For All
First want to explain some thing about my view on all tracks. I do not take in to account selected sub genre. Why? First because I do not know anything about it and second I do really not care about any sub genre in general at all. Choice for this round was Drum and Bass. So if track is in any dnb style then it is good for me.
More important for me was theme Video Game Soundtrack - Race to the top. Word soundtrack is most important since it should tell us what is the purpose of the music. I always see music as kind of story no matter the style especially if it is soundtrack. For me racing is not just aggressive drive represented by aggressive lead or bass sound. There are many other emotions and the composition itself should tell us this story. There are dramatic scenes that should be rendered by your ideas in your track. There may be tragic scenes or happy (winning scenes). I do not like limits and I do like experiments. More expressions are needed regardless there are any melodic limits in style. There are also different places for music to be used in game and not just actual racing track - like menu, cut scenes and so on.
Also I included some basic statistics for all tracks to compare.
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J I L L I A M - Kill Me
Like the simple composition. Even there is only one theme within the track and even it is not in desired tempo it have really nice drive feel. It paint image of dangerous scene where racers jeopardize them self in order to gain small lead. Cars hitting each other. After minute there is break and it have feel that danger is gone. At least for some short time. Final part of track is also interesting. That slow down really make it sounds like player loose.
Now what I really do not like is sound. I can not comment on mix or master because every sound here is distorted in bad way. It is not creating drive but harm the whole mix. It is really like hard clipping on every single sound. This make it really, really hard to listen.
So yes track fit the game soundtrack but mix need to be fixed. Do not know what you have returned to your old bad habits with this one since your last mixes sounds whole lot of better.
Statistics:
Max momentary loudness -6,6 LUFS
Max short-term loudness -8,7 LUFS
Integrated loudness -11,4 LUFS
Loudness range 4,8 LU
True peak L -0.12dB
True peak R +0.11dB (17 samples clipped)
DC offset L -0.001% (-100.2dB)
DC offset R 0.000% (-112.0dB)
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Doc Jon - Gridlock
I'm enjoying different atmosphere in between different parts. Track should be ideal for intro or game trailer where those fast aggressive parts represents dangerous racing scenes while other should represent different view to to different parts like preparation or any other non aggressive activities.
Mix sound balanced but like me it miss more power in lows. Kick is mostly inaudible and snare takes the lead for rhythm. Some sound have phasing issues especially those in that slow passages. Nothing serious but they loose some power when played in mono.
Yes it definitely fit the theme.
Statistics:
Max momentary loudness -10,7 LUFS
Max short-term loudness -11,6 LUFS
Integrated loudness -14,2 LUFS
Loudness range 13,4 LU
True peak L -0.82dB
True peak R -0.61dB
DC offset L 0.000% (-176.3dB)
DC offset R 0.000% (-152.9dB)
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Jorgeelalto - Afterburner
Here I will start first with mix. I like space in frequency spectrum. Nice air and a lot of power in low and sub frequencies. All sounds have they place and do not interfere with each other. But at the same time stage is narrow. It sound like everything is in center with just different width. Good that you redone you mix and put it in -14LUFS. For true peak you should have bigger reserve especially for streaming services. Compression on streaming will service peak it above 0dB during compression. If you want to avoid additional unwanted distortion on your track true peak should be below -1dB.
For me track is more suited for kind of demo purpose or trailer of game but not racing track directly in game especially with those slower parts with that pad.
Another track that fits the theme nicely.
Statistics:
Max momentary loudness -9,6 LUFS
Max short-term loudness -10,8 LUFS
Integrated loudness -14,0 LUFS
Loudness range 11,8 LU
True peak L -0.21dB
True peak R -0.21dB
DC offset L +0.150% (-56.5dB)
DC offset R +0.150% (-56.5dB)
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becsei_gyorgy - Midnight Run
I do like intro of this track very cool atmospheric stuff create tension before race. Regarding track itself it looks like me this style doesn't suit you. Composition is not bad but sounds feels that they are placed in order just to fulfill requirements for genre. There is nice driving rhythm and you are trying to implement some "evolution" to track but it still sound repetitive because of repeating synth effects and patterns. I do not blame you I have problem with such a style myself. That vocal is not bad but it sticks out too much for me.
Mix sounds bit muddy, again same problem in my track because same as me you trying to layer more sounds that is used in this genre making it hard to tame. Some sounds are bit harsh. Stage is narrow some sounds here and there add bit of depth.
Track fits the theme. I think different style suits you better and I think you should not avoid your approach because of different genre.
