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Re: MIX CHALLENGE - MC101 December 2024 - Submissions until 21-DEC-2024 23:59 UTC+1/CET

Posted: Fri Dec 20, 2024 23:34 CET
by VividPhase
Fun song, thanks Mellow Browne!! :clap: I did stay on the more bass-heavy side, and kept my filtering and ear-candy more subtle (no tape-stops or other mutes that might violate the challenge rules). I enjoyed trying to get the bounce with the kick and 808 to come through, and think TDR’s Kotelnikov on the two bus helped get there. I enjoyed mixing your song, thanks again for contributing!

Song: MC101__MellowBrowne__TrapHouse__VividPhase

► Show Spoiler

Re: MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 00:56 CET
by floodo
Drum Bus: Compression, harmonic excitation, Clipper
Kick: eq, compression, transient design, bass roll-off limiting, Clipper
Clap and snare: eq, limiter
Hit Hat: tape emulation, slight random panning with randonmachine, Open Hat: nothing.
Open Hat: nothing
808 bus: limiter, la2a
808: side chain to kick with dynamic eq and parallel distortion
Keys bus: eq, multiband eq, stereo image enhancement, tape emulation, limiter
Clean bells: light automated panning
Flute: multiband eq, eq, limiter
I didn't do anything to the rest of the keys, I thought they already sounded good.

Ads bus: tape emulation, compression, console emulation and eq
Vox bus: small lofi effect
Hook bus and verse bus: tape emulation, multiband eq, dynamic eq, la2a, multiband compression, resonance suppressor, harmonic canceller
Mix bus: life line console and a limiter, thinking that because of the genre it should sound very loud when mastering, so I thought I should reduce the peaks in all steps of the mix,

Translated with DeepL.com (free version)

My mix here ---> https://drive.google.com/file/d/1QmdiQ4 ... MzT7m/view

MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 00:57 CET
by Mister Fox
:arrow_right: A friendly reminder / update:


 ⚠ Moderation Message from Mister Fox  
In agreement with the Song Provider @Mellow Browne, we decided to extend the challenge deadline...

...until Tuesday, 24-DEC-2024 23:59 UTC+1/CET

To those struggling for time, this gives you an extra 3 days to get your mix sorted out, and properly prepared prior to uploading.


The Filename Template is:
MC101__MellowBrowne__TrapHouse__ForumUsername.wav

Please pay attention to detail (especially the filename! Those that are affected: you can edit your filename directly on the uploaded service, as long as you do not change anything else - I will triple check at the end of the game). Do not put your entry at risk of being disqualified.


Have fun, and good luck!


As of this moment, we have about 51 entries.
The multi-tracks were downloaded 112 times.

If you've been sitting on your mix, now is the time to get everything sorted out, post both your link and documentation. Do not forget the deadline. And please triple check that everything is in order (file format, signal strength, accessibility -- your entry is final!).

Re: MIX CHALLENGE - MC101 December 2024 - Submissions until 21-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 01:51 CET
by shoma
Hi @all and a big "Thank Yo" to Mr Fox and MellowBorowne for keeping this game alive.

This is my submission:
https://drive.google.com/file/d/1gm7fhs ... drive_link

Mixing was done in Cubase 14 Pro. For monitoring I'm using NS10m Studio, Monkey Banana Turbo 6 and my trusty Superlux HD660 Pro with some correction.

This is the first time ever i'm mixing a song in this style. So...bare with me :-D


First step: making a static mix without any FX to get a feel for the levels of all the elemts used in this song.
After that I started treating all elements as follows:

Kick:
Waves Trans-X (transient shaping) ->PSP Datamix A567 (EQ) -> Eventide DeBoom -> Abbey Road RS127 (HiEQ)-> Valhalla Supermassive for a short ambience

Snare:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience -> Apogee Soft Limit

HiHat:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience -> Soundtoys PanMan for some movement

OpenHat:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience

Clap:
PSP Datamix A567 (EQ) -> Steinberg Quadrafuzz for some distortion -> Valhalla Supermassive for a short ambience -> Apogee Soft Limit

Beat Group:
Oeksound Bloom (Dyn. Comp) -> GEM Comp 670 -> Slate Digital Fresh Air

808:
PSP Datamix A567 (EQ) -> Arouser (comp) -> Wavesfactory Spectre (harmonic sat.) -> Trackspacer (sidechained by Kick) -> Eventide DeBoom -> Valhalla Supermassive for a short ambience

Bells Low:
PSP Datamix A567 (EQ) -> Eventide SplitEQ (Transient EQ) to bring out some attack) -> Waves Renaissance Axxe (comp) -> Valhalla Supermassive for a short ambience

Clean Bells:
PSP Datamix A567 (EQ) -> Eventide SplitEQ (Transient EQ) to bring out some attack) -> Waves Renaissance Axxe (comp) -> Eventide Sheen Machine (HiEQ) -> Valhalla Supermassive for a short ambience

