Re: MIX CHALLENGE - MC073 February 2021 - Submissions until 21-02-2021 23:59 UTC+1/CET
Posted: Sun Feb 21, 2021 23:39 CET
Here is mine:
WAV: https://drive.google.com/file/d/1HeGciv ... sp=sharing
MP3: https://drive.google.com/file/d/19V18o2 ... sp=sharing
I was probably inspired by what Treeeye wrote about ''Selga'' meaning in Latvian 'Deep place (in the sea, in a big lake, in a wide river) far from the shore'. I really liked that image/scenery -> soundscape and had that in mind while mixing.
My initial thought was for the Jembe to go stereo. So, I panned the two mics hard left(AT) - hard right(SM), turned up the AT mic by 1dB to create some difference, grouped them, brought down the width at 38% and made mono everything under 260 Hz. Also, cut 4 dB at 1.2k and added some reverb within ableton's default send.
Shaker: I wanted to modify the sound of it because it sounded to me a bit too raw and plain near those dreamy guitars. Shaped its envelope with the stock compressor. (4.5 ms attack and 1.12s release). Added ableton's 'Erosion' effect at sine mode. (It degrades the input signal by modulating a short delay with sine wave. This adds aliasing/downsampling-like distortions that sound very ”digital”). Also gererously boosted the highs. Panned it moderately to the right and then added a subtle reverb slightly to the left.
I decided to go with the individual drum tracks as that hihat (HH1) kept me very sceptical about how it should sound. Pretty unconventional but interesting choice for a post-rock production. Gave it some distortion with ableton's 'Overdrive' to make it similar to the sound in the loop and added reverb in a very surgical way as that hihat really determines the overall feel of the track, I think.
Tried to imitate the drum sounds of the loops, and from there shaped them as I wished.
Chorus kick: Boost mids about 3dB, saturation, a little overdrive and transient enhancement using 'Transpire'
Chorus snare: LP filter at 12.4k, saturation, some ping pong delay filtered around 2.5k and reverb (with the lows being cut at 850 Hz).
HH2: Overdrive
Verse drums: The group has a ton of ableton's default send reverb. (It just worked :-)
HH: LP filter at 8.5k
Verse snare: LP filter at 10.8k with some boost of 30% resonance. It is very slightly panned left.
Bass DI: Cut mids(600Hz) by 2.6 dB, boost 20 Hz by 2.5 dB (Call me crazy). Volume automation for the chorus parts to get quieter.
Bell: Panned halfway to the left.
Bridge Riser: Panned slightly to the left
GTRs Rhy3 and 4: Panned hard left - hard right.
GTR Bridge: A ton of ableton's default send reverb.
GTR Bridge2: Panned moderately left. Some of ableton's default send reverb.
The solo guitars have a kind of strange sense of balance but I really liked how it came out.
The group is panned slighlty to the left and has a ton of ableton's send reverb. (Don't get me wrong :-)
GTR Solo1 SM: Panned halfway to the left.
GTR Solo1 AT: Center.
GTR Solo2 AT: Panned slightly to the left.
GTR Solo2 SM: Panned hard right
GTRs Rhy1 and 2: The group has a lot of TAL-Reverb-4 with a hi cut for the highest areas.
GTR Rhy1 SM is panned hard left.
GTR Rhy1 AT is panned almostly hard right.
GTR SOLO Verse SM: Panned moderately to the left. Boost highs by 3 dB. Some reverb with a hi cut at 1k.
Bell: Panned halfway to the left.
Bridge Riser: Panned slightly to the left
(The tracks that I didn't mention don't have any effects and stayed in the center).
I used ableton live and the majority of the plugins used are stock.
-19.6 LUFS (Integrated) EBU R128.
-2.4 dBTP (True Peak)
Many thanks to TREEEYE and the mix challenge staff.
Feedback would be highly appreciated.
WAV: https://drive.google.com/file/d/1HeGciv ... sp=sharing
MP3: https://drive.google.com/file/d/19V18o2 ... sp=sharing
I was probably inspired by what Treeeye wrote about ''Selga'' meaning in Latvian 'Deep place (in the sea, in a big lake, in a wide river) far from the shore'. I really liked that image/scenery -> soundscape and had that in mind while mixing.
My initial thought was for the Jembe to go stereo. So, I panned the two mics hard left(AT) - hard right(SM), turned up the AT mic by 1dB to create some difference, grouped them, brought down the width at 38% and made mono everything under 260 Hz. Also, cut 4 dB at 1.2k and added some reverb within ableton's default send.
Shaker: I wanted to modify the sound of it because it sounded to me a bit too raw and plain near those dreamy guitars. Shaped its envelope with the stock compressor. (4.5 ms attack and 1.12s release). Added ableton's 'Erosion' effect at sine mode. (It degrades the input signal by modulating a short delay with sine wave. This adds aliasing/downsampling-like distortions that sound very ”digital”). Also gererously boosted the highs. Panned it moderately to the right and then added a subtle reverb slightly to the left.
I decided to go with the individual drum tracks as that hihat (HH1) kept me very sceptical about how it should sound. Pretty unconventional but interesting choice for a post-rock production. Gave it some distortion with ableton's 'Overdrive' to make it similar to the sound in the loop and added reverb in a very surgical way as that hihat really determines the overall feel of the track, I think.
Tried to imitate the drum sounds of the loops, and from there shaped them as I wished.
Chorus kick: Boost mids about 3dB, saturation, a little overdrive and transient enhancement using 'Transpire'
Chorus snare: LP filter at 12.4k, saturation, some ping pong delay filtered around 2.5k and reverb (with the lows being cut at 850 Hz).
HH2: Overdrive
Verse drums: The group has a ton of ableton's default send reverb. (It just worked :-)
HH: LP filter at 8.5k
Verse snare: LP filter at 10.8k with some boost of 30% resonance. It is very slightly panned left.
Bass DI: Cut mids(600Hz) by 2.6 dB, boost 20 Hz by 2.5 dB (Call me crazy). Volume automation for the chorus parts to get quieter.
Bell: Panned halfway to the left.
Bridge Riser: Panned slightly to the left
GTRs Rhy3 and 4: Panned hard left - hard right.
GTR Bridge: A ton of ableton's default send reverb.
GTR Bridge2: Panned moderately left. Some of ableton's default send reverb.
The solo guitars have a kind of strange sense of balance but I really liked how it came out.
The group is panned slighlty to the left and has a ton of ableton's send reverb. (Don't get me wrong :-)
GTR Solo1 SM: Panned halfway to the left.
GTR Solo1 AT: Center.
GTR Solo2 AT: Panned slightly to the left.
GTR Solo2 SM: Panned hard right
GTRs Rhy1 and 2: The group has a lot of TAL-Reverb-4 with a hi cut for the highest areas.
GTR Rhy1 SM is panned hard left.
GTR Rhy1 AT is panned almostly hard right.
GTR SOLO Verse SM: Panned moderately to the left. Boost highs by 3 dB. Some reverb with a hi cut at 1k.
Bell: Panned halfway to the left.
Bridge Riser: Panned slightly to the left
(The tracks that I didn't mention don't have any effects and stayed in the center).
I used ableton live and the majority of the plugins used are stock.
-19.6 LUFS (Integrated) EBU R128.
-2.4 dBTP (True Peak)
Many thanks to TREEEYE and the mix challenge staff.
Feedback would be highly appreciated.