Statistics:
Max momentary loudness -9,5 LUFS
Max short-term loudness -11,0 LUFS
Integrated loudness -14,0 LUFS
Loudness range 4,6 LU
True peak L -0.24dB
True peak R -0.06dB
DC offset L +0.000% (-116.5dB)
DC offset R +0.000% (-116.3dB)
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J.Ruegg - HyperBoost
Track is interesting with interesting atmosphere thanks to those mallets there. It adds really unexpected tension. Intro is very very good. Sounds are cool. Now I know your work I am 100% sure that you can make far better stuff then this one. I'm not saying track is bad but I think it is not your usual approach. Maybe the theme itself change your view on track and you were trying to make something different like the part starting at 1:52 that is good but it is like you forget about what you like to do.
Now mix sounds good but you overdo it regarding loudness. It is very loud and squashed. This also affect true peaks that are in unacceptable range causing a lot of clipping (check stats bellow).
Track fits the theme well.
Statistics:
Max momentary loudness -4,4 LUFS
Max short-term loudness -5,3 LUFS
Integrated loudness -6,7 LUFS
Loudness range 2,9 LU
True peak L +3.61dB (33685 samples clipped)
True peak R +3.67dB (24475 samples clipped)
DC offset L +0.016% (-75.9dB)
DC offset R +0.013% (-77.9dB)
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Olli H - Gatekeeper
Now this is unique track. Really like approach here. Composition is great and evolving and I like it the most in this round. Really good job for me.
Now mix is weak. Especially kick in drums. Levels of some instruments are bit off here and there like that synth effects at 1:52. Adding guitars there was cool idea but trying to make them too synthetic doesn't add anything. For me it sounds weird - uncanny valley. Making them synth only or real distorted will fit it better. Looks like many sounds have phasing issues and some sounds are very weak when played in mono.
Track fits the theme very well and composition leave best story behind.
Statistics:
Max momentary loudness -8,4 LUFS
Max short-term loudness -10,2 LUFS
Integrated loudness -15,0 LUFS
Loudness range 7,4 LU
True peak L -1.15dB
True peak R -1.09dB
DC offset L -0.001% (-102.1dB)
DC offset R -0.001% (-101.6dB)
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Double Tap - Amen, Brake
Nice contrast between aggressive driving drums and background ambient pads. It really create dramatic tension. Change at 2:44 is nice but it change the mood too much and kind of drift out of theme. Even part that starting around 2:58 doesn't add any fuel. It is more opposite and relaxing mood that is hard to put anywhere in racing game soundtrack. But track itself is very interesting and I really like that contrast.
Mix sounds balanced but some more power in low spectrum could improve it a lot. Kick and bass is weak. Stage is there.
The first half can be used in racing game soundtrack but second half is too melancholic. Even that fast rhythm there doesn't help because it is pushed back with those ambient pads. It fits more kind of space simulator/shooter game with spaceships.
Statistics:
Max momentary loudness -11,8 LUFS
Max short-term loudness -13,7 LUFS
Integrated loudness -16,5 LUFS
Loudness range 5,2 LU
True peak L -1.58dB
True peak R -0.02dB
DC offset L +0.000% (-113.4dB)
DC offset R +0.000% (-113.4dB)
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Clueless - Insideout Upsidedown
Now this is really good track that act as background music for racing and leave some space for additional sound on stage in game. Very good and maybe ideal composition for game.
Regarding mix, normally I will add more power to low spectrum but in regards as I mention that it is maybe best approach for game soundtrack it is not needed. Some sounds have some bad resonance around 1,5kHz that should get some treatment. Also something here produce some kind of comping effect on whole track. Maybe it only because of those nasty resonance bit it sound bit strange. Adding stats for both mp3 and also wav version. I was listening to wav version downloaded from SC.
I think you really nailed music for game soundtrack. Simple not distracting, good.
Statistics:
Max momentary loudness -11,9 LUFS
Max short-term loudness -14,6 LUFS
Integrated loudness -16,1 LUFS
Loudness range 6,3 LU
True peak L -1.31dB
True peak R -1.33dB
DC offset L 0.000% (-167.6dB)
DC offset R 0.000% (-174.8dB)
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The Exponent - Hyperdrive
What to say. Awesome track with inspiring sounds and nice composition. There are many different emotion that make track interesting. Intro with piano is cool and well whole track is cool.
Mix sounds good and powerful. Only that some sounds have really serious phase correlation problems. For example that bell sound in intro. In mono sound is almost inaudible.
Track easily fit in chosen theme. There is nothing to say more it is good track overall for any type of use.
