Here´s what i´ve done (very roughly):
- Aligning Phase for all Tracks
- Arranging all Tracks in Subgroups
BD - Boosting 65Hz, Adding Compression (SSL)
Cajun - Boosting Lows, Highs and Upper Mids, Adding Compression (SSL), removing resonances
OH - Low-Shelfing to Cut the Lows
Drum Bus - Adding Compression (SSL) to Glue together, Adding Tape Emulation
Bass - Boosting Lows and Highs, Side-Chaining Bass to the Kick Drum to create some Room, Adding Tape Emulation
Guitar & Banjos - Low-Cut at 100 Hz, Removing resonances under 500 Hz, Adding Compression (1176), dynamic EQ at 150Hz to keep that area in check, Adding Tape Emulation
Fiddles - Low-Cut at 200 Hz, Cutting at 500Hz and 2800Hz, Adding Tape Emulation
Accordion - Low-Cut at 200 Hz, Cutting 440Hz & 3700 Hz, General decreasing between 200 & 600 Hz, Boosting at 6800Hz, Adding Compression (SSL)
Voices - Low Cut at 100 Hz, Cutting 1100Hz, Boosting 5000Hz, Added Compression (LA2A & 1176 - both in Parallel to keep it natural, De-essing and Adding Tape Emulation
Mixbus - Boosting 300 Hz, Cutting 4000Hz very broad, Shelf at 30KHz to add some air, Multiband-Saturation lifting up ~300Hz, soft 1176 Compression in Parallel Mode to tighten things, Additional Tube Compression -3db, Adding Tape Emulation, Adding Clipper with 0,5db Reduction max
This one was a bit of a challenge due to it´s live recorded nature, most time it took to adjust the phase rotation and shifting of all tracks actually.
I decided to stick to the live nature of this track, so there is no gating involved as for this material it would have sounded unnatural due to the massive spill on all tracks.
I also used barely any Automation, only the Panning of the Banjo at the beginning of the track was adjusted.
All Tracks are send to a Convolution Reverb, emulating a Live-Room, which also helped a bit to glue things together. Also i decided to use Scheps "Rear Bus" Technique to make it a little more dense.
Thanks for this Opportunity, it was Fun mixing something else than Metal for a change!
https://www.dropbox.com/s/pd9qbq7r5uqag ... c.wav?dl=0