@EatMe , Thank you for choosing me to go to round 2. I really was excited that I was picked because I rushed my round 1 entry and didn't have time to perfect it and finish cleaning up automation and such so this gave me much more time to finish the mix, clean things up and with your added feedback allowed me to address certain perspectives of the mix. So thank you for the 2nd round opportunity to tune things and I hope you like it!
This actually is my 1st EDM type mix I've ever done so really hope my Round 2 entry is good enough

This is also my 1st time making it to Round 2 so pretty stoked!
Heres what you wrote:
MC088__EatMe__Shift_PistolPete
The track seems to have been limited, not too much, to good use.
The kick drum is missing at the part from 161 seconds off where it's really long without the kick drum.
The lower bass synth could have a little more pronouciation in the mid.
Speaker listening: good
Headphone listening: good, but I'm missing a little impact on the snare drum on headphones,
the snare drum does not have an initial plop or louder strike moment on headphones.
- I removed the limiter on the main stereo bus as I wasn't clipping or peaking so it really wasn't needed and this opened up the mix quite a bit more.
The Kick Drum I really spend a lot of time on, since I grew up in Chicagoland, and know how the kick really is what drives a lot of the energy, I wanted to really get the Kick to pump through the mix. I added a few side chain compressors on the channels which had frequencies in the low-mids and used them to duck the kick to help the kick pump more. I also added MBass which is a bass harmonics enhancer to the kick channels to help boost the low-mids and help push that energy out without adding too much more low end. I also created a AUX FX send for each kick track and send them to Blackbox distortion to help add extra grit and then used Waves S1 to drive the energy almost mono on the AUX bus.
The entire mix I cleaned up my automation. On R1 entry I was rushed so some of the volume automation was very choppy and at times was abrupt right during certain notes and sections so I cleaned up the automation a lot. All non-percussion tracks have automation (volume and panning) to help create the build ups to the transitions, as well as help "battle" rival instrument tracks so instead of playing at the same time and volume they rival each other and "pump" to clear up the battle for like frequecies.
]The Lower bass synth I really slightly changed the sound a bit to fit better in the mix by boosting a lot of the low-mids and slightly cutting some of the low sub bass to help it sit better in the mix.
I also used a new "pink noise" technique which I was trying out on this mix to balance the overall track volumes prior to bouncing/mixing down to a stereo track to help make sure that all of the frequencies were at "similar" perceived volume. Its actually a really cool trick I just read about and seems to help a lot for me, since I am working out of junky headphones and 20 year old cheap monitors in an unbalanced/treated room.
As always, thanks to
@MisterFox for putting on this contest and thank you
@EatMe for supplying the music for this contest.
**Also, I corrected the missing "_" in my track title
I hope you all like my mix

feedback is always welcome from forum members too
Title;Statistics - "MC088__EatMe__Shift__PistolPete__R2"
Date;Sunday, October 30, 2022
Loudness_Value;-18.59 LUFS
Loudness_Range;3.25 LU
Max_True_Peak_Level;-2.09 dBTP
Max_Momentary_Loudness;-16.34 LUFS
Max_Short_Term_Loudness;-17.24 LUFS
Sample Rate;48.000 kHz
Average RMS (AES-17) Left;-18.03 dB
Average RMS (AES-17) Right;-18.04 dB
Max. RMS Left;-15.72 dB
Max. RMS Right;-15.77 dB
Max. RMS;-15.72 dB
True Peak Left;-2.09 dB
True Peak Right;-2.68 dB
DC Offset Left;-oo dB
DC Offset Right;-oo dB
Bit Depth Left;24 bit
Bit Depth Right;24 bit
Here is my R2 Mix:
https://drive.google.com/file/d/1opXmwY ... sp=sharing