro.wav"
rename "War Drums.wav" "A4 War Drums.wav"
rename "Wavestation.wav" "H Wavestation.wav"
rename "Wind.wav" "F Wind.wav"
So I could throw in the package in one drag and drop, and add the busses after the tag letter.
I did not add much reverb, used OrilRiver for the orchestral melody,
and SIR with a pre-delayed gate-impulse for the drums and vocals, l/r in the return was reversed.
The Damage Snare also uses iZotope Trash2 and Dragonfly Room inline.
Melody has a mult, so that there is a mono source in the center, and the stereo tracks are even widened more, and go a few millisecs later.
Strong exciters were Novelltech Character and SPL Vitalizer (intro noises), subtle exciters were MSaturator (Melda), Airwindows Tape6, TesslaProMkII.
Track 1 is gating the kick to a sidechain source to duck the bass synths. This gives just a short plop for the comp, but is also added to the main.
One of the bass synths has kind of a "Maxbass" processor in a rack, which is my design. Basically it adds the first harmonic and some stuff around.
I thought, the synth basses should sound a bit more like Kraftwerk, when they were played this way.
I shifted some bass tracks for a few milliseconds, else the groove did not groove..
Thanks for a beautiful song to learn from.