https://drive.google.com/file/d/1jFaqDi ... sp=sharing
Hey y'all!
Here's my mix, this is my first time participating here, just found out about Mix-challange. Great initiative this, great song too, can't believe it's not out there
!
And here's some of the things I did to get there:
I work within Reaper, some kind of hybrid setup, some HW, mostly plugins.
The big thing to me was getting the guitars to sound less "Piezo-y" I suspect the accoustic was D.i-ed and not miced up. Enter Uad Woodworks.
All guitar tracks got printed through this as first step to emulate a mic-up. Then they all got some eq treatment with uad 88 rs channel strip, HP at 80-90, got rid of some 600-700 hz,
added some high shelf and warmth in 200 hz region. Probably high mids too.
The arpeggio gtr got the saturation treatment from FF Saturn and Soundtoys radiator and some Transient designer
to bring up the string attack.
Guitar bus has a tape emulator, Uad Studer, for tape compression. Some eq dips at 115 and 156 hz
and is then sent to a RNC 1773 in parallel to lift up some plucking, fast to medium attack, short release.
Reverb send is to Uad Ocean way for some additional room, gently.
There's some volume automation, specifically on the arpeggio gtr.
the rythm guitar gets panned wider in the chorus to open up.
I did some very minor timing edits to some of the guitars to tighten things up.
Bass track duplicated.
Di low passed at 192 hz into Rbass for some extra lows
duplicate is hi-passed at 192 and into Softube bassroom then Decapitator for grit.
The two tracks together as a group then gets the Studer tape, Uad Helios 69 for even more lows, Saturn 2 for more saturation and then
via Reainsert to my Warm audio WA2a for compression, about - 7 db at peaks.
Synth got some Bass and highs roll-off and eq (boosted 1k region) from ffProq 3 and then i slapped on the Soundtoys crystalizer for more fairydust.
Synth is heavily volume automated. There's some reverb too.
Lead vocal: Uad studer tape, 88rs chanel strip (only hp and some narrow cuts), GAP Comp3a (HW) doing up to 7 db GR. Soothe 2 for some taming of high mids.
Uad Massive passive boosting warmth and highs and some 4k.
Scheps Omni for De-esser only then finally waves vocal rider. There's some manual volume riding aswell.
I only slightly tuned the "Ahhhs" in the intro and in mid-song and the long note at 2:10 using Waves Tune at quite loose settings to maintain the intimate vocal delivery that I
really enjoyed and can't fault.
Vocal is sent to a reverb channel ( uad plate 140) and a delay channel for a 1/16 slap echo effect ( Soundtoys echoboy jr)
All additional vocals are grouped to a "BG vox" channel and treated with Uad Neve 33609 compressor and pro Q 3 eq. Theres radical eq in the intro to achieve the "phone" effect.
Percussion track was split for different treatment of the bass "kick" element and the "snare" There's some UAD pultec bass boost on the "kick" then FF Pro c2 and Decapitator.
Hand claps and shaker gets some eq and comp too plus a limiter.
All percussion is sent in different amounts too a "percussion verb" track sporting a Soundtoys little plate set at about 1.5 s.
I had to move some percussion hits and handclaps, specifically at the end of the song to tighten up the performence slightly.
Then all of it gets a touch of hardware on the way out, the things that pretty much lives on my 2BUs and that i mix into: TKaudio bus compressor does a couple of db GR (4:1 ratio, 10 ms attack, auto release)
Tkaudio Tk-Lizer for a 2 db high shelf lift at 12K and 1 db at, was it 72 hz? Oh, and UAD Ampex tape emulation.
I had tons of fun, spent three evenings on this one!
Wish you all the best!
/Hoek