Hello. I'm submitting my entry.
DAWs: Reaper and Ableton Live
ITB process only.
Reference I used: Billy Idol - Eyes Without a Face
Lead voice: Good quality in record and edit. I make a minor tuning correction only for vibrato control. Some basic equalization adjustments were made, to give a little shine, and compression. Sent to two delays and two reverbs;
Secondary voices: Maintained in the very background; Vox2 and Vox3 without further processing, only panorama adjustment; in Vox4, I duplicated it with a simulator.
Vocal Bus: Tape saturation, compression and equalization.
Drums: Some good challenges.
Snare:
It was a little thin. I tried to create lower frequencies by duplicating the channel and using a pitch-shifter (Reaper native) to decrease an octave. But the timbre did not please. Finally, I went to Ableton, where I extracted a MIDI file referring to snare hits (including the corresponding velocitys), using the "extract groove" function. I was then able to create a layer with another snare, which supported the original snare; The two layers were added in a channel in which an enhancer was applied, a gated reverb and equalization.
Kick:
Basic equalization; Compression;
On the other drum channels, only equalization to control harshness.
On the drum bus, compression, equalization and tape saturation were applied. The sum signal was sent to a channel dedicated to parallel compression in which, in addition to the compressor, a little harmonic distortion was also applied.
GTR: Basic Equalization on all channels. In Id2, a harmonic saturator and a specific delay were applied.
Keys: Basic equalization across channels. Piano and Verse Keys were sent to a channel in parallel with a Leslie rotary simulator to provide some movement.
In the key bus channel, another equalizer and spectral shaper were used to add a personality.
Bass: a little bit of tube saturation, a low frequency enhancer (UAD Little Labs VOG), EQ with a 3db cut in the 200hz region and a little chorus (Acon Digital Multiply).
Ambience Bus: the original “Id reverb” channel was maintained.
Five channels were added: Leslie; a tape slap delay for voice, with repetitions in 120ms; a ping-pong delay (1/8 and 1/8 d); a small chamber reverb and a medium plate reverb.
Everything was printed on a sum channel and this signal was processed with two bus compressors (for glue only) and a pre-amp simulator for coloring and final volume adjustment (this can be seen in the attached gif).
24bit / 48khz file, truepeak level around -3.5dbFS, total RMS level around -18db
It was my first participation on the Mix-Channel blog. I intend to continue participating because I thought the initiative was excellent. Thanks John for the great music. I'm working on my english, so I make some mistakes
Music:
https://drive.google.com/file/d/1ggGBXI ... sp=sharing
Prints:
https://drive.google.com/drive/folders/ ... sp=sharing