Re: MIX CHALLENGE - MC089 December 2022 - Submissions until 21-12-2022 23:59 UTC+1/CET
Posted: Wed Dec 21, 2022 10:23 CET
Hello everyone,
Here’s my take in Inferno: MC089__Hooker_and_a_Handgun__INFERNO__Zajus
Fun track to mix, especially the layered vocals allowed a lot of space for creativity.
Generally on FX I used:
Drums
On mix bus, I'm using a touch of compression (just a db or two), tape emulation to let the tracks gel and make them a bit warmer, console emulation for very much the same reason and a last EQ to shape the track a little bit to taste, prior sending it to limiter just to ensure nothing peaks beyond the limits.
As always, thanks for the opportunity to mix this track. As this was closer to my heart than the others I mixed here, I enjoyed it a lot
Stepan
Here’s my take in Inferno: MC089__Hooker_and_a_Handgun__INFERNO__Zajus
Fun track to mix, especially the layered vocals allowed a lot of space for creativity.
Generally on FX I used:
- Parallel compression for Kick and Snare
- Plate on Snare, Tom and the verse vocals
- Room on OH and a very little on rhythm guitars
- Ping pong delay on the lead guitars
- Dual mono delay with low feedback on pretty much all vocals
- Asymmetric stereo delay with no feedback on all lead vocals
- 1/2 note delay throws on a few words in the verse
Drums
- Kick: Light touch of compression, EQ to scope some mids, bx_subfilter to add punch to the low end and another EQ to tame it again and reduce the high end thud in the opening and closing sections of the song
- Snare: Compression mainly to bring out the ghost notes, EQ to notch a few resonant frequencies, transient shaper to bring out the natural decay of the snare
- OH: Touch of compression and EQ to lower the snare spill
- Room: Heavy compression, EQ to remove both the very top and the very low end. Volume automated so that the room sound is much louder in the sparse sections of the song and less audible when the song gets busier
- Very little to do. BOD to add a little drive, EQ to remove low-end rumble. This is gently blended with the top end of a heavily distorted copy of the track. Both limited and EQd to gel with the kick and guitars
- Rhythm guitars: as this is the same track twice, I have shifted one by a few dozen ms to create a Haas effect. I have EQd each side differently (mostly scooping out mids) and used console emulation to gel the guitars together.
- Octaves: I have used the Haas trick again in the verses only and blended them with the rhythm guitars to leave the center of the mix free for vocals. In the chorus, where the lead guitars kick in, I have left the octave guitar in the center and tucked it behind the vocals.
- Leads: Only panned hard left and right and EQd to stick out from the rhythm guitars without clashing with the backing vocals.
On mix bus, I'm using a touch of compression (just a db or two), tape emulation to let the tracks gel and make them a bit warmer, console emulation for very much the same reason and a last EQ to shape the track a little bit to taste, prior sending it to limiter just to ensure nothing peaks beyond the limits.
As always, thanks for the opportunity to mix this track. As this was closer to my heart than the others I mixed here, I enjoyed it a lot
Stepan