Re: MIX CHALLENGE - MC073 February 2021 - Submissions until 21-02-2021 23:59 UTC+1/CET
Posted: Sun Feb 21, 2021 19:52 CET
I don't work in this style so this one was tough but there are some really cool moments in the song itself.
Here's mine: https://1drv.ms/u/s!AqpB-RLndYJrkJIuSBC ... w?e=a5bz7q
I tried to use some big reverbs to try and create some space. I think it worked out well in the verses but the chorus was kind of busy and the original arrangement didn't lift very much going into the chorus so that was tough to maintain and it was tough to try and improve the transition going into the choruses. With the snare/clap that starts in the beginning the pitch was a little off in the individual track vs the combined. I used melodyne to bring it closer and then routed through a 10 second plate reverb (little plate). The reverb is also compressed to bring out that long hazy tale sound. The keep it clean there is some pre-delay on that reverb as well, about 8msec. A similar reverb is applied to the Jembe tracks with some automation to bring in in and out between parts. The lead guitars have a similar but more subtle reverb treatment to try and put them in a large space. Most of the rhythm guitars have some micropitch work done to try and widen them out a little bit. I also did some eq work on the guitars to try and brighten them up some in the chorus. There is some level automation of the guitars as well to bring out some of the parts that get lost a little bit in the verses.
I did some automation work on the transitions between parts to try and increase the emotion. This was mostly level automation. Then ending has level automation as well to give it a little bit of that old school fade out. Drums also have some volume automation going on between sections.
Beyond that there was the standard compression and eq and most tracks and some distortion/saturation.
Here's mine: https://1drv.ms/u/s!AqpB-RLndYJrkJIuSBC ... w?e=a5bz7q
I tried to use some big reverbs to try and create some space. I think it worked out well in the verses but the chorus was kind of busy and the original arrangement didn't lift very much going into the chorus so that was tough to maintain and it was tough to try and improve the transition going into the choruses. With the snare/clap that starts in the beginning the pitch was a little off in the individual track vs the combined. I used melodyne to bring it closer and then routed through a 10 second plate reverb (little plate). The reverb is also compressed to bring out that long hazy tale sound. The keep it clean there is some pre-delay on that reverb as well, about 8msec. A similar reverb is applied to the Jembe tracks with some automation to bring in in and out between parts. The lead guitars have a similar but more subtle reverb treatment to try and put them in a large space. Most of the rhythm guitars have some micropitch work done to try and widen them out a little bit. I also did some eq work on the guitars to try and brighten them up some in the chorus. There is some level automation of the guitars as well to bring out some of the parts that get lost a little bit in the verses.
I did some automation work on the transitions between parts to try and increase the emotion. This was mostly level automation. Then ending has level automation as well to give it a little bit of that old school fade out. Drums also have some volume automation going on between sections.
Beyond that there was the standard compression and eq and most tracks and some distortion/saturation.