Re: MIX CHALLENGE - MC056 July 2019 - Submissions until 21-07-2019 11:59pm GMT+2/CEST
Posted: Sun Jul 14, 2019 20:36 CEST
Hi Chris, Mister Fox and the Mix Challenge community.
Cool song, it was fun to work on! Please see linked below links to my interpretation of the mix.
WAV 24bit 48k - https://www.dropbox.com/s/nw9g8g7dl8tjw ... c.wav?dl=0
MP3 320kbps - https://www.dropbox.com/s/7dtrubfuvs3ee ... c.mp3?dl=0
Here are some notes on the mix process.
- Created a tempo map from the original drum performance
- Referencing the tempo map I tightened up timing in various places while retaining the natural ebb and flow of the bands performance.
- Phase aligned drum set
- Phase aligned bass DI and mic
- Kept only the one best sounding mic for each guitar stereo pair. This eliminated phase issues and created a more defined stereo image when panning them hard left and right.
- Retuned lead vocal from original file
- Lo-fi effect on intro, before drums come in, to sound like an old cassette tape demo
Lead vocal
Boost in the low end and top end, compression and saturation to help it cut through mix, long decay reverb and delay that raises volume during long vocal notes
Backing vocals
High passed at 200hz, compressed heavily and lots of reverb
Acoustic guitars
Boost around 400Hz to fill out midrange of mix, high shelf boost to just side signal for extra width. Compression for more consistent strum attack and a touch of reverb
Keys
Cut low mids and lows, boosted above 2k, gentle compression, delay effect and reverb
Bass
On DI some pultec style bass focusing, and distortion added to mic, heavy compression on both
Kick
Blended mic and sample to taste. Boosted lows and highs, scooped out quite a bit of mids, light compression, reduced sustain with transient shaper and gate, some subtle reverb
Snare
For both mics, Gated, boosted lows and highs, scooped out 400Hz. Long decay reverb
Overheads
Panned 75% left and right, some compression to even out cymbal hits, touch of saturation, wide cut at 1k, wide boost at 12k
Drum bus
Pultec boost in lows, subtle boost at 4K, boost in highs and subtle roll off of ultra highs, parallel compression for punch, limiter to rein in some snare peaks, some saturation
Tambourine
High pass at 2k and a boost at 12k, a delay effect during outro and a limiter to tame peaks
Master bus
Light bus compression to glue things together
And a couple of screenshots - https://www.dropbox.com/s/kw3au6zd5ny32 ... 1.png?dl=0
https://www.dropbox.com/s/ryrftbf4dzs1c ... 1.png?dl=0
Cheers,
JamesMusic
Cool song, it was fun to work on! Please see linked below links to my interpretation of the mix.
WAV 24bit 48k - https://www.dropbox.com/s/nw9g8g7dl8tjw ... c.wav?dl=0
MP3 320kbps - https://www.dropbox.com/s/7dtrubfuvs3ee ... c.mp3?dl=0
Here are some notes on the mix process.
- Created a tempo map from the original drum performance
- Referencing the tempo map I tightened up timing in various places while retaining the natural ebb and flow of the bands performance.
- Phase aligned drum set
- Phase aligned bass DI and mic
- Kept only the one best sounding mic for each guitar stereo pair. This eliminated phase issues and created a more defined stereo image when panning them hard left and right.
- Retuned lead vocal from original file
- Lo-fi effect on intro, before drums come in, to sound like an old cassette tape demo
Lead vocal
Boost in the low end and top end, compression and saturation to help it cut through mix, long decay reverb and delay that raises volume during long vocal notes
Backing vocals
High passed at 200hz, compressed heavily and lots of reverb
Acoustic guitars
Boost around 400Hz to fill out midrange of mix, high shelf boost to just side signal for extra width. Compression for more consistent strum attack and a touch of reverb
Keys
Cut low mids and lows, boosted above 2k, gentle compression, delay effect and reverb
Bass
On DI some pultec style bass focusing, and distortion added to mic, heavy compression on both
Kick
Blended mic and sample to taste. Boosted lows and highs, scooped out quite a bit of mids, light compression, reduced sustain with transient shaper and gate, some subtle reverb
Snare
For both mics, Gated, boosted lows and highs, scooped out 400Hz. Long decay reverb
Overheads
Panned 75% left and right, some compression to even out cymbal hits, touch of saturation, wide cut at 1k, wide boost at 12k
Drum bus
Pultec boost in lows, subtle boost at 4K, boost in highs and subtle roll off of ultra highs, parallel compression for punch, limiter to rein in some snare peaks, some saturation
Tambourine
High pass at 2k and a boost at 12k, a delay effect during outro and a limiter to tame peaks
Master bus
Light bus compression to glue things together
And a couple of screenshots - https://www.dropbox.com/s/kw3au6zd5ny32 ... 1.png?dl=0
https://www.dropbox.com/s/ryrftbf4dzs1c ... 1.png?dl=0
Cheers,
JamesMusic