Pistol:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience

FX:
Valhalla Supermassive for a short ambience

Gangsta Chorus:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience

Hook Bells:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience

Soft Synth:
PSP Datamix A567 (EQ) -> Valhalla Supermassive for a short ambience

Key Flute:
PSP Datamix A567 (EQ) -> Waves Vocal Rider -> Apogee Soft Limit -> Waves R. Axxe (comp) -> PSP Chamber (Rev./Ambience)

Lead:
PSP Datamix A567 (EQ) -> Steinberg Quadrafuzz -> Valhalla Supermassive for a short ambience

Low Lead:
PSP Datamix A567 (EQ) -> Steinberg Quadrafuzz -> Audiority Space Station UM282 m-> Soundtoys Microshift for some movement

Riser:
PSP Datamix A567 (EQ) -> Valhalla Supermassive -> Soundtoys Microshift

Instruments Group:
Soundtoys Tape -> Slate VirtualMixrack/"London" Console

Piano:
PSP Datamix A567 (EQ) -> Wavesfactory Spectre (harm. sat.) -> Valhalla Supermassive

Vocals: All vocal tracks used "GainAim Pro" via ARA

Verse:
SmartEQ 4 (dyn. EQ for deessing and minor corrections) -> PSP Datamix A567 (EQ) -> Waves RVox (comp) -> Eventide H910 for some soft doubling -> Apogee Soft Limit
Send FX: Valahalla Supermassive

Hook 1, Hook 2 and Hook 3:
SmartEQ 4 (dyn. EQ for deessing and minor corrections) -> PSP Datamix A567 (EQ) -> UAD 1176
Send FX: Valahalla Supermassive

Hook Group:
bx:vontrol 2 for some widening -> RVox (comp)

Verse Autotune/Verse Autotune clean:
SmartEQ 4 (dyn. EQ for deessing and minor corrections) -> PSP Datamix A567 (EQ), Panning R+L, but keeping "Verse Autotune" slightly higher in level

Hook Add 1, Hook Add 1:
no eq or comp.; Send FX: Valhalla Supermassive

Ads Delay Throw:
UAD 1176 -> Softube Bad Speaker ->
Send FX: Fuse Audio Labs Bucket 500 (delay) -> RVox -> Valahalla Supermassive -> Steinberg Autopan

Master Bus:

Steinberg GEQ-30 (very special "secret" preset :grin: ) -> SmartEQ 4 (dynamic EQ) -> bx_control 2 to keep everything under 200 Hz in mono and slightly widening the mix -> Kush Novatron (soft comp) -> SIR Standard Clip just to catch some peaks.

Re: MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 03:10 CET
by PistolPete
Title;Statistics - "MC101__MellowBrowne__TrapHouse__Pistolpete"
Loudness_Value;-16.1 LUFS
Sample Rate;48.000 kHz
Average RMS (AES-17) Left;-17.39 dB
Average RMS (AES-17) Right;-17.64 dB
Max. RMS;-14.19 dB
True Peak Left;-3.65 dB
True Peak Right;-3.68 dB

Bit Depth Left;24 bit
Bit Depth Right;24 bit


Here is my Mix:
https://drive.google.com/file/d/1ww2jDS ... sp=sharing


Being rap and hiphop are my primary music I listen to, I really had fun mixing this song. @Mellow Browne really has a great cadence and did a fantastic job rapping in the pockets and nailing the "trap" rap vibes with this one. Kudos to a great song (even though I didn't understand the lyrics due to not knowing the language). Its funny actually becasue whil listening to it on repeat, My mind started makeing up english words to what it sounded like you were rapping... lol. funny how minds work.


Equipment:
PC (AMD Ryzen 7) with Cubase 10.5 and way too many plugins

Interface: Steinberg UR22

Monitors: I do have some old Fostex PM5 (25 year old monitors that I still use) hardly good for mixing as they are not EQ/tuned at all but rarely use them due to my living situation and thin walls. Use mostly at very low volume to check stereo/mono relations and just overall bass, mid treble balance. Not relaly accurate enough for much else.

Montoring/analysis plugins I use: WLM Plus (LUFS meter and DB meter), SPL Hawkeye monitor/analysis plug with many different windows (frequency, phase, histogram, LUFS, DB meter, spectragram.
Monitored mostly in 2 sets of headphones while mixing (due to a small apartment and thin walls and respect for my neighbors). Sennheiser HD280s and HD650's. After my 1st mix was bounced I sent it to my phone and listened in my car a few times as well as on cheap bluetooth Sony headphones while at work. Made a few mental notes of corrections I needed to make over the week of listening and did a 2nd mix, fixing the things I found wrong with the first one.

