Re: MIX CHALLENGE - MC074 March 2021 - Mix Round 1 in evaluation
Posted: Wed Mar 31, 2021 00:44 CEST
by Dodgingrain
Here's the feedback on the individual mixes, again, thanks for working on this one!
Alavault:
Little muddy in the intro, rhodes has a strange effect on it that causes it to sound like its breaking up a little at some points, interesting delay/panning at 1:11, lead and vocals a little lost at 1:30, transition at 1:37 could hit harder I think the amount of reverb/delay prevents it, lead at 2:03 gets a little lost initially, vocals at 2:25 feel to try compared to rest of mix, maybe a little too much reverb to have the transition around 3:28 work but its close, 3:35 vocals feel like they fit better here, transition at 3:50 could be more dramatic and hit harder, clap after 3:50 sound good, like the ending after 4:20
AndyHsieh:
Mix needs more reverb to give a sense of space, Background Arp is to loud at 1:35 and not filtered correctly, transition at 1:35 could hit harder, drums lack impact after 1:35 transition, vocals at 2:25 are to dry, bass drone at 2:50 is to loud, transition at 3:50 needs to hit harder, ending is to abrupt
Aos_mix:
Pads that come in at 0:42 are a to quiet, Background Arp at 1:39 is to loud and not filtered correctly, transition at 1:39 could hit harder, drums are mixed a little to loud compared to the rest of the tracks, vocals are to try and a bit to buried, I try I try is lost in the background, vocals around 3:40 are better
AskAndy:
Intro is to far from the original, arrangement is changed to much from the original song, some odd vocal volume changes in the intro, background random noise sound is too loud, dark multisaw track is a bit lost in the background, lead sound at bar 50 is mixed to low and hard to hear, volume change on noise sweep into the first transition is to extreme, Background Arp is mixed to loud and not filtered correctly, lead pad around bar 68 is not present enough and timing is different around bars 78-80, there is an odd bass like sound effect starting around bar 84 that doesn't fit with the song, strange studder noise in the ending that is too loud and not in the original song
Christop_k:
Nice sense of space in the mix but a bit to much at times, Background Arp is to loud and not filtered enough starting around 1:30, transition at 1:35 is close noise riser doesn't quite work, drums have to much reverb after 1:35, vocals are a little to wet at 2:25 and the reverb might need to be changed, they is a percussive delay at 3:23 that doesn't quite work, need more feeling of isolation at 3:25-3:30, shaker after 3:50 is to loud, clap doesn't hit hard enough after 3:50, ending is interesting
Clueless:
I like the transition at 1:10 but the pads need to be a little louder a few bars later, transition at 1:35 falls just a little flat probably the noise riser, string bass pad sounds good after transition, lead at 2:10 is to quiet, vocals at 2:25 are to dry, balance a little off at 3:00 section, nice transition at 3:25 but by the time vocals come in at 3:35 the background synth part needs to be louder again, shaker at 3:50+ is to loud, clap could be louder in the end section
Coiled ear:
Riser at 0:08 is way to loud, pads after riser are to quiet, background noise effect could come down in level at 0:42 but the effect is interesting, pads around 1:25-1:35 are to wet with reverb and to quiet, transition at 1:38 doesn't work and drums don't sound correct, Background Arp is to loud and not filtered enough, some interesting ideas to explore around 1:58, vocals around 2:25 don't work for me they are to dry and hard to hear, balance on a few elements is off around 3:00-3:20, transition at 3:25 is good, noise riser at 3:45 is a little loud, I like the small bass swell around 4:22
Cpsmusic:
synth sounds at 0:42 start out to quiet but are then to loud at 0:51, synth sound that comes in at 1:23 is to quiet, transition at 1:37 could hit harder, drums feel a little thin, synth stabs at 2:55 are to quiet, shakers are to loud after 3:50, claps are not loud enough or impactful
dadomachado:
vocal at 0:07 is to quiet, first sound starting at the beginning is to loud compared to other elements in the intro, mix feels a bit narrow, Background Arp at 1:35 is to loud and not filtered correctly, drums lack impact, transition at 2:50 is well blended, vocals at 3:25 are a little dry, shakers after 3:50 are to loud
DimitrisPalantzas:
hat starting at 0:15 is a little to loud, bass is to quiet before 0:55 and to loud after 0:55, transition at 1:35 and drums after are good, off pitch bass note before 1:35 needs to be off pitch, after 2:50 transition ticking sound in left channel is to loud, transition at 3:20 could have more of an isolated feel, vocals at 3:25 sound like they are to much in a tunnel, shakers after 3:50 are to loud. Nice job overall.
