First of all, I want to say that it was a huge pleasure mixing this song. So many layers and musical moments that permeate the exciting lyrics and make it a great work. Kudos to the band for the beautiful work.
I didn't follow any esthetics and just mixed it according to my taste and as the sound became more cohesive.
As I always do, I grouped the elements according to their similarities. Despite liking the idea offered by Lewitt, I chose not to use the Polarizer plugin. But I used both recordings made by the LCT 640 TS.
My DAW for mixing is Reaper. Whenever I don't specify the plugin in the description, I'm referring to native plugins.
MIX:
https://drive.google.com/file/d/1BAq4Yw ... sp=sharing
DRUMS
—Kick:
Condenser: EQ for cleaning sub-bass and also around 200hz; the excellent Unfiltered Audio G8 for bleeding control;
Dynamic: just eq for a little cut at 225hz.
Kick sub-group: plus an eq cutting at 125 and 215hz; Lindell 50 for a bit of character, compression and EQ; I opted for a slightly fuller kick and, for that, I used bx_subfilter to boost the low-end; -8db of gain;
—Snare Lewitt 440: As always, it was a challenge; in the first eq, small cuts in the mid-bass and resonance control at 5khz and 6.8khz, in addition to a boost in the high-end; a second eq, the Eventide EQ45 for a small boost at 220hz and at 8.3k, plus a cut at 500hz; for the snare to grow a little, I put Eventide SP2016 (insert), program ROOM, short decay and mix at 100%; Eventide H910 to help with stereo imaging (Vocals preset - 01 - 0.99 Chorus Drift); compressed and saturated with Soundevice Digital Automformer; finally, a bit of peak control with softclipping (Apogee SoftLimit); -4.7db of gain;
—Overheads drums: eq cutting a bit at 200hz and cleaning up resonances at 4.7 and 8.9 kHz; Lindell 50 cutting a little in the mid-bass region and compressing a lot; soothe2 controlling the resonances in the 8k region and surroundings a little more; Eventide SplitEQ smoothing out transients between 1 and 5khz; Tone Empire Neural Q v2 putting some harmonic saturation and a little boost in the highs; -7.8 dB of gain;
—Floor tone: only eq cutting severely in the region between 340 and 450hz, plus a boost at 4.7khz; -6.2db fader gain;
—Rack tone: eq cutting a lot at 300hz and giving a small boost at 3khz; -4.8db of gain;
—Tambourine: eq with highpass at 850hz and cut at 5.5khz; Lindell 50 with a bit of gain in the 8khz region and compression; -2.6db gain;
—Cymbal scrapes: only high pass at 140hz; -3db of gain;
—Group channel: PSP E27 for slight cut at 14khz, small boost at 120hz; Lindell 50 giving gain at 8khz and 40hz (shelf), plus a cut at 500hz, and moderate compression; SPL Vitalizer to round out the bottom-end and bring some extra sparkle in the highs, as well as a bit of harmonic saturation; the excellent PSP Impressor for that glue; and the also excellent Neold U17a, for a little more compression and a very special harmonic saturation;
BASS:
—Condenser: eq cutting (low shelf curve) at 240hz, plus gain at 1khz; moderate compression; -5.4db of gain;
—DI: eq for low-end control (high pass at 80hz and low shelf cut at 400hz); a bit of chorus with the very good Acon Digital Multiply (free plugin), to insert a slight spatialization; -0.8db gain;
—Dynamic red: EQ cut at 1.4khz; dynamics control on fundamentals with soothe2 (emphasis on 125hz); -1.7db of gain;
—Group channel: Kirchhoff eq for dynamic control of side signal (112hz cutoff with wideband - low Q); cut at 540hz, high pass at 37 and low pass at 6khz; moderate compression with bx_townhouse; soothe2 for dynamics control in the fundamentals; Wavesfactory Trackspacer triggered by kick on external sidechain, to improve the kick/bass interaction, suddenly; -3.6db of gain;
KEYS:
—Piano near: no processing;
—Piano far: emphasis on transients at 2.5khz (wideband) with SplitEQ; AudioThing Type A to bring out a brighter glow;
—Piano far overdub: high pass at 100hz; -4.6db gain:
—Piano near overdub: -4.6db gain;
—Piano subgroup: Kirchhoff eq with a slight cut at 430hz on the mid signal and a small boost at 3.7khz on the side signal; Kazrog True Iron (1166A algorithm) for harmonic saturation; light compression with TDR Molot;