Anyhow the mix...
Session Prep:
importing files, cutting out dead noise, coloring and ordering tracks, using pink noise at -15 to bring all tracks to a nominal audible level and setting a premix balance/gainstage.

I've mixed a lot of hiphop and rap over the last 20 years ,but haven't done much as of recent "trap" type rap, and 90% of how we used to do rap mixing/recording was a 2 track stereo beat with vocals recorded to it. Mixing this with all the tracks really was fun. With rap, at least what I focus on is, loud vocals, the audiance needs to hear clearly what the artist is saying, usually compressed quite a bit to sit nice in front of the mix, backups are usually hard panned L and R with separate delays/verbs and similar modulation effects. Sub bass must hit clean and hard with little rumble and the kick you want to make hit hard where things vibrate off shelfs and break.. lol. Hats and percussion usually are panned wide L and R as well. The rest I just kind of fit in where needed.


As usual I do very little direct processing except on key tracks and focus mostly on using a lot of parallel FX sends:
Parallel FX sends:
  • 808 FX send - Abbey Road Saturation (waves)
    FX Kick - BX AMEK 200 Console
    FX Drum COMP - Soundtoys Devil Loc
    FX melody - Puig Child and REQ 6 EQ
    FX Verb - Abbey Road Plates, REQ 6 EQ
    FX OVEN VOX - The Oven (saturator and EQ kind of tool)
    FX Vox Tube - Blackbox HG2
    FX VOX Comp - Abbey Road RS124 comp
    FX Vox Verb - Abbey Road Plates
All of these FX sends were used in different combinations throughout each track in the project. Some were automated but most are static volume.




Vocals:
Since trap music generally is autotuned to the moon and back, I doubled the main vocals on a 2nd track and added a extreme autotune effect to it and a vocal rider so that it compliments but not overpowers the mains,. More of a thickener. The main vocals I had a hard time really getting the sound I liked where they were clean, but gritty and compressed.
Main vox plugs _ scheps omnichannel (eq, comp, de-ess, Maag EQ 4 (tuning the air and adding a little analong warmth on the low end, de-esser to taim the shrill sss and shhh and a noise gate to eliminate any plugin/analog hiss/hum.
Main Vox - Sends were combinations of verbs, saturation, tubes and compressors as well as a few side chain sends to similar instraments in the frequency range to duck the vocal and let the vocals be forward.

Adlibs
were both processed parallel and direct and each ADlib track was treated differently, Ads was sent to L channels and pitchshifting/autotune added, a delay added and tune to cut out the lower end of the frequencies
Adlib Delay was panned R and treated with EQ, compression, primal tap delay, a crazy modulated delay (mutant Delay) and also an autotune tuner on it (BX crispy)

Hook 1, 2 and 3.
These were panned Hard L, center, Hard Right, zero direct processing was done to 1 and 3 and just FX sends were used. Hook 2 I just used a EQ to lowcut anything below 120hz. Only a compressor and a verb FX send were used on these as they already sounded pretty good as is. I did add a FX send to the low bells and to one of the leads to duck the hook slightly.

Hook Adds and Hook bells
were each treated differently, mainly either delay, or reverb or panning tricks. The goal here was to really accent them and help create space and movement.
Hookadd1 (butch vig vox)slight telephone effect and mutant delay,
hookadd2 bx aura reverb and pulsar w495 eq.
Hook3bells Scheps omni channel and Panman and hook bells

Mixbus:
in most of the rap I've done int he past, the mixbus usually was multiple compressors, saturation and lots of crunch.
Well I did the same here:
Hype(saturation, compression, tone, stereo) > BX clipper (clipping to just barely touch transients) > black box HG-Q which is a quad channel tube eq > SPL big for wideness > BX townhouse compressor to again crunch the mix > X-noise (to tame some slight very high frequency hiss and chirps > SPL PEQ to add back in some clean airband highs > BX V3 limiter mid/side limter to bring the levels down a bit with even more crunch.

Stereo out
- Waves L1 just to protect from overs, no crunch.

808s are a staple to Rap music. As the song provider mentioned they wanted something somewhere between the 2 references. I focused an a nice clean very little rumble sub bass.
I used a new plugin called Bx Boom which is similar to waves Rbass to add some low end harmonics and thump, used a limiter to capture the right snap to the transients but not overdo it to blow speakers, maxbass to turn down the main bass and instead add harmonics to help with translating on smartphones and other newer mono devices and CLA mixhub as a channel strip to EQ, compress and highcut.

Kick
I also focused on to get the right snap and thump, to make them hit hard whether a car stereo, headphones or a smarthpnone. I used "Kickshaper" which is kind of a hybrid channel strip with saturatoin and tuning make for kicks. (really like this plugin) Extra compressoin was added directly and a FX send was sent to the 808 for the sub bass to duck the kick to help it punch through and not distort.