Statistics:
Max momentary loudness -10,2 LUFS
Max short-term loudness -11,8 LUFS
Integrated loudness -14,0 LUFS
Loudness range 5,7 LU
True peak L -2.59dB
True peak R -2.59dB
DC offset L +0.001% (-98.9dB)
DC offset R +0.001% (-99.1dB)
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wishoff - Ready Set Glow
Will start with good things. I like the mix regarding frequency spectrum. Sounds do not interfere with each other and blend well together. There is good power and also stage in track.
Drums are strange in regards of sound but also pattern itself is weird. I will say the weakest part is beat that is almost annoying with that snare sound repeating in same rhythm over and over. It stick out too much and it almost have metronome feeling. Maybe some variation in dynamics will help but now it sound the same whole time. Almost like BB gun shooting. Some background sounds are nice but the track is ruined with that beat.
Nice idea that can be used as soundtrack but with adjusted or replaced rhythm part because it feels now more like bar fight scene because of that rhythm.
Statistics:
Max momentary loudness -8,7 LUFS
Max short-term loudness -10,9 LUFS
Integrated loudness -13,8 LUFS
Loudness range 7,0 LU
True peak L -0.83dB
True peak R -0.92dB
DC offset L -0.017% (-75.5dB)
DC offset R -0.016% (-76.1dB)
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canese - Deutner
Not sure but whole track or most sounds have kind of weird combing artifacts. Kind of artificial widening applied, haas or something like that. It does not sounds good. At 1:38 when that plucky synth is playing there is additional swelling synth pad that looks it have have some phase cancellation and it almost disappear when played in mono. Also you keep too much reserve in peaks and overall loudness. So we have now not just loud track but also low volume track. I usually make playlist of tracks and keep listening them to compare, this way need to adjust volume too often and it is distracting.
Track fits the theme but composition is kind of "weak". There are four main parts that are very similar two of them are with that plucky lead and other two without but rest is almost the same. Transition from 1st to 2nd part is interesting so more parts like this will be welcome. Also that snare doesn't help here regarding repetitive sound. It is the same sound whole track, no dynamic changes it is also quite dominant and this machine gun effect is ruining the sound for me.
Same as I this style do not suite you well but I still find overall mix weakest part of track.
Statistics:
Max momentary loudness -16,3 LUFS
Max short-term loudness -18,2 LUFS
Integrated loudness -21,0 LUFS
Loudness range 3,6 LU
True peak L -9.22dB
True peak R -8.66dB
DC offset L 0.000% (-133.9dB)
DC offset R 0.000% (-129.9dB)
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functionform - Arrival
Great intro. Like that ambient pad sound. It add nice contrast and make interesting mood to the track. Overall idea behind composition is nice but I feel many sound are used forcibly and are triggered kind of randomly especially in part starting at 3:00. Like you were just trying to incorporate them in track in order to meet genre criteria. Transition at 1:30 is sudden and pad sound is almost cut off. Drums after should have more complex pattern with some additional fills since that drum is played there exclusively solo.
That pad sound even it is nice have some problems. In intro there are some resonant peaks at around 300Hz and another around 1.4kHz that do not sound nice. There also some phase cancellation problem in that sound but nothing serious since it doesn't loose much power in mono. You also push loudness bit more that it should be and also true peaks do not have much reserve so additional compression when uploaded on stream service may add unwanted clipping artifacts.
Track fits more to some space shooter rather them racing game.
Statistics:
Max momentary loudness -6,8 LUFS
Max short-term loudness -8,7 LUFS
Integrated loudness -11,1 LUFS
Loudness range 4,7 LU
True peak L -0.26dB
True peak R -0.28dB
DC offset L +0.005% (-86.9dB)
DC offset R +0.005% (-86.9dB)
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► Show Spoiler
01 (12 points) The Exponent - Hyperdrive
02 (11 points) Doc Jon - Gridlock
03 (10 points) Clueless - Insideout Upsidedown
04 (09 points) Olli H - Gatekeeper
05 (08 points) Jorgeelalto - Afterburner
06 (07 points) J.Ruegg - HyperBoost
07 (06 points) Double Tap - Amen, Brake
08 (05 points) functionform - Arrival
09 (04 points) becsei_gyorgy - Midnight Run
10 (03 points) canese - Deutner
11 (02 points) wishoff - Ready Set Glow
12 (01 points) J I L L I A M - Kill Me
I will make some break from music making since all my last track were done in hurry only because I do not want to skip music making but results was bad and unfinished in regards of mix but also composition. I do not have much free time because of work and my other more important hobby I have so I'm sure we will see each other later maybe in few months.