dnlptn:
Mix sounds a bit muddy and thin at the same time, bass is a little to quiet, transition at 2:50-2:55 needs to be blended better, good transition at 3:20, shakers after 3:50 are to loud
Dwic:
Hat starting at 0:15 is to loud, background noise sound starting at 0:42 is a little to loud, Background Arp after 1:35 is to loud and not filtered enough, transition at 1:35 falls a little flat, synth lead around 2:05 sounds good, vocals at 2:25 sound to much off center, drums lack impact before 3:20 transition
Elroms:
Hat starting at 0:15 is a little loud, background noise sound at 0:42 is to loud, Background Arp at 1:35 is to loud and not filtered right, transition at 1:35 needs more impact, love background sounds around 2:30, kick needs more impact in general, nice transition at 3:20, vocals are a touch to try at 3:35, shakers after 3:50 are to loud
GBReal:
Mix could use work before 0:15, feels like there are some parts off pitch in the intro, mix is a little narrow, vocal at 1:30 is to low, Background Arp after 1:35 is to loud and not filtered correctly, transition at 1:35 falls flat, drums need more impact, some odd panning around 2:55 to 3:20, nice feeling of isolation at 3:25, to much mid low end at 3:50, Background Arp is to loud and not filtered correctly after 3:50
Gmcalister:
Bass is a little heavy in the intro, riser is a little loud at 0:07, bass at 0:57 is to loud, track could hit harder at 1:37 I think the bass sound is detracting from the transition between parts, kick around 2:00 is probably to loud and has to much beater sound, vocals feel a little dry, transition at 2:55 needs to be more dramatic, vocals a little loud at 3:40+, shakers at 3:50 are to loud, kick works better in the ending section vs. earlier in the track
green dog:
Mix could be wider and it feels flat, vocals starting at 2:25 get a little lost sometimes, noise riser at 2:50 is to loud and again at 3:20 and 3:50, shakers to loud after 3:50, some interesting effects in the ending section
Hiwatter:
Riser in the intro is a little loud and sound different from the production rough, random noise track around 0:42 is to loud this is supposed to be a background element, Background Arp track is to loud and not filtered correctly, transition at 1:35 falls a bit flat, bass is a little to loud after 1:35, vocals sound pretty good but maybe a little to much reverb on I Try I Try it takes me out of the mix, transition at 3:25 isn't sparse enough it needs to give that lonely and isolated feeling a bit more, vocals at 3:25 are nice again, ending is pretty good but bass is again a little to heavy and shakers are to loud
Hjchjc:
Vocal in intro around 0:10 sounds a bit out of phase or something, hat sound is wrong and to loud starting around 0:15 it overshadows the other tracks too much, bass staring around 0:57 is to loud, vocals are to drenched in reverb and a lot of the other leads tracks are as well starting at the transition at 1:35ish, I like the feel of the kick + bass line around 2:15, vicals around 2:30 are better but I try I try is a little loud, transition at 2:55 is interesting but the track being panned is a little loud and dry, I like how isolating it sounds at 3:28 nice job, change in vocal volume at 3:51 is to much vocals are to loud after that, interesting ending at 4:15+ I like it
JohnK:
Effect at 0:42 is cool but doesn't totally work, transition at 1:36 doesn't hit hard enough, distorted synth part is to quiet, effect at 2:08 is pretty cool and works but needs to change a little bit over time to not become to repetitive, vocals are a bit dry, vocal to quiet at 3:05, good transition at 3:25 but vocals right after it are to dry, I try I try that is dry is to loud at 3:50
jules666:
Interesting mix overall, I don't like the bass tone starting at 0:56, maybe a little to much distorting in some points, transition at 1:35 is interesting it doesn't quite work but its close, Background Arp is to loud and not filtered correctly, , lead at 2:10 is a bit lost, I like the bass fade in around 2:35 its nice and subtle, vocals get a little lost around 2:50, the bass lasts to long around 3:20 and doesn't give quite the feeling of isolation, I like the delay in the end
Loopwork:
Bass a little to loud in intro transition, hat to loud in intro, background noise effect at 0:42 is to loud, distorited lead is to loud and too distorted at 1:10 and drowns out other tracks, vocals at 1:33 are lost in the background, love the distorted string bass at 51:35 bars but its to loud, Background Arp is to loud and not filtered correctly, like claps at 2:05, drums are maybe a little muddy, vocals could use a different reverb, hats to loud in starting at 2:50 they are to distracting from everything else rest of drums sound a bit muddy compared to them, the transition at 3:50 could be more dramatic, some elements seem a bit lost in the ending