Highhats-
I wanted panned wide and wanted some motion and bounce to them. Chose a synced pingpon effect with Panman, a Lindel 80 channel to tune and a gate to eliminate any noise. These were panned hard right but some of the FX sends were panned hard left to open up the signal across the stereo spectrum and Panman was set to pingpong left to right to help create motion.
Claps also played a big role in this song, even more than the snare, so I tried to give them a chorus/doubling effect to help them be louder but not quite peak the transients, used Scheps Onni channel for Eq compression and dessing and used Vcomp to compress afterwords. Doubler 4 was added to spread the signal an give more of a loud smeared clap instead of a sharp transient clap.

Keys, leads, synth and piano
were all panned left and right accordingly but not hard panned. I tried to keep frequencies separate on the L and R where they didnt' clash much. Most of the direct processing on these channels was just channel strips and some reverbs or movement panning related plugs to bring the instruments out in the 3d stereo field and create spece between each one. Mainly parallel processing was used also.


Overall I really enjoyed mixing this song a lot. I wish I had a better studio environment like I used to have when I mixed hiphop back in the early 2000's where you could literally feel the song from the subs and monitors in a tuned room. Well now I'm in a small apartment studio so have to make due with what I have. The song provider really has great vocal talent for rap, as someone who also has rapped for a long time, I was impressed at your delivery and cadence as well as creative focus and placement of adlibs, backs and effects. I really hope you like what I did with your song. I tried to keep it very similar to the original but also added a few creative effects based touches I felt were dope!

Best of luck to all and also, Happy Holidays!

Re: MIX CHALLENGE - MC101 December 2024 - Submissions until 21-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 03:47 CET
by PistolPete
JeroenZuiderwijk wrote:
Fri Dec 13, 2024 16:39 CET


This is the link to my mix:
https://www.dropbox.com/scl/fi/mkflw7ih ... k3wz6&dl=0

Piano: eq (low end boost and mid boost), I mixed this track in with high volume….I think it is a powerboost in that way.

Jeroen
Man, I love what you did to the low end of the piano hits... wow! very lushy low but clean too!

Re: MIX CHALLENGE - MC101 December 2024 - Submissions until 21-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 05:03 CET
by PistolPete
jules666 wrote:
Sat Dec 07, 2024 14:34 CET

Link to track: https://drive.google.com/file/d/1OAi1bT ... sp=sharing
I really dig your mix on this song Jules666. Great low end and thump to the kick, piano and sub bass, clean but with a tasteful grit.
I also really like what you did to create the spacial placement of the midrange tracks (lead, pianos, vocals) so it creates a 3D sound field in my headphones and is very clean too!

Well done!

Re: MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 09:53 CET
by wkanegis
Hi everyone, glad to participate in another mix! Thanks to Mellow Browne for the song.

For the vocals I did some multiband compression with Maximus and a bit of saturation with blood overdrive which kept things pretty aggresive and in your face. Aside from that I did a bit of 'slap back' style reverb/delay using a free plugin called dimension expander and just a tad of de-essing. Unfortunately I don't have a pitch corrector or autotune plugin at the moment so I wasn't able to do the little bit of auto-tuning that was asked for, but I think overall things still work.

I put a tape imitation plugin called Thrillseeker VBL on the master bus and let it do some bus compression for me, which sounded classy. For the 808 I boosted around 560 HZ and used some distortion and compression. I think I managed to leave it bassy but also with some harmonics that make it audible and satisfying. Since the arrangement wasn't complicated I left a lot of the tracks pretty basic, trying to focus them where they have their most musical energy with EQ. I also used distortion on the kick with some boosts in the high end to give it a little on top that cuts through and makes it possible to hear on other systems like my laptop, for example. For the part where Mellow said we could get creative I used dblue Glitch to do a little bit of gating and stuttering effects, nothing too complicated but inspired by the mix he gave us. I think that covers most of it. Here is my mix:

https://drive.google.com/file/d/18yL4I6 ... sp=sharing

Hope you enjoy!

Re: MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 11:14 CET
by pabloAT
Many thanks to the song provider and to Mr. Fox for such a fun track to mix!

I focused on achieving a nice balance, aiming for separation and clarity among the different tracks using only the fader, panning, and automation. Each track was processed through an SSL 4K E console emulation. Panning, control overlapping frequencies, and high-pass filtering were crucial for this mix. Most of the compression was achieved using tape machine emulations. Bits of reverb and (slap) delays were used all along the track. Finally, everything went through an SSL compressor and an ATR-102 tape emulation at the end of the mixing chain.

I hope you enjoy my mix!

Cheers,
Pablo

[Dropbox link to MC101]

Re: MIX CHALLENGE - MC101 December 2024 - Submissions extended until 24-DEC-2024 23:59 UTC+1/CET

Posted: Sat Dec 21, 2024 18:11 CET
by rijavia