—No processing on individual Leslie channels, only -3db gain on bottom condenser channel;
—Leslie subgroup: high pass at 90hz; -6.5db of gain;
—Prophet 1: eq with high pass at 130hz, cut at 280hz and high shelf at 13.6khz; Eventide H910 for extra movement:
—Prophet 2: eq with high pass at 100hz and a wideband boost (low Q) at 1.5khz;
—Keys group channel; eq for a small cut at 680hz with broadband; BlackBox HG-2 with AIR function turned on for harmonic saturation;
GTRs:
—Electric has no processing on the individual channels, only on the subgroup;
—Electric guitar subgroup: Soothe2 controlling resonances around 3.8khz; eq with high pass at 140hz and low pass at 11.4khz; bx_saturatorV2 for independent harmonic saturation of mid/side signals; PSP Audioware SpringBox for a bit of ambience;
—Acoustic: processing also occurred only in the subgroup;
—Acoustic guitar subgroup: eq with low shelf at 880hz and a small boost at 5.8khz with wideband; Millennia NSEQ-2 with boost at 1.8khz and 16khz (high shelf); Vertigo VSM-3 for harmonic saturation; Native Instruments' excellent Raum reverb for ambience (Airy algorithm, mid-to-short decay, no feedback); Millennia TCL-2 for light compression (fast attack and release);
—Guitar group channel: no processing;
VOICES:
—I've split Gaz's voice channel into two, to treat the quieter and louder parts differently:
—Gaz lead vox Soft: UAD LA-2A Gray for moderate compression; in the part where Gaz sings the
'shots", I automated the pan control to give the impression that the shots were coming from several places;
—Gaz lead vox: UAD LA-2A Gray for moderate compression; the compressor setting varies between the two parts;
—Gaz lead vox (mic rear): I took advantage of this channel to insert some texture with the RC-20, from XLN Audio (crunch distortion, low bit rate effect in the Digital module, a little reverb and a little modulation wear in the module magnetic);
—Gaz voice subgroup: Accusonus ERA 6 De-esser;
—Radio FX: I created a channel just for processing the radio simulation: Soundtoys FilterFreak with low cut at 600hz and high cut at 2khz, with medium resonance; smashing compression with the Klanghelm MJUCjr;
—Radio FX backing vocals response: I also separated the vocals that respond to the radio's voice for dedicated processing, which were grouped into a single channel; eq with low cut at 120hz; Eventide Omnipressor for moderate compression; a little more compression with TDR Molot, now with faster attack and decay; Eventide Blackhole for apparent ambience;
—Backing vocals: both Frank's and Sion's voices have been grouped into specific channels; there was no processing on the individual channels; on both group channels, eq for sub-bass cleanup and strong compression with the Klanghelm MJUCjr;
—Group channel backing: the two sub-groups were routed to a main group, which received more compression with the Neold U17; the idea was to try to reduce dynamic variations in these voices as much as possible;
—Sion middle session yelps: trying to simulate a battlefield, in which screams of pain echoes, I applied a unique ambience, using Melda MConvolutionEZ (IR Small 1 from the Chambers folder) and Blackhoule (Dreamscape preset);
AMBIENCE:
—Five channels with ambience effects were used as send FX:
—Room: Eventide TVerb (preset 04 - Medium Chambers 06 - A Short Diffuse), which received sends from all group channels;
—Slapback: Soundtoys Echoboy (Classic Tape Slap preset 30 ips), which received the Radio FX subgroup;
—Long: Eventide Ultrareverb (preset 03 - Chambers - Diffuse Chamber), which received only Gaz's voice at a certain point in the song;
—Ping Pong: UAD Cooper Time Cube (Muted Echo preset), who received the Keys and Voices;
—Glue: Acon Digital Verberate 2 (Drum Room preset), which received the Drums, Bass, Gtrs and Vocals groups.
AUTOMATIONS:
—A few effect sends, the panorama and the gains of some elements were automated;
MIXDOWN PROJECT:
—I opened a new project in which I processed the mixdown of the initial project, to the final cohesion of the mix; UAD Oxide Tape; AMEK 200 to hold the bass and top end a bit; UAD SSL G Buss Comp Legacy for that final glue.
Thanks again for the opportunity and good luck to everybody!