Maxoverdrive:
Background noise effect starting around 0:42 is to loud, not crazy about the bass tone starting around 1:12, Background Arp that starts aournd 1:31 is to loud and not filtered enough, transition at 1:35 is close noise riser isn't quite right, vocals starting at 2:25 are to loud and up front, transition at 2:50 works well, vocals at 3:35 are a little to loud, transition at 3:50 needs to hit harder, Background Arp is again to loud
Naturecord:
Mix feels narrow, transition at 1:37 needs work, Background Arp is to loud after 1:37 and not filtered enough, lead around 1:55-2:05 isn't present enough and not satisfying, vocals around 2:25 feel like there is a bit of low resonance build up from the effects, there is a synth stab that feels mixed to low around 2:55+, I try vocal at 3:49 is to loud, shaker is to loud after 3:50
Necaster:
Background Arp around 1:30 is to loud and not filtered enough, drums are a little bit loud compared to the rest of the track, vocal effect is interesting but maybe to much and vocals are to quiet, drum effect at 3:05+ is to much, nice transition at 3:25, vocals to wet at 3:35
Nimii:
Sound at 0:28 should be more in the background, noise effect at 0:42 is a little to loud, the one pad sound at 1:10 is to far in the background until 1:32, nice transition at 1:38 wasn't expecting that, lead synth around 1:58-2:25 could be louder, a little to much drops out when vocals come in, synth parts to quiet at 3:05, vocals at 3:35 doesn’t work to muted, Background Arp to loud and not filtered correctly at 3:57, ending is interesting
Pabloat:
To much effect right at the beginning, noise effect track starting at 0:42 is to loud, noise riser doesn't quite work in the transition at 1:37, Background Arp at 1:38 is to loud and not filtered enough, vocals starting around 2:25 are to dry and probably could use more reverb, vocals at 3:35 work well, shakers are to loud in the ending, overall the kick doesn't feel like it hits hard enough in the song
PhiloneusMonk:
to far from the original, rhodes timing is off, Background Arp is way to present, not enough impact in the first major transition when the drums come in, mix is muddy here and feels like there are some timing issues again, vocals are way to try and timing feels off on I try I try, bass to loud after 2nd major transition, 3rd transition isn't bad as the intent is for the mix to be very sparse for a few bars, vocals are better after this, ending isn’t to bad
RoadieShow:
Bass to heavy in intro, riser around 7 seconds is to loud, pads around 0:42 are a little lost, not sure about the studder effect on the pads, Background Arp at 1:35 is to loud and not filtered enough, like the bass sound starting at 1:38 but maybe just a little to loud, studder effect works better at 2:06 vs earlier in the track, vocal sound at 2:28 doesn't work for me, high sound starting around 2:51 is to loud, song is to loud at 3:22, vocals work better at 3:37 vs earlier in the track, shaker sound at 3: 50 is to loud, bass around 4:05 is pretty cool sounding
Satchboogie:
Background noise effect starting at 0:42 is little to loud, sound that comes in at 1:23 is to quiet, Background Arp that starts around 1:30 is to loud and not filtered correctly, transition at 1:37 needs to hit harder, love the placement and tone of the string bass sound around 1:40ish, synth lead around 2:00 is great and it works well with the transition at 2:05, vocals starting around 2:25 are close but don't feel quite right, I try I try part is interesting but maybe a bit to forward, transition at 2:50 is rough and could use some work listen to the production rough on this, vocal gets a little bit lost at some times around the 3:36-3:37 mark, shakers are to loud at 3:50, the transition at 3:50 could hit harder, I think the balance in the last section could use some work bass is to loud
Skym:
Bass a little to loud in intro, pads a little low at 1:10+, Background Arp is to loud and not filtered correctly, transition at 1:37 doesn't hit hard, lead around 1:55 could be louder, drums feel a little dry, vocals at 2:27 are to dry, transition at 2:50 isn't dramatic enough, transition at 3:35 doesn't feel isolated enough, vocals after 3:30 sound good, claps after 3:50 could have more impact
SonicShade:
Noise sound starting at 0:42 is to loud and needs to be more in the background, lead synth sound that comes in at 1:09 is to loud, vocal at 1:35 is good, groove changes far to much at 1:37 I think the issue is in the drum track, bass sound at 2:27 is interesting but a little loud?, groove at 2:50 is to different from the original, transition at 3:20 doesn't give the feeling of isolation, shakers are to loud in the ending section
Square:
Intro effects are interesting but to much, noise track starting at 0:44 should be quieter, drop at starting at 1:32 is to loud and not filtered enough, transition at 1:37 is interesting but the effect added gets a bit repetitive as the section continues it needs some variation or to be faded out or something to add some interest, vocals starting around 2:25 are to dry and upfront or maybe to loud, transition at 2:55 doesn't quite feel like it works, transition at 3:50 sound prettty good, odd sounding right at the end like there is to much drum sound still there
Studjo:
Background noise effect starting at 0:42 is to loud, Background Arp starting around 1:30ish is to loud and not filtered enough, transition at 1:35 isn't quite there, vocals are lost starting at 2:25 and to dry, transition at 2:50 is very interesting but the hats are to loud and overall the track is a little to loud until 3:20, fade out transition at 3:20+ is good, vocals around 3:30 are good, Background Arp is again to loud in the ending, shakers are to loud
suC76:
Transition at 1:35 isn't quite right, Background Arp staring around 1:31 is to loud and not filtered correctly, drums could hit harder after 1:35 transition, vocals around 2:25 are a little to wet or it’s the wrong reverb, low end doesn't sound quite right after 3:50, shakers are to loud after 3:50
Tapwater:
Noise sounds starting in around 0:42 are mixed to loud, this is supposed to be a subtle background element, off pitch bass is to loud 1:06 its supposed to be off pitch to create tension but somewhat in the background and less noticable, there are some interesting effects starting at 1:35 but the transition falls a little flat and the Background Arp track is to present and not filtered enough, vocals sound good but maybe get a little lost at times, transition at 2:50 could be more dramatic, transition at 3:20 could create more of an isolated feeling, I love the pitch down in the bass track at 3:48 that sound really cool!, claps could be more present in the ending, I think the bass in the ending masks some of the other tracks too much
Tgerginov:
Slightly muddy has a bit of a blanket over the entire mix, riser at 0:08 is to loud, good balance between 0:40 and 0:50, transition at 1:10 could be slightly better, drums are lost at 1:37 doesn't give that hard rocking impact, change at 2:05 is a little drastic I think the drums being so far back doesn't hold the track together, transition at 3:25 is pretty close it needs to give more of a feeling of isolation, transition at 3:50 needs to hit harder again drums are to low and don't hit hard
Toxic Shot Dot:
Synth part starting at 0:14 is a little to distorted for my taste, good job on the background noise that starts around 0:42, like the overall tone around 1:10+, Vocal at 1:30 is a to quiet, Background Arp sound is to loud and not filtered enough after 1:35, 1:35 transition is well done but drums after 1:35 sound overly compressed and a bit lifeless, vocals at 2:25 are interesting, transition at 2:55 is reasonably well done, transition at 3:20 could have more of a feeling of isolation, vocals at 3:35 are well done, shakers are to loud after 3:50, Background Arp is to loud again, ending is interesting but doesn't quite work and is an element that wasn’t in the original mix. If your going to add any production elements make sure to document them.
Tunenvy Daddidio:
Vocals to quiet at 0:07, the pumping effect around 0:15 feels out of place, entire mix feels a little to narrow, lead synth parts that come in at 1:09 and 1:23 are to quiet, vocal at 1:35 is missing or way to quiet, transition at 1:37 doesn't hit hard enough, drop arp at 1:37 is to loud and not filtered enough, good transition at 2:05, vocals around 2:30 are to wet for my taste, vocal effect at 2:37 is interesting but the tone is a little to harsh, transition at 2:50 could use some work, noise fade sound at 3:22 needs to be turned down in volume, some of the vocals at 3:35 feel like they are missing, shaker is to loud at 3:50, ending section could use work listen to how the production rough sounds here
VasDim:
Hat that comes in at 0:15 is to loud, background noise effect that comes in at 0:43 is to loud, Background Arp that fades in at 1:31 is to loud and not filtered enough, vocal at 1:35 is to quiet, transition at 1:37 could use some work, synth lead part that comes in at 1:51 is to loud maybe start by lowering 4-6db? otherwise that part sounds good, kick drum in general could hit harder, noise hits starting around 2:29 are to loud, there is something odd effect-wise on the vocals starting at 2:25 they feel out of phase or something similar to that, I try I try works well, noise fade out at 3:20 could be quieter, vocals at 3:35 sound good, noise riser at 3:45 is to loud, shakers after 3:50 are to loud